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authorZolnai Tamás <tamas.zolnai@collabora.com>2014-10-29 10:45:24 +0100
committerZolnai Tamás <tamas.zolnai@collabora.com>2014-11-07 10:45:11 +0100
commit2b8352eb44310fca3802a843e2c2674256b3e08c (patch)
tree08b55844f987614c8e46bdf65dcb175759d42e4c /include
parent2cfce42e0b2b68f045431e572b521fbe5a9f90ab (diff)
Paint background images always via drawinglayer
Painting via GraphicObject is obsolete. See fdo#68927 where the problem was the quality of svg graphics, it seems a good idea to extend this improvement to all graphic type. Change-Id: I57a26d4fcfea8e4f666504a90281365e8a9a7e1d
Diffstat (limited to 'include')
-rw-r--r--include/svtools/grfmgr.hxx8
1 files changed, 0 insertions, 8 deletions
diff --git a/include/svtools/grfmgr.hxx b/include/svtools/grfmgr.hxx
index a8c391c0791a..3ebb7563a46a 100644
--- a/include/svtools/grfmgr.hxx
+++ b/include/svtools/grfmgr.hxx
@@ -431,14 +431,6 @@ public:
sal_uLong nFlags = GRFMGR_DRAW_STANDARD
);
- bool DrawWithPDFHandling(
- OutputDevice& rOutDev,
- const Point& rPt,
- const Size& rSz,
- const GraphicAttr* pGrfAttr = NULL,
- const sal_uLong nFlags = GRFMGR_DRAW_STANDARD
- );
-
/** Draw the graphic repeatedly into the given output rectangle
@param pOut