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authorJulien Isorce <julien.isorce@gmail.com>2008-09-07 00:45:34 +0200
committerJulien Isorce <julien.isorce@gmail.com>2008-09-07 00:45:34 +0200
commit97721aa56ec19df76171ae8bd986d3207b8c4b21 (patch)
tree36040f64041284f513843d568c853cc1098e54d3 /TODO
parent3b97b1731b4d46230eb1e40894fb1b07228d79c3 (diff)
add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
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@@ -37,6 +37,7 @@
The tests/examples/doublecube test shows the limitation of having only one (global) glthread.
(I am not really sure about this last remark since I made a modification in this example. Now the video speed is
very clean, even after moving/resizing the window).
+ Maybe we just should use the lib GtkGL if there is a way to give a winId.
- 10: make colorspace conversion through ColorMatrix when GLSL (and mesa YCbCr) is not available and when imaging extension
is available.