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# -*- Mode: Python -*- vi:si:et:sw=4:sts=4:ts=4:syntax=python
import sys
import shutil
from cerbero.tools.libtool import LibtoolLibrary
GRAPHENE_CONFIG_UNVERSAL='''\
#ifdef __i386__
#include "i386/graphene-config.h"
#elif defined(__ppc__)
#include "ppc/graphene-config.h"
#elif defined(__x86_64__)
#include "x86_64/graphene-config.h"
#elif defined(__arm__)
#include "arm/graphene-config.h"
#elif defined(__arm64__)
#include "arm64/graphene-config.h"
#else
#error "Unsupported Architecture"
#endif
'''
class Recipe(recipe.Recipe):
name = 'graphene'
stype = SourceType.TARBALL
btype = BuildType.MESON
version = '1.8.2'
url = 'https://github.com/ebassi/graphene/archive/{0}.tar.gz'.format(version)
tarball_checksum = '8c7d895536936e65c7f859f87bd14c258ac7f2c4ec999010e39e658f47c4d2ee'
licenses = [{License.MIT: ['LICENSE']}]
# Disable NEON completely, it's broken and experimental
meson_options = {'arm_neon' : 'false', 'introspection' : 'false' }
# https://github.com/ebassi/graphene/pull/127
patches = ['graphene/0001-meson-fix-HAVE_INIT_ONCE-declaration.patch',
# https://github.com/ebassi/graphene/pull/128
'graphene/0001-Fix-implicit-conversion-error-when-compiling-with-MS.patch',
# https://github.com/ebassi/graphene/pull/130
'graphene/0001-bench-Fix-MSVC-build-error-on-32-bit-Windows.patch']
deps = ['glib']
files_libs = ['libgraphene-1.0']
files_typelibs = ['Graphene-1.0']
files_devel = [
'include/graphene-1.0',
'lib/graphene-1.0/include',
'lib/pkgconfig/graphene-1.0.pc',
'lib/pkgconfig/graphene-gobject-1.0.pc',
]
def prepare(self):
if self.config.variants.gi:
self.deps.append("gobject-introspection")
self.meson_options['instrospection'] = 'true'
# Graphene don't support SSE2 dynamically, disable for now
if self.config.target_arch == Architecture.X86:
self.meson_options['sse2'] = 'false'
self.meson_options['gcc_vector'] = 'false'
# -msse4.1 causes clang to segfault building graphene-matrix.c on OS X
# when building for x64_64. Disable it for now.
if self.config.target_platform in [Platform.DARWIN, Platform.IOS]:
arch = self.config.target_arch
if arch == Architecture.X86_64:
self.set_env('SSE41_CFLAGS', ' ')
def post_install(self):
if self.config.target_platform in [Platform.DARWIN, Platform.IOS]:
# For the universal build we need to ship graphene-config.h of all
# architectures in a subfolder and include the correct one depending
# on the compiler architecture
arch = self.config.target_arch
if arch == Architecture.X86:
arch = 'i386'
elif arch == Architecture.ARM64:
arch = 'arm64'
elif Architecture.is_arm(arch):
arch = 'arm'
arch_dir = os.path.join(self.config.prefix, 'lib', 'graphene-1.0',
'include', arch)
if not os.path.exists(arch_dir):
os.makedirs(arch_dir)
shutil.copyfile(os.path.join(self.meson_dir, 'src', 'graphene-config.h'),
os.path.join(arch_dir, 'graphene-config.h'))
with open(os.path.join(self.config.prefix, 'lib', 'graphene-1.0',
'include', 'graphene-config.h'), 'w+') as f:
f.write(GRAPHENE_CONFIG_UNVERSAL)
lib = LibtoolLibrary('graphene-1.0', None, None, None, self.config.libdir,
self.config.target_platform, deps=['gobject-2.0', '-lm', '-pthread'])
lib.save()
super().post_install()
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