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authorMiklos Vajna <vmiklos@collabora.com>2024-11-11 08:18:06 +0100
committerMiklos Vajna <vmiklos@collabora.com>2024-11-11 09:49:49 +0100
commit1f7e854887c8715aa31beb55ba514c8b11c374eb (patch)
tree7378c25c50d49f9aa9001a503a0d48b39fedb1a8
parent719bb5c7197fecf11b89f4c503aae6b3ef3b99fe (diff)
svx: prefix members of E3dScene
See tdf#94879 for motivation. Change-Id: Ia235f420f9ae00ad25be4ca2c06ee942ffc3e6e4 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/176369 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
-rw-r--r--include/svx/scene3d.hxx16
-rw-r--r--svx/source/engine3d/scene3d.cxx48
2 files changed, 32 insertions, 32 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx
index 866edc612fc5..786674530792 100644
--- a/include/svx/scene3d.hxx
+++ b/include/svx/scene3d.hxx
@@ -60,13 +60,13 @@ class SVXCORE_DLLPUBLIC E3dScene final : public E3dObject, public SdrObjList
virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
// transformations
- B3dCamera aCameraSet;
- Camera3D aCamera;
+ B3dCamera m_aCameraSet;
+ Camera3D m_aCamera;
mutable std::unique_ptr<Imp3DDepthRemapper> mp3DDepthRemapper;
// Flag to determine if only selected objects should be drawn
- bool bDrawOnlySelected : 1;
+ bool m_bDrawOnlySelected : 1;
bool mbSkipSettingDirty : 1;
@@ -110,8 +110,8 @@ public:
{ return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); }
// set flag to draw only selected
- void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
- bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
+ void SetDrawOnlySelected(bool bNew) { m_bDrawOnlySelected = bNew; }
+ bool GetDrawOnlySelected() const { return m_bDrawOnlySelected; }
virtual SdrObjKind GetObjIdentifier() const override;
virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
@@ -122,7 +122,7 @@ public:
virtual E3dScene* getRootE3dSceneFromE3dObject() const override;
void SetCamera(const Camera3D& rNewCamera);
- const Camera3D& GetCamera() const { return aCamera; }
+ const Camera3D& GetCamera() const { return m_aCamera; }
void removeAllNonSelectedObjects();
virtual rtl::Reference<SdrObject> CloneSdrObject(SdrModel& rTargetModel) const override;
@@ -142,8 +142,8 @@ public:
virtual OUString TakeObjNamePlural() const override;
// get transformations
- B3dCamera& GetCameraSet() { return aCameraSet; }
- const B3dCamera& GetCameraSet() const { return aCameraSet; }
+ B3dCamera& GetCameraSet() { return m_aCameraSet; }
+ const B3dCamera& GetCameraSet() const { return m_aCameraSet; }
// break up
virtual bool IsBreakObjPossible() override;
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 9f84aad3395e..ee9cad6365a8 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -168,8 +168,8 @@ std::unique_ptr<sdr::contact::ViewContact> E3dScene::CreateObjectSpecificViewCon
E3dScene::E3dScene(SdrModel& rSdrModel)
: E3dObject(rSdrModel),
- aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
- bDrawOnlySelected(false),
+ m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
+ m_bDrawOnlySelected(false),
mbSkipSettingDirty(false)
{
// Set defaults
@@ -178,8 +178,8 @@ E3dScene::E3dScene(SdrModel& rSdrModel)
E3dScene::E3dScene(SdrModel& rSdrModel, E3dScene const & rSource)
: E3dObject(rSdrModel, rSource),
- aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
- bDrawOnlySelected(false),
+ m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
+ m_bDrawOnlySelected(false),
mbSkipSettingDirty(false)
{
// Set defaults
@@ -197,8 +197,8 @@ E3dScene::E3dScene(SdrModel& rSdrModel, E3dScene const & rSource)
}
// copy local data
- aCamera = rSource.aCamera;
- aCameraSet = rSource.aCameraSet;
+ m_aCamera = rSource.m_aCamera;
+ m_aCameraSet = rSource.m_aCameraSet;
static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
InvalidateBoundVolume();
RebuildLists();
@@ -214,24 +214,24 @@ void E3dScene::SetDefaultAttributes()
#endif
// Set defaults
- aCamera.SetViewWindow(-2, -2, 4, 4);
- aCameraSet.SetDeviceRectangle(-2, 2, -2, 2);
- aCamera.SetDeviceWindow(tools::Rectangle(0, 0, 10, 10));
+ m_aCamera.SetViewWindow(-2, -2, 4, 4);
+ m_aCameraSet.SetDeviceRectangle(-2, 2, -2, 2);
+ m_aCamera.SetDeviceWindow(tools::Rectangle(0, 0, 10, 10));
tools::Rectangle aRect(0, 0, 10, 10);
- aCameraSet.SetViewportRectangle(aRect);
+ m_aCameraSet.SetViewportRectangle(aRect);
// set defaults for Camera from ItemPool
- aCamera.SetProjection(GetPerspective());
- basegfx::B3DPoint aActualPosition(aCamera.GetPosition());
+ m_aCamera.SetProjection(GetPerspective());
+ basegfx::B3DPoint aActualPosition(m_aCamera.GetPosition());
double fNew = GetDistance();
if(fabs(fNew - aActualPosition.getZ()) > 1.0)
{
- aCamera.SetPosition( basegfx::B3DPoint( aActualPosition.getX(), aActualPosition.getY(), fNew) );
+ m_aCamera.SetPosition( basegfx::B3DPoint( aActualPosition.getX(), aActualPosition.getY(), fNew) );
}
fNew = GetFocalLength() / 100.0;
- aCamera.SetFocalLength(fNew);
+ m_aCamera.SetFocalLength(fNew);
}
E3dScene::~E3dScene()
@@ -317,8 +317,8 @@ void E3dScene::NbcSetSnapRect(const tools::Rectangle& rRect)
{
SetBoundAndSnapRectsDirty();
E3dObject::NbcSetSnapRect(rRect);
- aCamera.SetDeviceWindow(rRect);
- aCameraSet.SetViewportRectangle(rRect);
+ m_aCamera.SetDeviceWindow(rRect);
+ m_aCameraSet.SetViewportRectangle(rRect);
ImpCleanup3DDepthMapper();
}
@@ -343,7 +343,7 @@ void E3dScene::NbcResize(const Point& rRef, const Fraction& rXFact,
void E3dScene::SetCamera(const Camera3D& rNewCamera)
{
- aCamera = rNewCamera;
+ m_aCamera = rNewCamera;
static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
SetBoundAndSnapRectsDirty();
@@ -352,17 +352,17 @@ void E3dScene::SetCamera(const Camera3D& rNewCamera)
GetCameraSet().SetRatio(0.0);
// Set Imaging geometry
- basegfx::B3DPoint aVRP(aCamera.GetViewPoint());
- basegfx::B3DVector aVPN(aVRP - aCamera.GetVRP());
- basegfx::B3DVector aVUV(aCamera.GetVUV());
+ basegfx::B3DPoint aVRP(m_aCamera.GetViewPoint());
+ basegfx::B3DVector aVPN(aVRP - m_aCamera.GetVRP());
+ basegfx::B3DVector aVUV(m_aCamera.GetVUV());
// use SetViewportValues() to set VRP, VPN and VUV as vectors, too.
// Else these values would not be exported/imported correctly.
GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV);
// Set perspective
- GetCameraSet().SetPerspective(aCamera.GetProjection() == ProjectionType::Perspective);
- GetCameraSet().SetViewportRectangle(aCamera.GetDeviceWindow());
+ GetCameraSet().SetPerspective(m_aCamera.GetProjection() == ProjectionType::Perspective);
+ GetCameraSet().SetViewportRectangle(m_aCamera.GetDeviceWindow());
ImpCleanup3DDepthMapper();
}
@@ -504,7 +504,7 @@ void E3dScene::SaveGeoData(SdrObjGeoData& rGeo) const
{
E3dObject::SaveGeoData (rGeo);
- static_cast<E3DSceneGeoData &>(rGeo).aCamera = aCamera;
+ static_cast<E3DSceneGeoData &>(rGeo).aCamera = m_aCamera;
}
void E3dScene::RestoreGeoData(const SdrObjGeoData& rGeo)
@@ -638,7 +638,7 @@ void E3dScene::RecalcSnapRect()
{
// The Scene is used as a 2D-Object, take the SnapRect from the
// 2D Display settings
- maSnapRect = pScene->aCamera.GetDeviceWindow();
+ maSnapRect = pScene->m_aCamera.GetDeviceWindow();
}
else
{