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authorZolnai Tamás <tamas.zolnai@collabora.com>2014-04-27 14:17:05 +0200
committerZolnai Tamás <tamas.zolnai@collabora.com>2014-04-27 20:27:59 +0200
commitf0bd1c6980e52f212ed95820420acfd0bcdf3cca (patch)
tree16699c3d20031023c649ba1535dfb1d54c3d0116
parent99a034f91471b410d2437b6651be7ef10091549b (diff)
OGFrameGrabber: use a BGRA buffer
Change-Id: Ie827ba98a6ff65d63eb61df1d90e18919de86395
-rw-r--r--avmedia/source/opengl/oglframegrabber.cxx27
-rw-r--r--external/libgltf/UnpackedTarball_libgltf.mk1
-rw-r--r--external/libgltf/patches/format_parameter_for_bitmap.patch68
3 files changed, 76 insertions, 20 deletions
diff --git a/avmedia/source/opengl/oglframegrabber.cxx b/avmedia/source/opengl/oglframegrabber.cxx
index b2dcdc80f8e2..8b061e7ab57c 100644
--- a/avmedia/source/opengl/oglframegrabber.cxx
+++ b/avmedia/source/opengl/oglframegrabber.cxx
@@ -15,6 +15,10 @@
#include <vcl/salbtype.hxx>
#include <vcl/bmpacc.hxx>
+#include <vcl/opengl/OpenGLHelper.hxx>
+
+#include <boost/scoped_array.hpp>
+
using namespace com::sun::star;
namespace avmedia { namespace ogl {
@@ -32,26 +36,9 @@ OGLFrameGrabber::~OGLFrameGrabber()
uno::Reference< css::graphic::XGraphic > SAL_CALL OGLFrameGrabber::grabFrame( double fMediaTime )
throw ( uno::RuntimeException, std::exception )
{
- // TODO: libgltf should provide an RGBA buffer, not just an RGB one. See: OpenGLRender::GetAsBitmap().
- char* pBuffer = new char[m_pHandle->viewport.width * m_pHandle->viewport.height * 3];
- gltf_renderer_get_bitmap(m_pHandle, fMediaTime, pBuffer, m_pHandle->viewport.width, m_pHandle->viewport.height);
- Bitmap aBitmap( Size(m_pHandle->viewport.width, m_pHandle->viewport.height), 24 );
- {
- Bitmap::ScopedWriteAccess pWriteAccess( aBitmap );
- size_t nCurPos = 0;
- for( int y = 0; y < m_pHandle->viewport.height; ++y)
- {
- Scanline pScan = pWriteAccess->GetScanline(y);
- for( int x = 0; x < m_pHandle->viewport.width; ++x )
- {
- *pScan++ = pBuffer[nCurPos];
- *pScan++ = pBuffer[nCurPos+1];
- *pScan++ = pBuffer[nCurPos+2];
- nCurPos += 3;
- }
- }
- }
- delete [] pBuffer;
+ boost::scoped_array<sal_uInt8> pBuffer(new sal_uInt8[m_pHandle->viewport.width * m_pHandle->viewport.height * 4]);
+ gltf_renderer_get_bitmap(m_pHandle, fMediaTime, (char*)pBuffer.get(), m_pHandle->viewport.width, m_pHandle->viewport.height, GL_BGRA);
+ BitmapEx aBitmap = OpenGLHelper::ConvertBGRABufferToBitmapEx(pBuffer.get(), m_pHandle->viewport.width, m_pHandle->viewport.height);
return Graphic( aBitmap ).GetXGraphic();
}
diff --git a/external/libgltf/UnpackedTarball_libgltf.mk b/external/libgltf/UnpackedTarball_libgltf.mk
index dd28b67422fc..6e6157dbc939 100644
--- a/external/libgltf/UnpackedTarball_libgltf.mk
+++ b/external/libgltf/UnpackedTarball_libgltf.mk
@@ -26,6 +26,7 @@ $(eval $(call gb_UnpackedTarball_add_patches,libgltf,\
external/libgltf/patches/avoid_c++11.patch \
external/libgltf/patches/json_charbuffer_used_as_cstring.patch \
external/libgltf/patches/shader_charbuffer_used_as_cstring.patch \
+ external/libgltf/patches/format_parameter_for_bitmap.patch \
))
# vim: set noet sw=4 ts=4:
diff --git a/external/libgltf/patches/format_parameter_for_bitmap.patch b/external/libgltf/patches/format_parameter_for_bitmap.patch
new file mode 100644
index 000000000000..526e95834cea
--- /dev/null
+++ b/external/libgltf/patches/format_parameter_for_bitmap.patch
@@ -0,0 +1,68 @@
+diff -ur libgltf.org/inc/libgltf.h libgltf/inc/libgltf.h
+--- libgltf.org/inc/libgltf.h 2014-04-27 14:10:06.191988313 +0200
++++ libgltf/inc/libgltf.h 2014-04-27 14:12:03.171983919 +0200
+@@ -47,7 +47,7 @@
+ /** Get a bitmap of the screen in the given point in time. */
+ extern "C"
+ void gltf_renderer_get_bitmap(glTFHandle *handle, double time,
+- char* buffer, long width, long height);
++ char* buffer, long width, long height, GLenum format);
+
+ /** Start playing the glTF animation to the current openGLcontext. */
+ extern "C"
+@@ -80,4 +80,4 @@
+ /** Query where exactly the animation is, in seconds. */
+ extern "C"
+ double gltf_animation_get_time(glTFHandle *handle);
+-#endif
+\ No newline at end of file
++#endif
+diff -ur libgltf.org/src/libgltf.cpp libgltf/src/libgltf.cpp
+--- libgltf.org/src/libgltf.cpp 2014-04-27 14:10:06.192988313 +0200
++++ libgltf/src/libgltf.cpp 2014-04-27 14:12:06.648983788 +0200
+@@ -70,10 +70,10 @@
+
+ extern "C"
+ void gltf_renderer_get_bitmap(glTFHandle *handle, double time,
+- char* buffer, long width, long height)
++ char* buffer, long width, long height, GLenum format)
+ {
+ class RenderScene* renderScene = (RenderScene*)handle->renderer;
+- renderScene->renderToBuffer(&(handle->viewport), (unsigned char*)buffer);
++ renderScene->renderToBuffer(&(handle->viewport), (unsigned char*)buffer, format);
+ return;
+ }
+
+diff -ur libgltf.org/src/RenderScene.cpp libgltf/src/RenderScene.cpp
+--- libgltf.org/src/RenderScene.cpp 2014-04-27 14:10:06.192988313 +0200
++++ libgltf/src/RenderScene.cpp 2014-04-27 14:11:03.199986172 +0200
+@@ -630,7 +630,7 @@
+ return pCamera;
+ }
+
+-void RenderScene::renderToBuffer(glTFViewport* pViewport, unsigned char * buffer)
++void RenderScene::renderToBuffer(glTFViewport* pViewport, unsigned char * buffer, GLenum format)
+ {
+ createRenderObj(pViewport->width, pViewport->height);
+ createTextureObj(pViewport->width, pViewport->height);
+@@ -647,7 +647,7 @@
+ GLenum fbResult = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if( fbResult != GL_FRAMEBUFFER_COMPLETE )
+ result = false;
+- glReadPixels(0, 0, pViewport->width, pViewport->height, GL_BGR,
++ glReadPixels(0, 0, pViewport->width, pViewport->height, format,
+ GL_UNSIGNED_BYTE, buffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &mFBOID);
+diff -ur libgltf.org/src/RenderScene.h libgltf/src/RenderScene.h
+--- libgltf.org/src/RenderScene.h 2014-04-27 14:10:06.192988313 +0200
++++ libgltf/src/RenderScene.h 2014-04-27 14:13:41.291980233 +0200
+@@ -91,7 +91,7 @@
+ void render(void* lpParam);
+ void releaseRender(void* lpParam);
+ CPhysicalCamera* getCamera();
+- void renderToBuffer(glTFViewport* pViewpoit, unsigned char * buffer);
++ void renderToBuffer(glTFViewport* pViewpoit, unsigned char * buffer, GLenum format);
+ void renderRotateCamera(double horizontal, double vertical,
+ double planar, double time);
+ void renderMoveCamera(double x, double y, double z, double time);