1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: tp_3D_SceneIllumination.hxx,v $
* $Revision: 1.3.68.1 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _CHART2_TP_3D_SCENE_ILLUMIMATION_HXX
#define _CHART2_TP_3D_SCENE_ILLUMIMATION_HXX
#include "ModifyListenerCallBack.hxx"
#include "TimerTriggeredControllerLock.hxx"
// #ifndef _COM_SUN_STAR_CHART2_SCENEDESCRIPTOR_HPP_
// #include <com/sun/star/chart2/SceneDescriptor.hpp>
// #endif
#include <com/sun/star/beans/XPropertySet.hpp>
// header for class TabPage
#include <vcl/tabpage.hxx>
// header for class FixedText
#include <vcl/fixed.hxx>
// header for class CheckBox
#ifndef _SV_BUTTON_HXX
#include <vcl/button.hxx>
#endif
// header for class ColorLB
#include <svx/dlgctrl.hxx>
// header for class SvxLightCtl3D
#include <svx/dlgctl3d.hxx>
//.............................................................................
namespace chart
{
//.............................................................................
class LightButton : public ImageButton
{
public:
LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber );
virtual ~LightButton();
void switchLightOn(bool bOn);
bool isLightOn() const;
private:
bool m_bLightOn;
};
class ColorButton : public ImageButton
{
public:
ColorButton( Window* pParent, const ResId& rResId );
virtual ~ColorButton();
};
struct LightSourceInfo;
class ThreeD_SceneIllumination_TabPage : public TabPage
{
public:
ThreeD_SceneIllumination_TabPage(
Window* pWindow,
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet > & xSceneProperties,
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel >& xChartModel,
XColorTable* pColorTable=0 );
virtual ~ThreeD_SceneIllumination_TabPage();
// has to be called in case the dialog was closed with OK
void commitPendingChanges();
private:
DECL_LINK( ClickLightSourceButtonHdl, LightButton* );
DECL_LINK( SelectColorHdl, ColorLB* );
DECL_LINK( ColorDialogHdl, Button* );
DECL_LINK( PreviewChangeHdl, void* );
DECL_LINK( PreviewSelectHdl, void* );
void updatePreview();
private:
DECL_LINK(fillControlsFromModel, void *);
void applyLightSourceToModel( sal_uInt32 nLightNumber );
void applyLightSourcesToModel();
FixedText m_aFT_LightSource;
LightButton m_aBtn_Light1;
LightButton m_aBtn_Light2;
LightButton m_aBtn_Light3;
LightButton m_aBtn_Light4;
LightButton m_aBtn_Light5;
LightButton m_aBtn_Light6;
LightButton m_aBtn_Light7;
LightButton m_aBtn_Light8;
ColorLB m_aLB_LightSource;
ColorButton m_aBtn_LightSource_Color;
FixedText m_aFT_AmbientLight;
ColorLB m_aLB_AmbientLight;
ColorButton m_aBtn_AmbientLight_Color;
SvxLightCtl3D m_aCtl_Preview;
LightSourceInfo* m_pLightSourceInfoList;
::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet > m_xSceneProperties;
TimerTriggeredControllerLock m_aTimerTriggeredControllerLock;
bool m_bInCommitToModel;
ModifyListenerCallBack m_aModelChangeListener;
::com::sun::star::uno::Reference<
::com::sun::star::frame::XModel > m_xChartModel;
};
//.............................................................................
} //namespace chart
//.............................................................................
#endif
|