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-rw-r--r--shared/radeon_state.c207
1 files changed, 101 insertions, 106 deletions
diff --git a/shared/radeon_state.c b/shared/radeon_state.c
index 7b480a7e..d9bc948c 100644
--- a/shared/radeon_state.c
+++ b/shared/radeon_state.c
@@ -1073,20 +1073,31 @@ static int radeon_cp_dispatch_texture( drm_device_t *dev,
u32 *buffer;
const u8 *data;
int size, dwords, tex_width, blit_width;
- u32 y, height;
- int ret = 0, i;
+ u32 height;
+ int i;
RING_LOCALS;
dev_priv->stats.boxes |= RADEON_BOX_TEXTURE_LOAD;
- /* FIXME: Be smarter about this...
+ /* Flush the pixel cache. This ensures no pixel data gets mixed
+ * up with the texture data from the host data blit, otherwise
+ * part of the texture image may be corrupted.
+ */
+ BEGIN_RING( 4 );
+ RADEON_FLUSH_CACHE();
+ RADEON_WAIT_UNTIL_IDLE();
+ ADVANCE_RING();
+
+#ifdef __BIG_ENDIAN
+ /* The Mesa texture functions provide the data in little endian as the
+ * chip wants it, but we need to compensate for the fact that the CP
+ * ring gets byte-swapped
*/
- buf = radeon_freelist_get( dev );
- if ( !buf ) return DRM_ERR(EAGAIN);
+ BEGIN_RING( 2 );
+ OUT_RING_REG( RADEON_RBBM_GUICNTL, RADEON_HOST_DATA_SWAP_32BIT );
+ ADVANCE_RING();
+#endif
- DRM_DEBUG( "tex: ofs=0x%x p=%d f=%d x=%hd y=%hd w=%hd h=%hd\n",
- tex->offset >> 10, tex->pitch, tex->format,
- image->x, image->y, image->width, image->height );
/* The compiler won't optimize away a division by a variable,
* even if the only legal values are powers of two. Thus, we'll
@@ -1120,127 +1131,111 @@ static int radeon_cp_dispatch_texture( drm_device_t *dev,
return DRM_ERR(EINVAL);
}
- DRM_DEBUG( " tex=%dx%d blit=%d\n",
- tex_width, tex->height, blit_width );
+ DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width );
- /* Flush the pixel cache. This ensures no pixel data gets mixed
- * up with the texture data from the host data blit, otherwise
- * part of the texture image may be corrupted.
- */
- BEGIN_RING( 4 );
-
- RADEON_FLUSH_CACHE();
- RADEON_WAIT_UNTIL_IDLE();
-
- ADVANCE_RING();
-
-#ifdef __BIG_ENDIAN
- /* The Mesa texture functions provide the data in little endian as the
- * chip wants it, but we need to compensate for the fact that the CP
- * ring gets byte-swapped
- */
- BEGIN_RING( 2 );
- OUT_RING_REG( RADEON_RBBM_GUICNTL, RADEON_HOST_DATA_SWAP_32BIT );
- ADVANCE_RING();
-#endif
-
- /* Make a copy of the parameters in case we have to update them
- * for a multi-pass texture blit.
- */
- y = image->y;
- height = image->height;
- data = (const u8 *)image->data;
-
- size = height * blit_width;
-
- if ( size > RADEON_MAX_TEXTURE_SIZE ) {
- /* Texture image is too large, do a multipass upload */
- ret = DRM_ERR(EAGAIN);
+ do {
+ DRM_DEBUG( "tex: ofs=0x%x p=%d f=%d x=%hd y=%hd w=%hd h=%hd\n",
+ tex->offset >> 10, tex->pitch, tex->format,
+ image->x, image->y, image->width, image->height );
- /* Adjust the blit size to fit the indirect buffer */
- height = RADEON_MAX_TEXTURE_SIZE / blit_width;
+ /* Make a copy of some parameters in case we have to
+ * update them for a multi-pass texture blit.
+ */
+ height = image->height;
+ data = (const u8 *)image->data;
+
size = height * blit_width;
- /* Update the input parameters for next time */
- image->y += height;
- image->height -= height;
- image->data = (const char *)image->data + size;
+ if ( size > RADEON_MAX_TEXTURE_SIZE ) {
+ height = RADEON_MAX_TEXTURE_SIZE / blit_width;
+ size = height * blit_width;
+ } else if ( size < 4 && size > 0 ) {
+ size = 4;
+ } else if ( size == 0 ) {
+ return 0;
+ }
- if ( DRM_COPY_TO_USER( tex->image, image, sizeof(*image) ) ) {
- DRM_ERROR( "EFAULT on tex->image\n" );
- return DRM_ERR(EFAULT);
+ buf = radeon_freelist_get( dev );
+ if ( 0 && !buf ) {
+ radeon_do_cp_idle( dev_priv );
+ buf = radeon_freelist_get( dev );
+ }
+ if ( !buf ) {
+ DRM_DEBUG("radeon_cp_dispatch_texture: EAGAIN\n");
+ DRM_COPY_TO_USER( tex->image, image, sizeof(*image) );
+ return DRM_ERR(EAGAIN);
}
- } else if ( size < 4 && size > 0 ) {
- size = 4;
- }
- dwords = size / 4;
- /* Dispatch the indirect buffer.
- */
- buffer = (u32 *)((char *)dev_priv->buffers->handle + buf->offset);
-
- buffer[0] = CP_PACKET3( RADEON_CNTL_HOSTDATA_BLT, dwords + 6 );
- buffer[1] = (RADEON_GMC_DST_PITCH_OFFSET_CNTL |
- RADEON_GMC_BRUSH_NONE |
- (format << 8) |
- RADEON_GMC_SRC_DATATYPE_COLOR |
- RADEON_ROP3_S |
- RADEON_DP_SRC_SOURCE_HOST_DATA |
- RADEON_GMC_CLR_CMP_CNTL_DIS |
- RADEON_GMC_WR_MSK_DIS);
-
- buffer[2] = (tex->pitch << 22) | (tex->offset >> 10);
- buffer[3] = 0xffffffff;
- buffer[4] = 0xffffffff;
- buffer[5] = (y << 16) | image->x;
- buffer[6] = (height << 16) | image->width;
- buffer[7] = dwords;
-
- buffer += 8;
-
- if ( tex_width >= 32 ) {
- /* Texture image width is larger than the minimum, so we
- * can upload it directly.
+ /* Dispatch the indirect buffer.
*/
- if ( DRM_COPY_FROM_USER( buffer, data, dwords * sizeof(u32) ) ) {
- DRM_ERROR( "EFAULT on data, %d dwords\n", dwords );
- return DRM_ERR(EFAULT);
- }
- } else {
- /* Texture image width is less than the minimum, so we
- * need to pad out each image scanline to the minimum
- * width.
- */
- for ( i = 0 ; i < tex->height ; i++ ) {
- if ( DRM_COPY_FROM_USER( buffer, data, tex_width ) ) {
- DRM_ERROR( "EFAULT on pad, %d bytes\n",
- tex_width );
+ buffer = (u32*)((char*)dev_priv->buffers->handle + buf->offset);
+ dwords = size / 4;
+ buffer[0] = CP_PACKET3( RADEON_CNTL_HOSTDATA_BLT, dwords + 6 );
+ buffer[1] = (RADEON_GMC_DST_PITCH_OFFSET_CNTL |
+ RADEON_GMC_BRUSH_NONE |
+ (format << 8) |
+ RADEON_GMC_SRC_DATATYPE_COLOR |
+ RADEON_ROP3_S |
+ RADEON_DP_SRC_SOURCE_HOST_DATA |
+ RADEON_GMC_CLR_CMP_CNTL_DIS |
+ RADEON_GMC_WR_MSK_DIS);
+
+ buffer[2] = (tex->pitch << 22) | (tex->offset >> 10);
+ buffer[3] = 0xffffffff;
+ buffer[4] = 0xffffffff;
+ buffer[5] = (image->y << 16) | image->x;
+ buffer[6] = (height << 16) | image->width;
+ buffer[7] = dwords;
+ buffer += 8;
+
+ if ( tex_width >= 32 ) {
+ /* Texture image width is larger than the minimum, so we
+ * can upload it directly.
+ */
+ if ( DRM_COPY_FROM_USER( buffer, data,
+ dwords * sizeof(u32) ) ) {
+ DRM_ERROR( "EFAULT on data, %d dwords\n",
+ dwords );
return DRM_ERR(EFAULT);
}
- buffer += 8;
- data += tex_width;
+ } else {
+ /* Texture image width is less than the minimum, so we
+ * need to pad out each image scanline to the minimum
+ * width.
+ */
+ for ( i = 0 ; i < tex->height ; i++ ) {
+ if ( DRM_COPY_FROM_USER( buffer, data,
+ tex_width ) ) {
+ DRM_ERROR( "EFAULT on pad, %d bytes\n",
+ tex_width );
+ return DRM_ERR(EFAULT);
+ }
+ buffer += 8;
+ data += tex_width;
+ }
}
- }
- buf->pid = DRM_CURRENTPID;
- buf->used = (dwords + 8) * sizeof(u32);
+ buf->pid = DRM_CURRENTPID;
+ buf->used = (dwords + 8) * sizeof(u32);
+ radeon_cp_dispatch_indirect( dev, buf, 0, buf->used );
+ radeon_cp_discard_buffer( dev, buf );
- radeon_cp_dispatch_indirect( dev, buf, 0, buf->used );
- radeon_cp_discard_buffer( dev, buf );
+ /* Update the input parameters for next time */
+ image->y += height;
+ image->height -= height;
+ (const u8 *)image->data += size;
+ } while (image->height > 0);
/* Flush the pixel cache after the blit completes. This ensures
* the texture data is written out to memory before rendering
* continues.
*/
BEGIN_RING( 4 );
-
RADEON_FLUSH_CACHE();
RADEON_WAIT_UNTIL_2D_IDLE();
-
ADVANCE_RING();
-
- return ret;
+ return 0;
}