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/*
Copyright (C) 2010 George Kiagiadakis <kiagiadakis.george@gmail.com>
Copyright (C) 2010-2011 Collabora Ltd.
@author George Kiagiadakis <george.kiagiadakis@collabora.co.uk>
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*! \mainpage QtGStreamer API Reference
*
* \section introduction Introduction
* QtGStreamer is a set of libraries and plugins providing C++ bindings for
* <a href="http://www.gstreamer.net">GStreamer</a> with a Qt-style API plus some
* helper classes for integrating GStreamer better in
* <a href="http://qt.nokia.com">Qt</a> applications.
*
* Currently, it consists of the following parts:
* \li QtGLib - Library providing C++/Qt bindings for parts of the GLib
* and GObject APIs, a base on which QtGStreamer is built.
* \li QtGStreamer - Library providing C++/Qt bindings for GStreamer
* \li QtGStreamerUi - Library providing integration with QtGui. Currently,
* it only provides a video widget that embeds GStreamer's video sinks.
*
* In addition, it provides a "qwidgetvideosink" GStreamer element, an video
* sink element that can draw directly on QWidgets using QPainter.
*
* \section api_reference API Reference
* \li <a href="classes.html">All Classes</a>
* \li <a href="namespaces.html">All Namespaces</a>
*
* \section using_qtgstreamer Using QtGStreamer
* \li \subpage build_system_integration
* \li \subpage coding_conventions
*/
/*! \page build_system_integration Build system integration
*
* \section cmake CMake
*
* If you are using cmake as your build system, using QtGStreamer is quite easy.
* You can just do:
*
* \code
* find_package(QtGStreamer)
* \endcode
*
* which will find QtGStreamer and define the following variables:
*
* \li QTGSTREAMER_FOUND - system has QtGStreamer
* \li QTGSTREAMER_INCLUDE_DIR - the QtGStreamer include directory
* \li QTGSTREAMER_INCLUDES - the include directories needed to use QtGStreamer
* \li QTGLIB_LIBRARY - the QtGLib library
* \li QTGLIB_LIBRARIES - the libraries needed to use QtGLib
* \li QTGSTREAMER_LIBRARY - the QtGStreamer library
* \li QTGSTREAMER_LIBRARIES - the libraries needed to use QtGStreamer
* \li QTGSTREAMER_UI_LIBRARY - the QtGStreamerUi library
* \li QTGSTREAMER_UI_LIBRARIES - the libraries needed to use QtGStreamerUi
* \li QTGSTREAMER_DEFINITIONS - definitions recommended for using QtGStreamer
* \li QTGSTREAMER_FLAGS - extra compiler switches recommended for using QtGStreamer
*
* Take a look at the CMakeLists.txt of the QtGStreamer examples to see how to use them.
*
* \section qmake qmake
*
* If you are using qmake as your build system, you can use QtGStreamer via
* pkg-config. For example:
*
* \code
* CONFIG += link_pkgconfig
* PKGCONFIG += QtGStreamer-0.10
* \endcode
*
* In the PKGCONFIG variable you can set one or more of:
*
* \li QtGLib-2.0 - the libraries needed to use QtGLib
* \li QtGStreamer-0.10 - the libraries needed to use QtGStreamer
* \li QtGStreamerUi-0.10 - the libraries needed to use QtGStreamerUi
*
* \section other_build_systems Other build systems
*
* If you are not using one of the above build systems, you could also use QtGStreamer
* via pkg-config, if your build system integrates with it.
*/
/*! \page coding_conventions Coding conventions
*
* \section headers Headers
*
* The correct way to include a certain QtGStreamer header for a class is to use
* the #include <namespace/class> syntax. For example:
* \code
* #include <QGst/Element>
* \endcode
* All the other lowercase headers (which all end with .h) are considered private
* and should \em not be used directly.
*
* \section smart_pointers Smart pointers
*
* Nearly all the C objects that these bindings wrap are reference counted. This means
* that when you obtain a pointer to such an object, you need to increase its reference
* count value and decrease it when you no longer need that pointer. To make reference
* counting easy, QtGStreamer wraps all those objects in a smart pointer class, RefPointer.
* This smart pointer does all the reference counting work for you and you do not need to
* worry about it at all.
*
* To offer a nice syntax, all those wrapper classes additionally offer typedefs for
* RefPointer, in the form:
* \code
* typedef RefPointer<WrapperClass> WrapperClassPtr;
* \endcode
*/
/*! \namespace QGlib
* \brief Wrappers for Glib and GObject classes
*
* This namespace provides wrapper classes for objects from the Glib and GObject libraries,
* plus some helper classes that provide the foundations for building C++/Qt bindings for
* GObject-based libraries.
*
* \note This namespace is contained in the QtGLib library.
*/
/*! \namespace QGst
* \brief Wrappers for GStreamer classes
*
* This namespace provides wrapper classes for GStreamer objects.
*
* \note This namespace is contained in the QtGStreamer library.
*/
/*! \namespace QGst::Ui
* \brief Helper classes for better integration of GStreamer in graphical Qt applications
*
* This namespace provides helper classes for better integration of GStreamer
* in graphical Qt applications.
*
* \note This namespace is contained in the QtGStreamerUi library.
*/
/*! \page internal_design_details Internal Design Details
*
* This page documents various implementation details for people that are interested
* in contributing to the library itself or who are just interesting in learning how
* some things work.
*
* \section value_design Value Design
* What is interesting about Value is how its set/get methods handle all possible
* kinds of data in a unified way and call the appropriate g(st)_value_set/get_* methods
* internally. This is handled like this: Every type passed to set/get is converted into
* a void* and then it is passed to setData/getData, which use the GType of this type to
* determine if it can be directly assigned to the GValue or if it needs conversion.
* If it can be directly assigned, a dispatcher that holds set/get methods for the various
* GTypes is used to get the appropriate set/get method that knows how to convert void* back
* to the original type and handle it. A method (Value::registerValueVTable()) is
* provided to register additional such methods from client code, if necessary.
* If a conversion is required, it is handled by g_value_transform. This of course means
* that an intermediate GValue that holds the given GType is created and transformed
* accordingly.
*
* Between Value::set/get and Value::setData/getData, there is an intermediate layer,
* struct ValueImpl<T>. This struct provides the actual implementation of set() and get().
* This is provided as an external template, so that it is possible to specialize it for
* specific C++ types that need special handling. Examples include RefPointer<T>, QFlags<T>,
* the various string types (internally, the dispatcher's set/get methods only handle QByteArray
* for Type::String) and others. This is also useful to prevent a certain C++ type from
* being used with Value, if necessary (for example, get<const char*>() is disabled and
* will result in compilation error).
*
* One more thing to note here is that Value::setData/getData are implemented to throw exceptions
* when something goes wrong. These exceptions are later catched in Value::set/get, so that users
* are not faced with exceptions, however, they are used internally from the signals/slots code
* to handle errors and show friendlier error messages. Because Value::set/get catch these
* exceptions, the signals/slots code uses directly ValueImpl<T>.
*
* \section connect_design Connect Design
* connect() is a template method. When it is used, it takes the arguments of the given
* slot and instantiates a template marshaller that is responsible for converting
* the GValues that the signal provides to the C++ types that the slot expects.
* This marshaller and the structure holding the receiver & slot are then attached on
* the data of a GClosure and this GClosure is connected to the signal.
*/
/*! \example echo/main.cpp
* This is a trivial example which echoes the microphone input to the output
*/
/*! \example player/main.cpp
* This is an example audio player using QtGStreamer
*/
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