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authorJan Holesovsky <kendy@collabora.com>2014-03-19 11:11:15 +0100
committerJan Holesovsky <kendy@collabora.com>2014-03-19 12:29:02 +0100
commit24da9e2538dc8f80fb6ac6d498992f9093495b22 (patch)
tree90c9440a3e50f9013cd738b37efcda8c71e083da /include
parent3e57225929a12fb3d7cecbf662bb2d4605621da2 (diff)
Use sane indentation in new files.
Change-Id: Ida89284c00946d3972c4e45a5453ccfdff99713f
Diffstat (limited to 'include')
-rw-r--r--include/drawinglayer/primitive2d/openglprimitive2d.hxx33
-rw-r--r--include/svx/sdr/contact/viewcontactofopengl.hxx28
2 files changed, 30 insertions, 31 deletions
diff --git a/include/drawinglayer/primitive2d/openglprimitive2d.hxx b/include/drawinglayer/primitive2d/openglprimitive2d.hxx
index c251dcb06e4f..832a657c46ef 100644
--- a/include/drawinglayer/primitive2d/openglprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/openglprimitive2d.hxx
@@ -13,29 +13,28 @@
#include <tools/gen.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
-namespace drawinglayer
-{
- namespace primitive2d
- {
+namespace drawinglayer {
+namespace primitive2d {
- class DRAWINGLAYER_DLLPUBLIC OpenGLPrimitive2D : public BasePrimitive2D
- {
- public:
- explicit OpenGLPrimitive2D(const Point& rPos);
+/// Primitive to hold data necessary for openGL objects
+class DRAWINGLAYER_DLLPUBLIC OpenGLPrimitive2D : public BasePrimitive2D
+{
+public:
+ explicit OpenGLPrimitive2D(const Point& rPos);
- const Point& getPos() const { return m_aPos; }
+ const Point& getPos() const { return m_aPos; }
- virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
+ virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
- /// provide unique ID
- DeclPrimitive2DIDBlock()
+ /// provide unique ID
+ DeclPrimitive2DIDBlock()
- private:
- Point m_aPos;
- };
+private:
+ Point m_aPos;
+};
- }
-}
+} // namespace primitive2d
+} // namespace drawinglayer
#endif
diff --git a/include/svx/sdr/contact/viewcontactofopengl.hxx b/include/svx/sdr/contact/viewcontactofopengl.hxx
index ad96b0c03ea4..e5fae8b54845 100644
--- a/include/svx/sdr/contact/viewcontactofopengl.hxx
+++ b/include/svx/sdr/contact/viewcontactofopengl.hxx
@@ -14,21 +14,21 @@
class SdrOpenGLObj;
-namespace sdr
+namespace sdr {
+namespace contact {
+
+class ViewContactOfOpenGL : public ViewContactOfSdrObj
{
- namespace contact
- {
- class ViewContactOfOpenGL : public ViewContactOfSdrObj
- {
- public:
- explicit ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj);
- virtual ~ViewContactOfOpenGL();
-
- protected:
- virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
- };
- }
-}
+public:
+ explicit ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj);
+ virtual ~ViewContactOfOpenGL();
+
+protected:
+ virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
+};
+
+} // namespace contact
+} // namespace sdr
#endif