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authorJulien Isorce <julien.isorce@gmail.com>2008-07-19 03:00:26 +0200
committerJulien Isorce <julien.isorce@gmail.com>2008-07-19 03:00:26 +0200
commit4f26437418a9db984837bb7272521d608a42ba81 (patch)
treec465f75671259bbd7cb67d47e94237e328d14757 /TODO
parenta53fc875576a07a6861cbac88729515324384bc8 (diff)
use GstGLShader in the GLSL colorspace conversion
Diffstat (limited to 'TODO')
-rw-r--r--TODO13
1 files changed, 9 insertions, 4 deletions
diff --git a/TODO b/TODO
index 26d79af..de2c28a 100644
--- a/TODO
+++ b/TODO
@@ -1,15 +1,17 @@
//not arranged
+
- 0: agree over a common coding style (I'd suggest gobject/gstreamer plus gnome
- coding guidelines) as pointed here:
-http://gstreamer.freedesktop.org/data/doc/gstreamer/head/faq/html/chapter-developing.html
+ coding guidelines) as pointed here:
+ http://gstreamer.freedesktop.org/data/doc/gstreamer/head/faq/html/chapter-developing.html
+ cap: I am ok, but I am not using emacs, so I let you run the re-indent script
- 1: make fargiolas stuffs work on this repository.
-- 2: use GstGLShader in the GLSL colorspace conversion.
+(DONE) - 2: use GstGLShader in the GLSL colorspace conversion.
- 3: add GLEW check in configure.ac
-- 4: make the plugin (any pipeline) properly shutdown when Shader compilation failed
+- 4: make the plugin (any pipeline) properly shutdown when Shader compilation failed.
(using "return GST_FLOW_UNEXPECTED")
- 5: make the plugin (any pipeline) properly shutdown when one of the "check requirements" failed.
@@ -48,3 +50,6 @@ http://gstreamer.freedesktop.org/data/doc/gstreamer/head/faq/html/chapter-develo
- 15: test the plugin on WIN CE and some other embedded operating system.
+- 16: If it exists a tool that can automatically convert fragment_shader code to fragment_program code
+ then we would be able to do some basic stuffs as colorspace conversion even if GLSL is not available.
+ (And so have some more cool stuffs work on Intel card for example)