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authorBrian Nguyen <brnguyen@nvidia.com>2014-10-02 15:43:37 -0700
committerbrnguyen <brnguyen@nvidia.com>2014-10-28 15:37:28 -0700
commit6ed1294e200b07ecab3719e2fe2facac70f12fe0 (patch)
treee7289630a350e5a97cb5767d88c432b84bf861b8 /src
parent077214e47857b62dcc87b55dd21bc022d7104296 (diff)
Remove a duplicate declaration
dispatchStubListGeneration was declared twice in GLdispatch.c, so delete one of the declarations. Signed-off-by: Brian Nguyen <brnguyen@nvidia.com>
Diffstat (limited to 'src')
-rw-r--r--src/GLdispatch/GLdispatch.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/GLdispatch/GLdispatch.c b/src/GLdispatch/GLdispatch.c
index eed5d6d..b2ec394 100644
--- a/src/GLdispatch/GLdispatch.c
+++ b/src/GLdispatch/GLdispatch.c
@@ -119,13 +119,6 @@ static int firstUnusedVendorID = 1;
static struct glvnd_list dispatchStubList;
/*
- * Track the latest generation of the dispatch stub list so that vendor
- * libraries can determine when their copies of the stub offsets need to
- * be updated.
- */
-static int dispatchStubListGeneration;
-
-/*
* The vendor ID of the current "owner" of the entrypoint code. 0 if
* we are using the default libglvnd stubs.
*/