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author | xukai <xukai@multicorewareinc.com> | 2014-05-04 17:05:05 +0800 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-05-05 17:57:18 +0200 |
commit | 8af5e1a9fbd48d173bd1cd98f153428234638707 (patch) | |
tree | 1bb9d5bf6e45f464b120395cc830e2bab27a5745 /chart2/Package_opengl.mk | |
parent | fc4000a9be34304790219f08adfa924801f736e1 (diff) |
add vertex shader and fragment shader for 3D rendering
Change-Id: I7b1ca054006500d468da73d2d85eafaad85dda67
Diffstat (limited to 'chart2/Package_opengl.mk')
-rw-r--r-- | chart2/Package_opengl.mk | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/chart2/Package_opengl.mk b/chart2/Package_opengl.mk index ef33ebbbff44..626a50f5cccb 100644 --- a/chart2/Package_opengl.mk +++ b/chart2/Package_opengl.mk @@ -20,6 +20,8 @@ $(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/openg symbolVertexShader.glsl \ textFragmentShader.glsl \ textVertexShader.glsl \ + shape3DFragmentShader.glsl \ + shape3DVertexShader.glsl \ )) # vim: set noet sw=4 ts=4: |