diff options
author | Tor Lillqvist <tml@collabora.com> | 2014-04-04 13:21:28 +0300 |
---|---|---|
committer | Tor Lillqvist <tml@collabora.com> | 2014-04-04 15:59:14 +0300 |
commit | d4cfcac610e96cd5d1afecc5a23f715298dad939 (patch) | |
tree | 9e01dcb38b89a47cb85a418f14dd849a3c365bcc /vcl/quartz | |
parent | 6a761619141a42123c64b942bdfd24294e3a7b91 (diff) |
Add more CG_TRACEs for completeness
Change-Id: If502c3f11c034f3c7386754d84d694a7119c0d37
Diffstat (limited to 'vcl/quartz')
-rw-r--r-- | vcl/quartz/salgdicommon.cxx | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/vcl/quartz/salgdicommon.cxx b/vcl/quartz/salgdicommon.cxx index 71346758cad4..33ee232108ea 100644 --- a/vcl/quartz/salgdicommon.cxx +++ b/vcl/quartz/salgdicommon.cxx @@ -1601,14 +1601,19 @@ void AquaSalGraphics::ResetClipRegion() void AquaSalGraphics::SetState() { + CG_TRACE( "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState( mrContext ); + CG_TRACE( "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); // setup clipping if( mxClipPath ) { + CG_TRACE( "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); // discard any existing path + CG_TRACE( "CGContextAddPath(" << mrContext << "," << mxClipPath << ")" ); CGContextAddPath( mrContext, mxClipPath ); // set the current path to the clipping path + CG_TRACE( "CGContextClip(" << mrContext << ")" ); CGContextClip( mrContext ); // use it for clipping } @@ -1998,7 +2003,7 @@ void AquaSalGraphics::SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContex // We will return early a few lines lower. // Undo the "stack initialization" done at the initial call of // this method, see end. - CG_TRACE( "CGContextRestoreGState(" << mrContext << ")" ); + CG_TRACE( "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState( mrContext ); } #endif @@ -2048,7 +2053,7 @@ void AquaSalGraphics::SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContex } // initialize stack of CGContext states - CG_TRACE( "CGContextSaveGState(" << mrContext << ")" ); + CG_TRACE( "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); SetState(); } |