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authorKyle Brenneman <kbrenneman@nvidia.com>2015-07-06 14:55:23 -0600
committerKyle Brenneman <kbrenneman@nvidia.com>2015-07-23 15:05:46 -0600
commit413e3cad1c111bb47f01f389ccbad94c2fd68180 (patch)
tree080b7de174521c36ff1aa31d656155206563c62d /src/GLdispatch/GLdispatch.h
parentb078777443bbef03a355fa9bbc72747c62ac9979 (diff)
libGLdispatch: Move internal variables out of __GLdispatchAPIState.
Move the vendorID and dispatch members from __GLdispatchAPIState to __GLdispatchAPIStatePrivate. How those variables are tracked and used is an internal detail of libGLdispatch, so they shouldn't be part of the public interface.
Diffstat (limited to 'src/GLdispatch/GLdispatch.h')
-rw-r--r--src/GLdispatch/GLdispatch.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/GLdispatch/GLdispatch.h b/src/GLdispatch/GLdispatch.h
index f95da89..829f210 100644
--- a/src/GLdispatch/GLdispatch.h
+++ b/src/GLdispatch/GLdispatch.h
@@ -103,16 +103,6 @@ typedef struct __GLdispatchAPIStateRec {
*************************************************************************/
/*!
- * ID of the current vendor for this state
- */
- int vendorID;
-
- /*!
- * The current (high-level) __GLdispatch table
- */
- __GLdispatchTable *dispatch;
-
- /*!
* Private data for this API state.
*
* This structure is assigned in \c __glDispatchMakeCurrent, and freed in