diff options
author | Michael Meeks <michael.meeks@collabora.com> | 2015-06-10 12:08:00 +0100 |
---|---|---|
committer | Michael Meeks <michael.meeks@collabora.com> | 2015-06-10 17:27:20 +0100 |
commit | 48c2815dd20cf20eeec8bb4e003000f4a3d13291 (patch) | |
tree | 19596543beea4e4f56d1d06f429e575f596f0ad7 /svx | |
parent | ef4fd9c52f16e6d242f999dd87170e6cac07230d (diff) |
tdf#91727 - Unwind non-dispatch of idle handlers.
This clobbers the functionality from commit:
06d731428ef6cf93c7333e8228bfb6088853b52f
make idle timers actually activate only when idle
Since now all rendering and re-sizing is done in idle handlers it
does effectively the opposite of what was intended. A better solution
would allow special-casing the processing of just rendering,
re-sizing and window management to spin for eg. progress bar
rendering.
Also add helpful debugging labels to the idle & timeouts.
Also cleanup the Idle vs. Scheduler handling.
Also ensure that starting an Idle triggers a mainloop wakeup.
Also add a unit test.
Change-Id: Ifb0756714378fdb790be599b93c7a3ac1f9209e6
Diffstat (limited to 'svx')
-rw-r--r-- | svx/source/svdraw/svdetc.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/svx/source/svdraw/svdetc.cxx b/svx/source/svdraw/svdetc.cxx index 7f04c4a45ca4..abdb896b7232 100644 --- a/svx/source/svdraw/svdetc.cxx +++ b/svx/source/svdraw/svdetc.cxx @@ -102,6 +102,7 @@ OLEObjCache::OLEObjCache() pTimer->SetTimeoutHdl(aLink); pTimer->SetTimeout(20000); pTimer->Start(); + pTimer->SetDebugName("OLEObjCache pTimer UnloadCheck"); aLink.Call(pTimer); } |