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authorKyle Brenneman <kbrenneman@nvidia.com>2015-06-11 15:06:41 -0600
committerKyle Brenneman <kbrenneman@nvidia.com>2015-06-12 14:38:39 -0600
commitd351b4c14a601a7e1f68f64226cd2cf75664de9e (patch)
tree98d75320951dacf1a4c4f3d9b8eda360ea5fd0df /src/GLdispatch/GLdispatch.h
parent085fb651aa48bf051a1bf53dea66272d85af823b (diff)
Remove __GLdispatchAPIState::id.
The "id" member of __GLdispatchAPIState isn't used anywhere in libGLdispatch, so it doesn't need to be part of libGLdispatch's interface. Instead, libGLX now stores the thread ID in __GLXAPIState::tid.
Diffstat (limited to 'src/GLdispatch/GLdispatch.h')
-rw-r--r--src/GLdispatch/GLdispatch.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/GLdispatch/GLdispatch.h b/src/GLdispatch/GLdispatch.h
index dba51cf..3705e75 100644
--- a/src/GLdispatch/GLdispatch.h
+++ b/src/GLdispatch/GLdispatch.h
@@ -71,12 +71,6 @@ typedef struct __GLdispatchAPIStateRec {
*/
int tag;
- /*!
- * Unique identifier for the state within the namespace. Usually (pointer
- * to) thread id
- */
- void *id;
-
/**
* A callback that is called when a thread that has a current context
* terminates.