diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2019-03-14 13:17:30 +0100 |
---|---|---|
committer | Luboš Luňák <l.lunak@collabora.com> | 2019-05-09 11:02:03 +0200 |
commit | c6350b36860f3a3681722640b09f221489803e02 (patch) | |
tree | c0d4c458b8d6dc62757fd63daf5a28595aab462d /drawinglayer | |
parent | a3e92f9bcf72ebe94da181c0b1dd873ebbc2c9cc (diff) |
regenerate PCH headers for the 4 new levels
Plus some build fixes triggered by this.
Change-Id: I59b21def706598ceffd45ae5b1f0262ec9c1ad50
Reviewed-on: https://gerrit.libreoffice.org/71581
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/inc/pch/precompiled_drawinglayer.hxx | 56 |
1 files changed, 19 insertions, 37 deletions
diff --git a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx index d15d6cd75db6..4c6dfb76e334 100644 --- a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx +++ b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx @@ -13,33 +13,37 @@ manual changes will be rewritten by the next run of update_pch.sh (which presumably also fixes all possible problems, so it's usually better to use it). - Generated on 2017-09-20 22:52:28 using: + Generated on 2019-04-29 21:18:39 using: ./bin/update_pch drawinglayer drawinglayer --cutoff=4 --exclude:system --exclude:module --exclude:local If after updating build fails, use the following command to locate conflicting headers: ./bin/update_pch_bisect ./drawinglayer/inc/pch/precompiled_drawinglayer.hxx "make drawinglayer.build" --find-conflicts */ +#if PCH_LEVEL >= 1 #include <algorithm> #include <cassert> #include <cstddef> -#include <cstdlib> #include <deque> #include <limits.h> +#include <limits> #include <memory> #include <new> #include <numeric> #include <ostream> #include <string.h> +#include <utility> #include <vector> +#endif // PCH_LEVEL >= 1 +#if PCH_LEVEL >= 2 #include <osl/diagnose.h> +#include <osl/interlck.h> #include <osl/mutex.hxx> -#include <osl/process.h> #include <rtl/alloc.h> #include <rtl/instance.hxx> -#include <rtl/locale.h> #include <rtl/ref.hxx> #include <rtl/strbuf.hxx> +#include <rtl/string.h> #include <rtl/string.hxx> #include <rtl/stringutils.hxx> #include <rtl/textenc.h> @@ -50,29 +54,18 @@ #include <sal/config.h> #include <sal/detail/log.h> #include <sal/log.hxx> -#include <sal/saldllapi.h> #include <sal/types.h> #include <vcl/bitmapex.hxx> #include <vcl/canvastools.hxx> -#include <vcl/cursor.hxx> #include <vcl/dllapi.h> -#include <vcl/event.hxx> -#include <vcl/fntstyle.hxx> -#include <vcl/font.hxx> #include <vcl/graph.hxx> -#include <vcl/inputctx.hxx> -#include <vcl/inputtypes.hxx> -#include <vcl/keycodes.hxx> +#include <vcl/metaact.hxx> #include <vcl/outdev.hxx> -#include <vcl/region.hxx> -#include <vcl/salnativewidgets.hxx> #include <vcl/svapp.hxx> -#include <vcl/uitest/factory.hxx> #include <vcl/vclenum.hxx> -#include <vcl/vclevent.hxx> -#include <vcl/vclptr.hxx> #include <vcl/virdev.hxx> -#include <vcl/window.hxx> +#endif // PCH_LEVEL >= 2 +#if PCH_LEVEL >= 3 #include <basegfx/basegfxdllapi.h> #include <basegfx/color/bcolor.hxx> #include <basegfx/color/bcolormodifier.hxx> @@ -93,55 +86,42 @@ #include <basegfx/polygon/b3dpolypolygon.hxx> #include <basegfx/polygon/b3dpolypolygontools.hxx> #include <basegfx/range/b2drange.hxx> -#include <basegfx/range/b2drectangle.hxx> #include <basegfx/range/b3drange.hxx> #include <basegfx/range/basicrange.hxx> -#include <basegfx/utils/canvastools.hxx> -#include <basegfx/utils/gradienttools.hxx> -#include <basegfx/utils/tools.hxx> #include <basegfx/tuple/b2dtuple.hxx> #include <basegfx/tuple/b3dtuple.hxx> -#include <basegfx/vector/b2dsize.hxx> +#include <basegfx/utils/canvastools.hxx> #include <basegfx/vector/b2dvector.hxx> #include <basegfx/vector/b2enums.hxx> #include <basegfx/vector/b2ivector.hxx> #include <basegfx/vector/b3dvector.hxx> #include <com/sun/star/beans/XPropertySet.hpp> -#include <com/sun/star/drawing/LineCap.hpp> #include <com/sun/star/drawing/NormalsKind.hpp> #include <com/sun/star/drawing/TextureKind2.hpp> #include <com/sun/star/drawing/TextureMode.hpp> #include <com/sun/star/drawing/TextureProjectionMode.hpp> #include <com/sun/star/graphic/XPrimitive2D.hpp> #include <com/sun/star/graphic/XPrimitive3D.hpp> -#include <com/sun/star/lang/Locale.hpp> -#include <com/sun/star/rendering/PathCapType.hpp> -#include <com/sun/star/rendering/PathJoinType.hpp> -#include <com/sun/star/rendering/TexturingMode.hpp> -#include <com/sun/star/rendering/XCanvas.hpp> -#include <com/sun/star/uno/Reference.hxx> #include <com/sun/star/util/XAccounting.hpp> #include <comphelper/comphelperdllapi.h> #include <comphelper/processfactory.hxx> #include <comphelper/sequence.hxx> #include <cppuhelper/basemutex.hxx> #include <cppuhelper/compbase.hxx> -#include <cppuhelper/weakref.hxx> -#include <i18nlangtag/i18nlangtagdllapi.h> -#include <i18nlangtag/lang.h> #include <i18nlangtag/languagetag.hxx> #include <o3tl/cow_wrapper.hxx> -#include <o3tl/strong_int.hxx> #include <o3tl/typed_flags_set.hxx> -#include <svtools/optionsdrawinglayer.hxx> #include <svtools/svtdllapi.h> #include <tools/color.hxx> #include <tools/fontenum.hxx> #include <tools/gen.hxx> -#include <tools/solar.h> +#include <tools/link.hxx> +#include <tools/stream.hxx> #include <tools/toolsdllapi.h> -#include <tools/wintypes.hxx> +#endif // PCH_LEVEL >= 3 +#if PCH_LEVEL >= 4 #include <drawinglayer/attribute/fillgradientattribute.hxx> +#include <drawinglayer/attribute/lineattribute.hxx> #include <drawinglayer/attribute/materialattribute3d.hxx> #include <drawinglayer/attribute/sdrallattribute3d.hxx> #include <drawinglayer/attribute/sdrfillattribute.hxx> @@ -169,6 +149,7 @@ #include <drawinglayer/primitive2d/maskprimitive2d.hxx> #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx> #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> @@ -195,5 +176,6 @@ #include <drawinglayer/processor2d/baseprocessor2d.hxx> #include <drawinglayer/processor3d/baseprocessor3d.hxx> #include <drawinglayer/texture/texture.hxx> +#endif // PCH_LEVEL >= 4 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |