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author | Julien Isorce <julien.isorce@gmail.com> | 2008-09-07 00:45:34 +0200 |
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committer | Julien Isorce <julien.isorce@gmail.com> | 2008-09-07 00:45:34 +0200 |
commit | 97721aa56ec19df76171ae8bd986d3207b8c4b21 (patch) | |
tree | 36040f64041284f513843d568c853cc1098e54d3 /TODO | |
parent | 3b97b1731b4d46230eb1e40894fb1b07228d79c3 (diff) |
add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -37,6 +37,7 @@ The tests/examples/doublecube test shows the limitation of having only one (global) glthread. (I am not really sure about this last remark since I made a modification in this example. Now the video speed is very clean, even after moving/resizing the window). + Maybe we just should use the lib GtkGL if there is a way to give a winId. - 10: make colorspace conversion through ColorMatrix when GLSL (and mesa YCbCr) is not available and when imaging extension is available. |