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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef DBACCESS_CONTROLLERFRAME_HXX
#define DBACCESS_CONTROLLERFRAME_HXX
/** === begin UNO includes === **/
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/frame/FrameAction.hpp>
/** === end UNO includes === **/
#include <memory>
//........................................................................
namespace dbaui
{
//........................................................................
class IController;
//====================================================================
//= ControllerFrame
//====================================================================
struct ControllerFrame_Data;
/** helper class to ancapsulate the frame which a controller is plugged into,
doing some common actions on it.
*/
class ControllerFrame
{
public:
ControllerFrame( IController& _rController );
~ControllerFrame();
/// attaches a new frame
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
attachFrame(
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame
);
// retrieves the current frame
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
getFrame() const;
/** determines whether the frame is currently active
*/
bool isActive() const;
/** notifies the instance that a certain frame action happened with our frame
*/
void frameAction( ::com::sun::star::frame::FrameAction _eAction );
private:
::std::auto_ptr< ControllerFrame_Data > m_pData;
};
//........................................................................
} // namespace dbaui
//........................................................................
#endif // DBACCESS_CONTROLLERFRAME_HXX
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