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author | weigao <weigao@multicorewareinc.com> | 2014-08-02 19:18:11 +0800 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-08-06 20:45:12 +0200 |
commit | cc20cedcbcad2fd08d48b6ce687de7e3471a7ba3 (patch) | |
tree | cbde098492db9f08dfc9b6d82d0cc25dc9399403 /chart2/Package_opengl.mk | |
parent | d15dcc08b83aac0d30826bbba2e4136e4501eda7 (diff) |
add codes to compile the scroll shaders
Change-Id: Ib69dbdb012e983e194b7ada04b455c80cf0abbaa
Diffstat (limited to 'chart2/Package_opengl.mk')
-rw-r--r-- | chart2/Package_opengl.mk | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/chart2/Package_opengl.mk b/chart2/Package_opengl.mk index 6e1e298af669..820cf35fc693 100644 --- a/chart2/Package_opengl.mk +++ b/chart2/Package_opengl.mk @@ -34,6 +34,8 @@ $(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/openg shape3DVertexShaderV300.glsl \ textFragmentShaderBatch.glsl \ textVertexShaderBatch.glsl \ + shape3DFragmentShaderBatchScroll.glsl \ + shape3DVertexShaderBatchScroll.glsl \ )) # vim: set noet sw=4 ts=4: |