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- 1: Thin out GstGLDisplay for basis in a GstContext
- 2: test all the backends properly
- 3: finalize glmosaic element
- 4: write a GstGLFrameBuffer gobject. Would be usefull to factorize a lot of code in gstgldisplay.c
- 5: work out how a pipeline like this will work (currently only one sink displays a picture):
videotestsrc ! glfilter ! tee name=t ! queue ! glimagesink t. ! queue ! glimagesink
- 6: make a test to estimate how accurate colorspace conversion is. Compare an output frame
to reference frame and estimate the differences. (usefull to compare several implementations)
- 7: test colorspace conversion with Apple YCbCr extension.
- 8: lift as much code as we can from eglglessink (shaders, VideoCropMeta's, VideoGLTextureUploadMeta, etc)
- 9: merge into gst-plugins-bad
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