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|
/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#ifndef GLITZINT_H_INCLUDED
#define GLITZINT_H_INCLUDED
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include "glitz.h"
#if defined(__APPLE__) || defined(__sun__)
# define floorf(a) floor (a)
# define ceilf(a) ceil (a)
# define sinf(a) sin (a)
# define cosf(a) cos (a)
# define tanf(a) tan (a)
# define asinf(a) asin (a)
# define acosf(a) acos (a)
# define atanf(a) atan (a)
# define atan2f(a, b) atan2 (a, b)
# define sqrtf(a) sqrt (a)
#endif
#if __GNUC__ >= 3 && defined(__ELF__)
# define slim_hidden_proto(name) slim_hidden_proto1(name, INT_##name)
# define slim_hidden_def(name) slim_hidden_def1(name, INT_##name)
# define slim_hidden_proto1(name, internal) \
extern __typeof (name) name \
__asm__ (slim_hidden_asmname (internal)) \
__internal_linkage;
# define slim_hidden_def1(name, internal) \
extern __typeof (name) EXT_##name __asm__(slim_hidden_asmname(name)) \
__attribute__((__alias__(slim_hidden_asmname(internal))))
# define slim_hidden_ulp slim_hidden_ulp1(__USER_LABEL_PREFIX__)
# define slim_hidden_ulp1(x) slim_hidden_ulp2(x)
# define slim_hidden_ulp2(x) #x
# define slim_hidden_asmname(name) slim_hidden_asmname1(name)
# define slim_hidden_asmname1(name) slim_hidden_ulp #name
#else
# define slim_hidden_proto(name)
# define slim_hidden_def(name)
#endif
#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
#define __internal_linkage __attribute__((__visibility__("hidden")))
#else
#define __internal_linkage
#endif
#ifndef __GNUC__
#define __attribute__(x)
#endif
#define GLITZ_STATUS_NO_MEMORY_MASK (1L << 0)
#define GLITZ_STATUS_BAD_COORDINATE_MASK (1L << 1)
#define GLITZ_STATUS_NOT_SUPPORTED_MASK (1L << 2)
#define GLITZ_STATUS_CONTENT_DESTROYED_MASK (1L << 3)
#define GLITZ_DRAWABLE_FORMAT_ALL_EXCEPT_ID_MASK ((1L << 11) - 2)
#include "glitz_gl.h"
#define GLITZ_CONTEXT_STACK_SIZE 16
typedef void (*glitz_function_pointer_t) (void);
typedef struct _glitz_gl_proc_address_list_t {
/* core */
glitz_gl_enable_t enable;
glitz_gl_disable_t disable;
glitz_gl_get_error_t get_error;
glitz_gl_get_string_t get_string;
glitz_gl_enable_client_state_t enable_client_state;
glitz_gl_disable_client_state_t disable_client_state;
glitz_gl_vertex_pointer_t vertex_pointer;
glitz_gl_tex_coord_pointer_t tex_coord_pointer;
glitz_gl_draw_arrays_t draw_arrays;
glitz_gl_tex_env_f_t tex_env_f;
glitz_gl_tex_env_fv_t tex_env_fv;
glitz_gl_tex_gen_i_t tex_gen_i;
glitz_gl_tex_gen_fv_t tex_gen_fv;
glitz_gl_color_4us_t color_4us;
glitz_gl_color_4f_t color_4f;
glitz_gl_scissor_t scissor;
glitz_gl_blend_func_t blend_func;
glitz_gl_clear_t clear;
glitz_gl_clear_color_t clear_color;
glitz_gl_clear_stencil_t clear_stencil;
glitz_gl_stencil_func_t stencil_func;
glitz_gl_stencil_op_t stencil_op;
glitz_gl_push_attrib_t push_attrib;
glitz_gl_pop_attrib_t pop_attrib;
glitz_gl_matrix_mode_t matrix_mode;
glitz_gl_push_matrix_t push_matrix;
glitz_gl_pop_matrix_t pop_matrix;
glitz_gl_load_identity_t load_identity;
glitz_gl_load_matrix_f_t load_matrix_f;
glitz_gl_depth_range_t depth_range;
glitz_gl_viewport_t viewport;
glitz_gl_raster_pos_2f_t raster_pos_2f;
glitz_gl_bitmap_t bitmap;
glitz_gl_read_buffer_t read_buffer;
glitz_gl_draw_buffer_t draw_buffer;
glitz_gl_copy_pixels_t copy_pixels;
glitz_gl_flush_t flush;
glitz_gl_finish_t finish;
glitz_gl_pixel_store_i_t pixel_store_i;
glitz_gl_ortho_t ortho;
glitz_gl_scale_f_t scale_f;
glitz_gl_translate_f_t translate_f;
glitz_gl_hint_t hint;
glitz_gl_depth_mask_t depth_mask;
glitz_gl_polygon_mode_t polygon_mode;
glitz_gl_shade_model_t shade_model;
glitz_gl_color_mask_t color_mask;
glitz_gl_read_pixels_t read_pixels;
glitz_gl_get_tex_image_t get_tex_image;
glitz_gl_tex_sub_image_2d_t tex_sub_image_2d;
glitz_gl_gen_textures_t gen_textures;
glitz_gl_delete_textures_t delete_textures;
glitz_gl_bind_texture_t bind_texture;
glitz_gl_tex_image_2d_t tex_image_2d;
glitz_gl_tex_parameter_i_t tex_parameter_i;
glitz_gl_get_tex_level_parameter_iv_t get_tex_level_parameter_iv;
glitz_gl_copy_tex_sub_image_2d_t copy_tex_sub_image_2d;
glitz_gl_get_integer_v_t get_integer_v;
/* extensions */
glitz_gl_blend_color_t blend_color;
glitz_gl_active_texture_t active_texture;
glitz_gl_client_active_texture_t client_active_texture;
glitz_gl_multi_draw_arrays_t multi_draw_arrays;
glitz_gl_gen_programs_t gen_programs;
glitz_gl_delete_programs_t delete_programs;
glitz_gl_program_string_t program_string;
glitz_gl_bind_program_t bind_program;
glitz_gl_program_local_param_4fv_t program_local_param_4fv;
glitz_gl_get_program_iv_t get_program_iv;
glitz_gl_gen_buffers_t gen_buffers;
glitz_gl_delete_buffers_t delete_buffers;
glitz_gl_bind_buffer_t bind_buffer;
glitz_gl_buffer_data_t buffer_data;
glitz_gl_buffer_sub_data_t buffer_sub_data;
glitz_gl_get_buffer_sub_data_t get_buffer_sub_data;
glitz_gl_map_buffer_t map_buffer;
glitz_gl_unmap_buffer_t unmap_buffer;
glitz_gl_gen_framebuffers_t gen_framebuffers;
glitz_gl_delete_framebuffers_t delete_framebuffers;
glitz_gl_bind_framebuffer_t bind_framebuffer;
glitz_gl_check_framebuffer_status_t check_framebuffer_status;
glitz_gl_framebuffer_texture_2d_t framebuffer_texture_2d;
} glitz_gl_proc_address_list_t;
typedef int glitz_surface_type_t;
#define GLITZ_SURFACE_TYPE_NA -1
#define GLITZ_SURFACE_TYPE_NULL 0
#define GLITZ_SURFACE_TYPE_ARGB 1
#define GLITZ_SURFACE_TYPE_ARGBC 2
#define GLITZ_SURFACE_TYPE_ARGBF 3
#define GLITZ_SURFACE_TYPE_SOLID 4
#define GLITZ_SURFACE_TYPE_SOLIDC 5
#define GLITZ_SURFACE_TYPES 6
typedef int glitz_combine_type_t;
#define GLITZ_COMBINE_TYPE_NA 0
#define GLITZ_COMBINE_TYPE_ARGB 1
#define GLITZ_COMBINE_TYPE_ARGB_ARGB 2
#define GLITZ_COMBINE_TYPE_ARGB_ARGBC 3
#define GLITZ_COMBINE_TYPE_ARGB_ARGBF 4
#define GLITZ_COMBINE_TYPE_ARGB_SOLID 5
#define GLITZ_COMBINE_TYPE_ARGB_SOLIDC 6
#define GLITZ_COMBINE_TYPE_ARGBF 7
#define GLITZ_COMBINE_TYPE_ARGBF_ARGB 8
#define GLITZ_COMBINE_TYPE_ARGBF_ARGBC 9
#define GLITZ_COMBINE_TYPE_ARGBF_ARGBF 10
#define GLITZ_COMBINE_TYPE_ARGBF_SOLID 11
#define GLITZ_COMBINE_TYPE_ARGBF_SOLIDC 12
#define GLITZ_COMBINE_TYPE_SOLID 13
#define GLITZ_COMBINE_TYPE_SOLID_ARGB 14
#define GLITZ_COMBINE_TYPE_SOLID_ARGBC 15
#define GLITZ_COMBINE_TYPE_SOLID_ARGBF 16
#define GLITZ_COMBINE_TYPE_SOLID_SOLID 17
#define GLITZ_COMBINE_TYPE_SOLID_SOLIDC 18
#define GLITZ_COMBINE_TYPES 19
#define GLITZ_TEXTURE_NONE 0
#define GLITZ_TEXTURE_2D 1
#define GLITZ_TEXTURE_RECT 2
#define GLITZ_TEXTURE_LAST 3
#define GLITZ_FP_CONVOLUTION 0
#define GLITZ_FP_LINEAR_GRADIENT_TRANSPARENT 1
#define GLITZ_FP_LINEAR_GRADIENT_NEAREST 2
#define GLITZ_FP_LINEAR_GRADIENT_REPEAT 3
#define GLITZ_FP_LINEAR_GRADIENT_REFLECT 4
#define GLITZ_FP_RADIAL_GRADIENT_TRANSPARENT 5
#define GLITZ_FP_RADIAL_GRADIENT_NEAREST 6
#define GLITZ_FP_RADIAL_GRADIENT_REPEAT 7
#define GLITZ_FP_RADIAL_GRADIENT_REFLECT 8
#define GLITZ_FP_TYPES 9
typedef struct _glitz_program_t {
glitz_gl_int_t *name;
unsigned int size;
} glitz_program_t;
typedef struct _glitz_filter_map_t {
glitz_program_t fp[GLITZ_TEXTURE_LAST][GLITZ_TEXTURE_LAST];
} glitz_filter_map_t;
typedef struct _glitz_program_map_t {
glitz_filter_map_t filters[GLITZ_COMBINE_TYPES][GLITZ_FP_TYPES];
} glitz_program_map_t;
typedef enum {
GLITZ_NONE,
GLITZ_ANY_CONTEXT_CURRENT,
GLITZ_CONTEXT_CURRENT,
GLITZ_DRAWABLE_CURRENT
} glitz_constraint_t;
typedef struct _glitz_region_t {
glitz_box_t extents;
glitz_box_t *box;
int n_box;
void *data;
int size;
} glitz_region_t;
#define NULL_BOX ((glitz_box_t *) 0)
#define REGION_INIT(region, __box) \
{ \
if (__box) { \
(region)->extents = *(__box); \
(region)->box = &(region)->extents; \
(region)->n_box = 1; \
} else { \
(region)->extents.x1 = 0; \
(region)->extents.y1 = 0; \
(region)->extents.x2 = 0; \
(region)->extents.y2 = 0; \
(region)->box = NULL; \
(region)->n_box = 0; \
} \
}
#define REGION_EMPTY(region) \
{ \
(region)->extents.x1 = 0; \
(region)->extents.y1 = 0; \
(region)->extents.x2 = 0; \
(region)->extents.y2 = 0; \
(region)->box = NULL; \
(region)->n_box = 0; \
}
#define REGION_UNINIT(region) \
{ \
REGION_EMPTY (region); \
if ((region)->data) \
free ((region)->data); \
(region)->data = NULL; \
(region)->size = 0; \
}
#define REGION_NOTEMPTY(region) \
((region)->n_box)
#define REGION_RECTS(region) \
((region)->box)
#define REGION_NUM_RECTS(region) \
((region)->n_box)
#define REGION_EXTENTS(region) \
(&(region)->extents)
#define REGION_UNION(region, box) \
glitz_region_union (region, box)
extern glitz_status_t __internal_linkage
glitz_region_union (glitz_region_t *region,
glitz_box_t *box);
typedef struct glitz_backend {
glitz_drawable_t *
(*create_pbuffer) (void *drawable,
glitz_drawable_format_t *format,
unsigned int width,
unsigned int height);
void
(*destroy) (void *drawable);
void
(*push_current) (void *drawable,
glitz_surface_t *surface,
glitz_constraint_t constraint);
glitz_surface_t *
(*pop_current) (void *drawable);
void
(*swap_buffers) (void *drawable);
glitz_status_t
(*make_current_read) (void *drawable);
glitz_gl_proc_address_list_t gl;
glitz_drawable_format_t *drawable_formats;
int n_drawable_formats;
glitz_gl_int_t *texture_formats;
glitz_format_t *formats;
int n_formats;
glitz_gl_float_t gl_version;
glitz_gl_int_t max_texture_2d_size;
glitz_gl_int_t max_texture_rect_size;
unsigned long feature_mask;
glitz_program_map_t *program_map;
} glitz_backend_t;
struct _glitz_drawable {
glitz_backend_t *backend;
int ref_count;
glitz_drawable_format_t *format;
int width, height;
glitz_rectangle_t viewport;
glitz_bool_t update_all;
};
#define GLITZ_GL_DRAWABLE(drawable) \
glitz_gl_proc_address_list_t *gl = &(drawable)->backend->gl;
typedef struct _glitz_vec2_t {
glitz_float_t v[2];
} glitz_vec2_t;
typedef struct _glitz_vec4_t {
glitz_float_t v[4];
} glitz_vec4_t;
#define GLITZ_TEXTURE_FLAG_ALLOCATED_MASK (1L << 0)
#define GLITZ_TEXTURE_FLAG_REPEATABLE_MASK (1L << 1)
#define GLITZ_TEXTURE_FLAG_PADABLE_MASK (1L << 2)
#define GLITZ_TEXTURE_FLAG_INVALID_SIZE_MASK (1L << 3)
#define TEXTURE_ALLOCATED(texture) \
((texture)->flags & GLITZ_TEXTURE_FLAG_ALLOCATED_MASK)
#define TEXTURE_REPEATABLE(texture) \
((texture)->flags & GLITZ_TEXTURE_FLAG_REPEATABLE_MASK)
#define TEXTURE_PADABLE(texture) \
((texture)->flags & GLITZ_TEXTURE_FLAG_PADABLE_MASK)
#define TEXTURE_INVALID_SIZE(texture) \
((texture)->flags & GLITZ_TEXTURE_FLAG_INVALID_SIZE_MASK)
typedef struct _glitz_texture {
glitz_gl_uint_t name;
glitz_gl_enum_t target;
glitz_gl_int_t format;
unsigned long flags;
glitz_gl_enum_t filter;
glitz_gl_enum_t wrap;
int width;
int height;
glitz_box_t box;
glitz_float_t texcoord_width_unit;
glitz_float_t texcoord_height_unit;
} glitz_texture_t;
struct _glitz_buffer {
glitz_gl_uint_t name;
glitz_gl_enum_t target;
void *data;
int owns_data;
int ref_count;
glitz_drawable_t *drawable;
};
struct _glitz_multi_array {
int ref_count;
int size;
int n_arrays;
int *first;
int *sizes;
int *count;
int *span, *current_span;
glitz_vec2_t *off;
};
typedef struct _glitz_int_coordinate {
glitz_gl_enum_t type;
int size, offset;
} glitz_int_coordinate_t;
typedef struct _glitz_vertex_info {
glitz_gl_enum_t prim;
glitz_gl_enum_t type;
glitz_int_coordinate_t src;
glitz_int_coordinate_t mask;
} glitz_vertex_info_t;
typedef struct _glitz_bitmap_info {
glitz_bool_t top_down;
glitz_gl_int_t pad;
glitz_gl_ubyte_t *base;
} glitz_bitmap_info_t;
typedef struct _glitz_geometry {
glitz_geometry_type_t type;
glitz_buffer_t *buffer;
glitz_gl_sizei_t stride;
glitz_gl_float_t data[8];
glitz_gl_int_t first;
glitz_gl_int_t size;
glitz_gl_sizei_t count;
glitz_vec2_t off;
glitz_multi_array_t *array;
unsigned long attributes;
union {
glitz_vertex_info_t v;
glitz_bitmap_info_t b;
} u;
} glitz_geometry_t;
#define GLITZ_SURFACE_FLAG_SOLID_MASK (1L << 0)
#define GLITZ_SURFACE_FLAG_REPEAT_MASK (1L << 1)
#define GLITZ_SURFACE_FLAG_MIRRORED_MASK (1L << 2)
#define GLITZ_SURFACE_FLAG_PAD_MASK (1L << 3)
#define GLITZ_SURFACE_FLAG_COMPONENT_ALPHA_MASK (1L << 4)
#define GLITZ_SURFACE_FLAG_DITHER_MASK (1L << 5)
#define GLITZ_SURFACE_FLAG_MULTISAMPLE_MASK (1L << 6)
#define GLITZ_SURFACE_FLAG_NICEST_MULTISAMPLE_MASK (1L << 7)
#define GLITZ_SURFACE_FLAG_SOLID_DAMAGE_MASK (1L << 8)
#define GLITZ_SURFACE_FLAG_FRAGMENT_FILTER_MASK (1L << 9)
#define GLITZ_SURFACE_FLAG_LINEAR_TRANSFORM_FILTER_MASK (1L << 10)
#define GLITZ_SURFACE_FLAG_IGNORE_WRAP_MASK (1L << 11)
#define GLITZ_SURFACE_FLAG_EYE_COORDS_MASK (1L << 12)
#define GLITZ_SURFACE_FLAG_TRANSFORM_MASK (1L << 13)
#define GLITZ_SURFACE_FLAG_PROJECTIVE_TRANSFORM_MASK (1L << 14)
#define GLITZ_SURFACE_FLAG_GEN_S_COORDS_MASK (1L << 15)
#define GLITZ_SURFACE_FLAG_GEN_T_COORDS_MASK (1L << 16)
#define GLITZ_SURFACE_FLAGS_GEN_COORDS_MASK \
(GLITZ_SURFACE_FLAG_GEN_S_COORDS_MASK | \
GLITZ_SURFACE_FLAG_GEN_T_COORDS_MASK)
#define SURFACE_SOLID(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_SOLID_MASK)
#define SURFACE_REPEAT(surface) \
(((surface)->flags & GLITZ_SURFACE_FLAG_REPEAT_MASK) && \
(!((surface)->flags & GLITZ_SURFACE_FLAG_IGNORE_WRAP_MASK)))
#define SURFACE_MIRRORED(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_MIRRORED_MASK)
#define SURFACE_PAD(surface) \
(((surface)->flags & GLITZ_SURFACE_FLAG_PAD_MASK) && \
(!((surface)->flags & GLITZ_SURFACE_FLAG_IGNORE_WRAP_MASK)))
#define SURFACE_COMPONENT_ALPHA(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_COMPONENT_ALPHA_MASK)
#define SURFACE_DITHER(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_DITHER_MASK)
#define SURFACE_SOLID_DAMAGE(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_SOLID_DAMAGE_MASK)
#define SURFACE_FRAGMENT_FILTER(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_FRAGMENT_FILTER_MASK)
#define SURFACE_LINEAR_TRANSFORM_FILTER(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_LINEAR_TRANSFORM_FILTER_MASK)
#define SURFACE_EYE_COORDS(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_EYE_COORDS_MASK)
#define SURFACE_TRANSFORM(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_TRANSFORM_MASK)
#define SURFACE_PROJECTIVE_TRANSFORM(surface) \
((surface)->flags & GLITZ_SURFACE_FLAG_PROJECTIVE_TRANSFORM_MASK)
typedef struct _glitz_filter_params_t glitz_filter_params_t;
typedef struct _glitz_matrix {
glitz_float_t t[16];
glitz_float_t m[16];
} glitz_matrix_t;
typedef struct _glitz_framebuffer {
glitz_gl_uint_t name;
} glitz_framebuffer_t;
#define GLITZ_DAMAGE_TEXTURE_MASK (1 << 0)
#define GLITZ_DAMAGE_DRAWABLE_MASK (1 << 1)
#define GLITZ_DAMAGE_SOLID_MASK (1 << 2)
struct _glitz_surface {
int ref_count;
glitz_format_t *format;
glitz_texture_t texture;
glitz_drawable_t *drawable;
glitz_drawable_t *attached;
unsigned long status_mask;
glitz_filter_t filter;
glitz_filter_params_t *filter_params;
glitz_matrix_t *transform;
int x, y;
glitz_box_t box;
short x_clip, y_clip;
glitz_box_t *clip;
int n_clip;
glitz_gl_enum_t buffer;
unsigned long flags;
glitz_color_t solid;
glitz_geometry_t geometry;
void *arrays;
int n_arrays;
int *first;
unsigned int *count;
glitz_vec2_t *off;
int default_first;
unsigned int default_count;
glitz_vec2_t default_off;
int *primcount;
glitz_region_t texture_damage;
glitz_region_t drawable_damage;
glitz_framebuffer_t framebuffer;
};
#define GLITZ_GL_SURFACE(surface) \
glitz_gl_proc_address_list_t *gl = &(surface)->drawable->backend->gl;
typedef struct _glitz_composite_op_t glitz_composite_op_t;
typedef void (*glitz_combine_function_t) (glitz_composite_op_t *);
typedef struct _glitz_combine_t {
glitz_combine_type_t type;
glitz_combine_function_t enable;
int texture_units;
int source_shader;
} glitz_combine_t;
struct _glitz_composite_op_t {
glitz_combine_type_t type;
glitz_combine_t *combine;
glitz_gl_proc_address_list_t *gl;
glitz_operator_t render_op;
glitz_surface_t *src;
glitz_surface_t *mask;
glitz_surface_t *dst;
glitz_color_t *solid;
glitz_color_t alpha_mask;
int per_component;
glitz_gl_uint_t fp;
int count;
};
typedef struct _glitz_extension_map {
glitz_gl_float_t version;
char *name;
int mask;
} glitz_extension_map;
extern void __internal_linkage
glitz_set_operator (glitz_gl_proc_address_list_t *gl,
glitz_operator_t op);
unsigned long
glitz_extensions_query (glitz_gl_float_t version,
const char *extensions_string,
glitz_extension_map *extensions_map);
typedef glitz_function_pointer_t (* glitz_get_proc_address_proc_t)
(const char *name, void *closure);
void
glitz_backend_init (glitz_backend_t *backend,
glitz_get_proc_address_proc_t get_proc_address,
void *closure);
extern unsigned int __internal_linkage
glitz_uint_to_power_of_two (unsigned int x);
extern void __internal_linkage
glitz_set_raster_pos (glitz_gl_proc_address_list_t *gl,
glitz_float_t x,
glitz_float_t y);
extern void __internal_linkage
glitz_clamp_value (glitz_float_t *value,
glitz_float_t min,
glitz_float_t max);
void
glitz_initiate_state (glitz_gl_proc_address_list_t *gl);
void
glitz_create_surface_formats (glitz_gl_proc_address_list_t *gl,
glitz_format_t **formats,
glitz_gl_int_t **texture_formats,
int *n_formats);
glitz_drawable_format_t *
glitz_drawable_format_find (glitz_drawable_format_t *formats,
int n_formats,
unsigned long mask,
const glitz_drawable_format_t *templ,
int count);
void
glitz_texture_init (glitz_texture_t *texture,
int width,
int height,
glitz_gl_int_t texture_format,
unsigned long feature_mask,
glitz_bool_t unnormalized);
void
glitz_texture_fini (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture);
void
glitz_texture_size_check (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture,
glitz_gl_int_t max_2d,
glitz_gl_int_t max_rect);
void
glitz_texture_allocate (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture);
extern void __internal_linkage
glitz_texture_ensure_filter (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture,
glitz_gl_enum_t filter);
extern void __internal_linkage
glitz_texture_ensure_wrap (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture,
glitz_gl_enum_t wrap);
void
glitz_texture_bind (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture);
void
glitz_texture_unbind (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture);
void
glitz_texture_copy_drawable (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture,
glitz_drawable_t *drawable,
int x_drawable,
int y_drawable,
int width,
int height,
int x_texture,
int y_texture);
void
glitz_texture_set_tex_gen (glitz_gl_proc_address_list_t *gl,
glitz_texture_t *texture,
glitz_geometry_t *geometry,
int x_src,
int y_src,
unsigned long flags,
glitz_int_coordinate_t *coord);
extern glitz_texture_t __internal_linkage *
glitz_surface_get_texture (glitz_surface_t *surface,
glitz_bool_t allocate);
extern void __internal_linkage
glitz_surface_sync_solid (glitz_surface_t *surface);
extern glitz_bool_t __internal_linkage
glitz_surface_push_current (glitz_surface_t *surface,
glitz_constraint_t constraint);
extern void __internal_linkage
glitz_surface_pop_current (glitz_surface_t *surface);
extern glitz_status_t __internal_linkage
glitz_surface_make_current_read (glitz_surface_t *surface);
extern void __internal_linkage
glitz_surface_damage (glitz_surface_t *surface,
glitz_box_t *box,
int what);
extern void __internal_linkage
glitz_surface_status_add (glitz_surface_t *surface,
int flags);
extern unsigned long __internal_linkage
glitz_status_to_status_mask (glitz_status_t status);
extern glitz_status_t __internal_linkage
glitz_status_pop_from_mask (unsigned long *mask);
void
glitz_program_map_init (glitz_program_map_t *map);
void
glitz_program_map_fini (glitz_gl_proc_address_list_t *gl,
glitz_program_map_t *map);
extern glitz_gl_uint_t __internal_linkage
glitz_get_fragment_program (glitz_composite_op_t *op,
int fp_type,
int id);
extern void __internal_linkage
glitz_composite_op_init (glitz_composite_op_t *op,
glitz_operator_t render_op,
glitz_surface_t *src,
glitz_surface_t *mask,
glitz_surface_t *dst);
extern void __internal_linkage
glitz_composite_enable (glitz_composite_op_t *op);
extern void __internal_linkage
glitz_composite_disable (glitz_composite_op_t *op);
extern void __internal_linkage *
glitz_buffer_bind (glitz_buffer_t *buffer,
glitz_gl_enum_t target);
extern void __internal_linkage
glitz_buffer_unbind (glitz_buffer_t *buffer);
extern glitz_status_t __internal_linkage
glitz_filter_set_params (glitz_surface_t *surface,
glitz_filter_t filter,
glitz_fixed16_16_t *params,
int n_params);
extern void __internal_linkage
glitz_filter_set_type (glitz_surface_t *surface,
glitz_filter_t filter);
extern glitz_gl_uint_t __internal_linkage
glitz_filter_get_vertex_program (glitz_surface_t *surface,
glitz_composite_op_t *op);
extern glitz_gl_uint_t __internal_linkage
glitz_filter_get_fragment_program (glitz_surface_t *surface,
glitz_composite_op_t *op);
extern void __internal_linkage
glitz_filter_enable (glitz_surface_t *surface,
glitz_composite_op_t *op);
extern void __internal_linkage
glitz_geometry_enable_none (glitz_gl_proc_address_list_t *gl,
glitz_surface_t *dst,
glitz_box_t *box);
extern void __internal_linkage
glitz_geometry_enable (glitz_gl_proc_address_list_t *gl,
glitz_surface_t *dst,
glitz_box_t *box);
extern void __internal_linkage
glitz_geometry_disable (glitz_surface_t *dst);
extern void __internal_linkage
glitz_geometry_draw_arrays (glitz_gl_proc_address_list_t *gl,
glitz_surface_t *dst,
glitz_geometry_type_t type,
glitz_box_t *bounds,
int damage);
extern void __internal_linkage
glitz_framebuffer_init (glitz_framebuffer_t *framebuffer);
extern void __internal_linkage
glitz_framebuffer_fini (glitz_gl_proc_address_list_t *gl,
glitz_framebuffer_t *framebuffer);
extern void __internal_linkage
glitz_framebuffer_unbind (glitz_gl_proc_address_list_t *gl);
extern glitz_bool_t __internal_linkage
glitz_framebuffer_complete (glitz_gl_proc_address_list_t *gl,
glitz_framebuffer_t *framebuffer,
glitz_texture_t *texture);
#define MAXSHORT SHRT_MAX
#define MINSHORT SHRT_MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define LSBFirst 0
#define MSBFirst 1
#ifdef WORDS_BIGENDIAN
# define IMAGE_BYTE_ORDER MSBFirst
# define BITMAP_BIT_ORDER MSBFirst
#else
# define IMAGE_BYTE_ORDER LSBFirst
# define BITMAP_BIT_ORDER LSBFirst
#endif
#define GLITZ_PI 3.14159265358979323846f
/* Fixed point updates from Carl Worth, USC, Information Sciences Institute */
#ifdef WIN32
typedef __int64 glitz_fixed_32_32;
#else
# if defined(__alpha__) || defined(__alpha) || \
defined(ia64) || defined(__ia64__) || \
defined(__sparc64__) || \
defined(__s390x__) || \
defined(x86_64) || defined (__x86_64__)
typedef long glitz_fixed_32_32;
# else
# if defined(__GNUC__) && \
((__GNUC__ > 2) || \
((__GNUC__ == 2) && defined(__GNUC_MINOR__) && (__GNUC_MINOR__ > 7)))
__extension__
# endif
typedef long long int glitz_fixed_32_32;
# endif
#endif
typedef uint32_t glitz_fixed_1_31;
typedef uint32_t glitz_fixed_1_16;
typedef int32_t glitz_fixed_16_16;
/*
* An unadorned "glitz_fixed" is the same as glitz_fixed_16_16,
* (since it's quite common in the code)
*/
typedef glitz_fixed_16_16 glitz_fixed;
#define FIXED_BITS 16
#define FIXED_TO_INT(f) (int) ((f) >> FIXED_BITS)
#define INT_TO_FIXED(i) ((glitz_fixed) (i) << FIXED_BITS)
#define FIXED_E ((glitz_fixed) 1)
#define FIXED1 (INT_TO_FIXED (1))
#define FIXED1_MINUS_E (FIXED1 - FIXED_E)
#define FIXED_FRAC(f) ((f) & FIXED1_MINUS_E)
#define FIXED_FLOOR(f) ((f) & ~FIXED1_MINUS_E)
#define FIXED_CEIL(f) FIXED_FLOOR ((f) + FIXED1_MINUS_E)
#define FIXED_FRACTION(f) ((f) & FIXED1_MINUS_E)
#define FIXED_MOD2(f) ((f) & (FIXED1 | FIXED1_MINUS_E))
#define FIXED_TO_FLOAT(f) (((glitz_float_t) (f)) / 65536)
#define FLOAT_TO_FIXED(f) ((int) ((f) * 65536))
#define SHORT_MULT(s1, s2) \
((s1 == 0xffff)? s2: ((s2 == 0xffff)? s1: \
((unsigned short) (((unsigned int) s1 * s2) / 0xffff))))
#define POWER_OF_TWO(v) ((v & (v - 1)) == 0)
/* Avoid unnecessary PLT entries. */
slim_hidden_proto(glitz_find_similar_drawable_format)
slim_hidden_proto(glitz_create_pbuffer_drawable)
slim_hidden_proto(glitz_drawable_get_width)
slim_hidden_proto(glitz_drawable_get_height)
slim_hidden_proto(glitz_drawable_swap_buffers)
slim_hidden_proto(glitz_drawable_swap_buffers)
slim_hidden_proto(glitz_drawable_flush)
slim_hidden_proto(glitz_drawable_finish)
slim_hidden_proto(glitz_drawable_get_features)
slim_hidden_proto(glitz_drawable_get_format)
slim_hidden_proto(glitz_surface_set_transform)
slim_hidden_proto(glitz_surface_set_fill)
slim_hidden_proto(glitz_surface_set_component_alpha)
slim_hidden_proto(glitz_surface_set_dither)
slim_hidden_proto(glitz_surface_set_filter)
slim_hidden_proto(glitz_surface_get_width)
slim_hidden_proto(glitz_surface_get_height)
slim_hidden_proto(glitz_surface_flush)
slim_hidden_proto(glitz_surface_get_status)
slim_hidden_proto(glitz_surface_get_format)
slim_hidden_proto(glitz_surface_get_drawable)
slim_hidden_proto(glitz_surface_get_attached_drawable)
slim_hidden_proto(glitz_surface_translate_point)
slim_hidden_proto(glitz_surface_set_clip_region)
slim_hidden_proto(glitz_set_rectangle)
slim_hidden_proto(glitz_set_rectangles)
slim_hidden_proto(glitz_set_geometry)
slim_hidden_proto(glitz_set_array)
slim_hidden_proto(glitz_multi_array_create)
slim_hidden_proto(glitz_multi_array_add)
slim_hidden_proto(glitz_multi_array_reset)
slim_hidden_proto(glitz_set_multi_array)
slim_hidden_proto(glitz_buffer_set_data)
slim_hidden_proto(glitz_buffer_get_data)
#endif /* GLITZINT_H_INCLUDED */
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