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authorDavid Reveman <davidr@novell.com>2004-07-20 08:37:11 +0000
committerDavid Reveman <davidr@novell.com>2004-07-20 08:37:11 +0000
commited3e4439b018b1cac3beef8f0fdda79ba2f70879 (patch)
treea3b7eb5127640d0c7b3a51a0877a98945b1e8e68 /README
parent8a6d0dcaf7f6956ed035c81a8ed3d621a3fc1409 (diff)
Fixed typo
Diffstat (limited to 'README')
-rw-r--r--README2
1 files changed, 1 insertions, 1 deletions
diff --git a/README b/README
index 597cc35..2f4fe3f 100644
--- a/README
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@@ -7,7 +7,7 @@ geometric primitives including trapezoids, triangles, and rectangles.
The semantics of glitz are designed to precisely match the
specification of the X Render extension. Glitz does not only implement
X Render features like component alpha and image transformations, but
-also support additional features like convolution filters and color
+also support for additional features like convolution filters and color
gradients, which are not currently part of the X Render specification.
The performance and capabilities of glitz are much dependent on