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author | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-10-29 10:45:24 +0100 |
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committer | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-11-07 10:45:11 +0100 |
commit | 2b8352eb44310fca3802a843e2c2674256b3e08c (patch) | |
tree | 08b55844f987614c8e46bdf65dcb175759d42e4c /include | |
parent | 2cfce42e0b2b68f045431e572b521fbe5a9f90ab (diff) |
Paint background images always via drawinglayer
Painting via GraphicObject is obsolete.
See fdo#68927 where the problem was the quality of svg
graphics, it seems a good idea to extend this improvement
to all graphic type.
Change-Id: I57a26d4fcfea8e4f666504a90281365e8a9a7e1d
Diffstat (limited to 'include')
-rw-r--r-- | include/svtools/grfmgr.hxx | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/include/svtools/grfmgr.hxx b/include/svtools/grfmgr.hxx index a8c391c0791a..3ebb7563a46a 100644 --- a/include/svtools/grfmgr.hxx +++ b/include/svtools/grfmgr.hxx @@ -431,14 +431,6 @@ public: sal_uLong nFlags = GRFMGR_DRAW_STANDARD ); - bool DrawWithPDFHandling( - OutputDevice& rOutDev, - const Point& rPt, - const Size& rSz, - const GraphicAttr* pGrfAttr = NULL, - const sal_uLong nFlags = GRFMGR_DRAW_STANDARD - ); - /** Draw the graphic repeatedly into the given output rectangle @param pOut |