diff options
author | Mike Kaganski <mike.kaganski@collabora.com> | 2024-02-22 22:14:04 +0600 |
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committer | Mike Kaganski <mike.kaganski@collabora.com> | 2024-02-23 01:35:28 +0100 |
commit | f093cad87e830fecae4322b06e75d5da2ff27bb3 (patch) | |
tree | 2aa0053144fe0a483c13409ba324748dee3a9b27 /oox | |
parent | d37df8fd1a681db758de6f4acfe6479e8e78b2dd (diff) |
Fix warning C4312 when building with MSVC without -Wv:18
Discovered by https://gerrit.libreoffice.org/c/core/+/163717
Like these:
C:/lo/core/oox/qa/unit/testscene3d.cxx(1): warning C4828: The file contains a character starting at offset 0x21ac that is illegal in the current source character set (codepage 65001).
Change-Id: Id1f69b2644ecb5302e15603dd5353a34757e76dd
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/163782
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
Diffstat (limited to 'oox')
-rw-r--r-- | oox/qa/unit/testscene3d.cxx | 6 | ||||
-rw-r--r-- | oox/source/drawingml/scene3dhelper.cxx | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/oox/qa/unit/testscene3d.cxx b/oox/qa/unit/testscene3d.cxx index 27987089a339..6ca9e332d11f 100644 --- a/oox/qa/unit/testscene3d.cxx +++ b/oox/qa/unit/testscene3d.cxx @@ -164,8 +164,8 @@ CPPUNIT_TEST_FIXTURE(TestScene3d, test_obliqueTopRight) // MS Office applies the shape rotation after the camera rotations in case of oblique preset // camera types. That needs to be converted to the 'first shape rotation' specification of ODF. // That conversion results in angles not available in the UI of LibreOffice, but LO can - // render them. The shape has got these rotation in the UI of MS Office: 60° shape , - // 50° on x-axis, 10° on y-axis and 40° on z-axis. + // render them. The shape has got these rotation in the UI of MS Office: 60° shape , + // 50° on x-axis, 10° on y-axis and 40° on z-axis. loadFromFile(u"Scene3d_obliqueTopRight.pptx"); uno::Reference<drawing::XShape> xShape(getShape(0, 0)); // shape 0 on page 0 @@ -184,7 +184,7 @@ CPPUNIT_TEST_FIXTURE(TestScene3d, test_obliqueTopRight) // Should be an oblique projection with non default skew values aExtrusionPropMap.getValue(u"Skew"_ustr) >>= aParaPair; CPPUNIT_ASSERT_DOUBLES_EQUAL(30.0, aParaPair.First.Value.get<double>(), 1E-14); - // -135° from preset camera type, minus 60° shape rotation + // -135° from preset camera type, minus 60° shape rotation CPPUNIT_ASSERT_DOUBLES_EQUAL(-195.0, aParaPair.Second.Value.get<double>(), 1E-14); // Because of the needed conversions the resulting angles are very different from diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx index b72ca4a38f78..ac7f0fd0450e 100644 --- a/oox/source/drawingml/scene3dhelper.cxx +++ b/oox/source/drawingml/scene3dhelper.cxx @@ -356,7 +356,7 @@ void Scene3DHelper::addProjectionGeometryToMap( { double fFov = (*p3DProperties).mfFieldOfVision.value(); fFov = std::clamp(fFov, 0.5, 179.5); - // 15976 = 25000 * tan(32.5°) as in legacy. Better ideas to calculate the distance are + // 15976 = 25000 * tan(32.5°) as in legacy. Better ideas to calculate the distance are // welcome. aViewPoint.PositionZ = 15976.0 / tan(basegfx::deg2rad(fFov / 2.0)); } |