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authorLuboš Luňák <l.lunak@collabora.com>2021-09-17 21:49:21 +0200
committerLuboš Luňák <l.lunak@collabora.com>2021-09-20 12:10:44 +0200
commitb22d4785310eac35696df771803dfba0871a50ac (patch)
tree56e394a3c38a2e1f17530fbc18dd8e6b3c5d5098 /framework
parent3e2370260f2b79c43b4f8a86b123861aa95d3ef2 (diff)
clean up ambiguous confusing rectangle APIs like IsInside()
Reading 'rectA.IsInside( rectB )' kind of suggests that the code checks whether 'rectA is inside rectB', but it's actually the other way around. Rename IsInside() -> Contains(), IsOver() -> Overlaps(), which should make it clear which way the logic goes. Change-Id: I9347450fe7dc34c96df6d636a4e3e660de1801ac Reviewed-on: https://gerrit.libreoffice.org/c/core/+/122271 Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk> Reviewed-by: Luboš Luňák <l.lunak@collabora.com> Tested-by: Jenkins
Diffstat (limited to 'framework')
-rw-r--r--framework/source/layoutmanager/toolbarlayoutmanager.cxx24
1 files changed, 12 insertions, 12 deletions
diff --git a/framework/source/layoutmanager/toolbarlayoutmanager.cxx b/framework/source/layoutmanager/toolbarlayoutmanager.cxx
index 4e901dd282bd..6ad7939ccb8f 100644
--- a/framework/source/layoutmanager/toolbarlayoutmanager.cxx
+++ b/framework/source/layoutmanager/toolbarlayoutmanager.cxx
@@ -2160,7 +2160,7 @@ void ToolbarLayoutManager::implts_getDockingAreaElementInfoOnSingleRowCol( ui::D
awt::Rectangle aWindowRect = rRowColumnWindowData.aRowColumnWindows[i]->getPosSize();
::tools::Rectangle aRect( aWindowRect.X, aWindowRect.Y, aWindowRect.X+aWindowRect.Width, aWindowRect.Y+aWindowRect.Height );
aRect.SetPos( pContainerWindow->ScreenToOutputPixel( pDockingAreaWindow->OutputToScreenPixel( aRect.TopLeft() )));
- if ( aRect.IsInside( rMousePos ))
+ if ( aRect.Contains( rMousePos ))
{
// Check if we have found the excluded element. If yes, we have to provide an empty rectangle.
// We prevent that a toolbar cannot be moved when the mouse pointer is inside its own rectangle!
@@ -2637,7 +2637,7 @@ void ToolbarLayoutManager::implts_calcDockingPosSize(
}
// default docking operation, dock on the given row/column
- bool bOpOutsideOfDockingArea( !aDockingAreaRect.IsInside( rMousePos ));
+ bool bOpOutsideOfDockingArea( !aDockingAreaRect.Contains( rMousePos ));
std::vector< SingleRowColumnWindowData > aRowColumnsWindowData;
@@ -2678,7 +2678,7 @@ void ToolbarLayoutManager::implts_calcDockingPosSize(
aRect.SetPos( pContainerWindow->ScreenToOutputPixel( pDockingAreaWindow->OutputToScreenPixel( aRect.TopLeft() )));
}
- bool bIsInsideRowCol( aRect.IsInside( rMousePos ) );
+ bool bIsInsideRowCol( aRect.Contains( rMousePos ) );
if ( bIsInsideRowCol )
{
nIndex = i;
@@ -2960,7 +2960,7 @@ framework::ToolbarLayoutManager::DockingOperation ToolbarLayoutManager::implts_d
constexpr sal_Int32 nHorzVerticalRegionSize = 6;
constexpr sal_Int32 nHorzVerticalMoveRegion = 4;
- if ( rRowColRect.IsInside( rMousePos ))
+ if ( rRowColRect.Contains( rMousePos ))
{
if ( isHorizontalDockingArea( DockingArea ))
{
@@ -3330,23 +3330,23 @@ awt::DockingData SAL_CALL ToolbarLayoutManager::docking( const awt::DockingEvent
VclPtr<vcl::Window> pContainerWindow( VCLUnoHelper::GetWindow( xContainerWindow ) );
::Point aMousePos( pContainerWindow->ScreenToOutputPixel( ::Point( e.MousePos.X, e.MousePos.Y )));
- if ( aHotZoneTopDockRect.IsInside( aMousePos ))
+ if ( aHotZoneTopDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_TOP;
- else if ( aHotZoneBottomDockRect.IsInside( aMousePos ))
+ else if ( aHotZoneBottomDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_BOTTOM;
- else if ( aHotZoneLeftDockRect.IsInside( aMousePos ))
+ else if ( aHotZoneLeftDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_LEFT;
- else if ( aHotZoneRightDockRect.IsInside( aMousePos ))
+ else if ( aHotZoneRightDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_RIGHT;
// Higher priority for movements inside the real docking area
- if ( aTopDockRect.IsInside( aMousePos ))
+ if ( aTopDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_TOP;
- else if ( aBottomDockRect.IsInside( aMousePos ))
+ else if ( aBottomDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_BOTTOM;
- else if ( aLeftDockRect.IsInside( aMousePos ))
+ else if ( aLeftDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_LEFT;
- else if ( aRightDockRect.IsInside( aMousePos ))
+ else if ( aRightDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_RIGHT;
// Determine if we have a toolbar and set alignment according to the docking area!