diff options
author | Kyle Brenneman <kbrenneman@nvidia.com> | 2016-03-04 13:01:34 -0700 |
---|---|---|
committer | Kyle Brenneman <kbrenneman@nvidia.com> | 2016-03-24 11:22:33 -0600 |
commit | 5c8e63290620d78763503f9ba4de28530ae1961e (patch) | |
tree | 43ed918346a1ee8394d63d5357a6d893484bf72d /src/GLdispatch/GLdispatch.h | |
parent | af2aeb0b4293e085ad61eae08be34e52f9d7b389 (diff) |
GLdispatch: Rename the API state structures.
Rename __GLdispatchAPIState to __GLdispatchThreadState, to make it clearer that
the structure contains thread-specific data.
Updated some out-of-date comments.
Diffstat (limited to 'src/GLdispatch/GLdispatch.h')
-rw-r--r-- | src/GLdispatch/GLdispatch.h | 102 |
1 files changed, 58 insertions, 44 deletions
diff --git a/src/GLdispatch/GLdispatch.h b/src/GLdispatch/GLdispatch.h index 5532403..5dd700a 100644 --- a/src/GLdispatch/GLdispatch.h +++ b/src/GLdispatch/GLdispatch.h @@ -35,24 +35,32 @@ #include "glvnd/GLdispatchABI.h" /*! - * The current version of the ABI between libGLdispatch and the window system - * libraries. + * \defgroup gldispatch core GL/GLES dispatch and TLS module * - * \see __glDispatchGetABIVersion + * libGLdispatch manages the dispatch table used to dispatch OpenGL and GLES + * functions to the appropriate vendor library for the current context. + * + * Window system libraries (libGLX.so and eventually libEGL.so) use + * libGLdispatch.so to set and keep track of the current rendering context. + * Their respective MakeCurrent calls (glXMakeCurrent and eglMakeCurrent) pass + * in a dispatch table for whatever vendor owns the current context. + * + * The entrypoint libraries (libOpenGL.so, libGL.so, libGLESv1_CM.so, and + * libGLESv2.so) all use the dispatch table stored in libGLdispatch.so. + * + * The dispatch table and dispatch stubs are based on Mesa's mapi/glapi + * library. */ -#define GLDISPATCH_ABI_VERSION 0 /*! - * \defgroup gldispatch core GL/GLES dispatch and TLS module + * The current version of the ABI between libGLdispatch and the window system + * libraries. * - * GLdispatch is a thin wrapper around Mesa's mapi/glapi dispatch table - * implementation which does some bookkeeping to simplify dispatch table - * management. API libraries use this library to retrieve dispatch stubs and fix - * up the dispatch table at make current time to point to the appropriate vendor - * library entrypoints. + * \see __glDispatchGetABIVersion */ +#define GLDISPATCH_ABI_VERSION 1 -/* Namespaces for API state */ +/* Namespaces for thread state */ enum { GLDISPATCH_API_GLX, GLDISPATCH_API_EGL @@ -68,51 +76,57 @@ typedef void (*__GLdispatchProc)(void); typedef void *(*__GLgetProcAddressCallback)(const char *procName, void *param); /** - * An opaque structure used for internal API state data. + * An opaque structure used for internal thread state data. */ -struct __GLdispatchAPIStatePrivateRec; +struct __GLdispatchThreadStatePrivateRec; /*! - * Generic API state structure. The window system binding API libraries subclass - * from this structure to track API-library specific current state (e.g. - * current drawables). There is one API state for each combination of (winsys - * library, thread that has had a context current). The winsys library is - * responsible for tracking, allocating, and freeing its API states. Though - * each thread owns an API state within the winsys library, only one API state - * may be "current" at a time (the API state of the winsys binding which has - * a context current). This is done to conserve TLS space. - */ -typedef struct __GLdispatchAPIStateRec { + * Generic thread state structure. The window system binding API libraries + * subclass from this structure to track API-library specific current state + * (e.g. current context and drawables). + * + * A thread has a thread state structure if and only if it has a current + * context. A thread can only have one thread state at a time, so there can't + * be both a current GLX context and a current EGL context at the same time. + * + * The winsys library is responsible for tracking, allocating, and freeing the + * thread state structures. + */ +typedef struct __GLdispatchThreadStateRec { /************************************************************************* * Winsys-managed variables: fixed for lifetime of state *************************************************************************/ /*! - * Namespace of the state: either API_GLX or API_EGL + * Specifies which window system library owns this state. It should be set + * to either \c GLDISPATCH_API_GLX or \c GLDISPATCH_API_EGL. + * + * This is used to make sure that a GLX context doesn't clobber a current + * EGL context or vice-versa. */ int tag; - /** + /*! * A callback that is called when a thread that has a current context * terminates. * * This is called after libGLdispatch handles its cleanup, so - * __glDispatchGetCurrentAPIState will return NULL. The API state is passed - * as a parameter instead. + * __glDispatchGetCurrentThreadState will return NULL. The thread state is + * passed as a parameter instead. * * The callback should not call __glDispatchMakeCurrent or * __glDispatchLoseCurrent. * - * \param apiState The API state passed to __glDispatchMakeCurrent. + * \param threadState The thread state passed to __glDispatchMakeCurrent. */ - void (*threadDestroyedCallback)(struct __GLdispatchAPIStateRec *apiState); + void (*threadDestroyedCallback)(struct __GLdispatchThreadStateRec *threadState); /************************************************************************* * GLdispatch-managed variables: Modified by MakeCurrent() *************************************************************************/ /*! - * Private data for this API state. + * Private data for this thread state. * * This structure is assigned in \c __glDispatchMakeCurrent, and freed in * \c __glDispatchLoseCurrent. @@ -120,8 +134,8 @@ typedef struct __GLdispatchAPIStateRec { * The value of this pointer, if any, is an internal detail of * libGLdispatch. The window system library should just ignore it. */ - struct __GLdispatchAPIStatePrivateRec *priv; -} __GLdispatchAPIState; + struct __GLdispatchThreadStatePrivateRec *priv; +} __GLdispatchThreadState; /*! * Gets the version number for the ABI between libGLdispatch and the @@ -187,12 +201,12 @@ PUBLIC __GLdispatchTable *__glDispatchCreateTable( PUBLIC void __glDispatchDestroyTable(__GLdispatchTable *dispatch); /*! - * This makes the given API state current, and assigns this API state - * the passed-in current dispatch table and vendor ID. + * This makes the given thread state current, and assigns this thread state the + * passed-in current dispatch table and vendor ID. * - * When this function is called, the current thread must not already have an - * API state. To switch between two API states, first release the old API state - * by calling \c __glDispatchLoseCurrent. + * When this function is called, the current thread must not already have a + * thread state. To switch between two thread states, first release the old + * thread state by calling \c __glDispatchLoseCurrent. * * If patchCb is not NULL, GLdispatch will attempt to overwrite its * entrypoints (and the entrypoints of any loaded interface libraries) @@ -203,14 +217,14 @@ PUBLIC void __glDispatchDestroyTable(__GLdispatchTable *dispatch); * This returns GL_FALSE if the make current operation failed, and GL_TRUE * if it succeeded. */ -PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchAPIState *apiState, +PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchThreadState *threadState, __GLdispatchTable *dispatch, int vendorID, const __GLdispatchPatchCallbacks *patchCb); /*! - * This makes the NOP dispatch table current and sets the current API state to - * NULL. + * This makes the NOP dispatch table current and sets the current thread state + * to NULL. * * A window system library should only call this if it created the current API * state. That is, if libGLX should not attempt to release an EGL context or @@ -219,11 +233,11 @@ PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchAPIState *apiState, PUBLIC void __glDispatchLoseCurrent(void); /*! - * This gets the current (opaque) API state pointer. If the pointer is - * NULL, no context is current, otherwise the contents of the pointer depends on - * which client API owns the context (EGL or GLX). + * This gets the current thread state pointer. If the pointer is \c NULL, no + * context is current, otherwise the contents of the pointer depends on which + * client API owns the context (EGL or GLX). */ -PUBLIC __GLdispatchAPIState *__glDispatchGetCurrentAPIState(void); +PUBLIC __GLdispatchThreadState *__glDispatchGetCurrentThreadState(void); /** * Checks to see if multiple threads are being used. This should be called |