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#!/bin/bash
# =================================================================================================
# ADOBE SYSTEMS INCORPORATED
# Copyright 2013 Adobe Systems Incorporated
# All Rights Reserved
#
# NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms
# of the Adobe license agreement accompanying it.
# =================================================================================================
# define cmake generator depending on the platform we run on
unamestr=`uname`
if [ "$unamestr" == 'Linux' ]; then
is_makefile='ON'
cmake_generator='Unix Makefiles'
compiler='gcc'
PATH=$PATH:$XMPROOT/tools/cmake/bin
elif [ "$unamestr" == 'Darwin' ]; then
is_makefile='OFF'
cmake_generator='Xcode'
compiler='xcode'
PATH=$PATH:$XMPROOT/tools/cmake/bin/CMake.app/Contents/bin
else
is_makefile='ON'
cmake_generator='Unix Makefiles'
compiler='gcc'
PATH=$PATH:$XMPROOT/tools/cmake/bin/
fi
function GenerateBuildProjects () {
#function call
#echo "Invoke cmake with the following environment settings"
#echo $(env)
# Change to the directory where this script lives.
cd "$(dirname $0)" >/dev/null
#set defaults
cmake_build_warning_as_error="Off"
TOOLCHAIN=""
cmake_buildbitdepth='On'
cmake_modesubdir='_64'
export MACHTYPE=x86_64
cmake_buildmode="Release"
cmake_buildtype="dynamic"
cmake_build_static="Off"
clean_cmakedir="Off"
while [ "$1" != "" ]
do
if [ "$1" == "32" ]; then
cmake_buildbitdepth='Off'
cmake_modesubdir=
export MACHTYPE=i386
elif [ "$1" == "Static" ]; then
cmake_build_static="On"
cmake_buildtype="static"
elif [ "$1" == "Debug" ]; then
cmake_buildmode="Debug"
elif [ "$1" == "WarningAsError" ]; then
cmake_build_warning_as_error="On"
elif [ "$1" == "Clean" ]; then
clean_cmakedir="On"
elif [ "$1" == "ToolchainLLVM.cmake" ]; then
TOOLCHAIN=$1
elif [ "$1" == "ToolchainGCC.cmake" ]; then
TOOLCHAIN=$1
elif [ "$1" == "Toolchain_ios.cmake" ]; then
TOOLCHAIN=$1
elif [ "$TOOLCHAIN" == "" ]; then
TOOLCHAIN=$1
fi
shift
done
echo "---------------------------Config----------------------------------------"
echo "cmake_build_warning_as_error=$cmake_build_warning_as_error"
echo "TOOLCHAIN=$TOOLCHAIN"
echo "cmake_buildbitdepth=$cmake_buildbitdepth"
echo "cmake_modesubdir=$cmake_modesubdir"
echo "MACHTYPE=$MACHTYPE"
echo "cmake_buildtype=$cmake_buildtype"
echo "cmake_buildmode=$cmake_buildmode"
echo "cmake_build_static=$cmake_build_static"
echo "clean_cmakedir=$clean_cmakedir"
# make build dir
if [ "$is_makefile" == "ON" ]; then
cmakedir="$compiler/$cmake_buildtype/i80386linux$cmake_modesubdir/$cmake_buildmode"
cmakeconfigdir="../../../../."
else
if [ "$TOOLCHAIN" == "Toolchain_ios.cmake" ]; then
cmakedir="$compiler/$cmake_buildtype/ios"
else
cmakedir="$compiler/$cmake_buildtype/intel$cmake_modesubdir"
fi
cmakeconfigdir="../../../."
fi
if [ "$clean_cmakedir" == "On" ]; then
rm -r -f "$cmakedir"
fi
if [ ! -e "$cmakedir" ]; then
mkdir -p "$cmakedir"
fi
cd "$cmakedir"
if [ "$TOOLCHAIN" != "" ]; then
echo "Using toolchain $TOOLCHAIN"
# generate projects with toolchain file
cmake $cmakeconfigdir -G"$cmake_generator" -DCMAKE_CL_64="$cmake_buildbitdepth" -DCMAKE_BUILD_TYPE="$cmake_buildmode" -DXMP_CMAKEFOLDER_NAME="$cmakedir" -DXMP_BUILD_STATIC="$cmake_build_static" -DCMAKE_TOOLCHAIN_FILE="$XMPROOT/build/shared/$TOOLCHAIN"
else
# generate projects for build
cmake $cmakeconfigdir -G"$cmake_generator" -DCMAKE_CL_64="$cmake_buildbitdepth" -DCMAKE_BUILD_TYPE="$cmake_buildmode" -DXMP_CMAKEFOLDER_NAME="$cmakedir" -DXMP_BUILD_STATIC="$cmake_build_static"
fi
if [ $? -ne 0 ]; then
echo " CmakeUtils.txt Failed."
return 1;
else
echo " CmakeUtils.txt Success. "
return 0;
fi
}
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