diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-08-27 12:11:50 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-08-27 12:12:40 +0200 |
commit | f96908e1b1c9456daf49560656c2d6ef5cc6596f (patch) | |
tree | fabc8ef6a90a55f5c8669cc8fd35875c1c81029b | |
parent | 25df8adbc0e753fa227e5e170d98c722c4553f32 (diff) |
pass by const reference
Change-Id: I1d1fff8b596d75a4cb033679d06b300402dbf212
-rw-r--r-- | chart2/source/view/inc/3DChartObjects.hxx | 6 | ||||
-rw-r--r-- | chart2/source/view/main/3DChartObjects.cxx | 6 |
2 files changed, 8 insertions, 4 deletions
diff --git a/chart2/source/view/inc/3DChartObjects.hxx b/chart2/source/view/inc/3DChartObjects.hxx index d3ea915765fe..49b21a33cd88 100644 --- a/chart2/source/view/inc/3DChartObjects.hxx +++ b/chart2/source/view/inc/3DChartObjects.hxx @@ -108,10 +108,12 @@ private: class ScreenText : public Renderable3DObject { public: - ScreenText(OpenGL3DRenderer* pRenderer, TextCache& rTextCache, const OUString& rStr, glm::vec4 rColor, sal_uInt32 nId); + ScreenText(OpenGL3DRenderer* pRenderer, TextCache& rTextCache, const OUString& rStr, + const glm::vec4& rColor, sal_uInt32 nId); virtual void render() SAL_OVERRIDE; - void setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottomRight, glm::vec3 r3DPos = glm::vec3(0.0, 0.0, 0.0)); + void setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottomRight, + const glm::vec3& r3DPos = glm::vec3(0.0, 0.0, 0.0)); private: TextCacheItem maText; diff --git a/chart2/source/view/main/3DChartObjects.cxx b/chart2/source/view/main/3DChartObjects.cxx index 96763d02215a..f4acef76729f 100644 --- a/chart2/source/view/main/3DChartObjects.cxx +++ b/chart2/source/view/main/3DChartObjects.cxx @@ -128,14 +128,16 @@ void Text::setPosition(const glm::vec3& rTopLeft, const glm::vec3& rTopRight, co maBottomRight = rBottomRight; } -ScreenText::ScreenText(OpenGL3DRenderer* pRenderer, TextCache& rTextCache, const OUString& rStr, glm::vec4 rColor, sal_uInt32 nId): +ScreenText::ScreenText(OpenGL3DRenderer* pRenderer, TextCache& rTextCache, + const OUString& rStr, const glm::vec4& rColor, sal_uInt32 nId): Renderable3DObject(pRenderer, nId), maText(rTextCache.getText(rStr)), maColor(rColor) { } -void ScreenText::setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottomRight, glm::vec3 r3DPos) +void ScreenText::setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottomRight, + const glm::vec3& r3DPos) { maTopLeft = rTopLeft; maBottomRight = rBottomRight; |