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author | Gabriel Krisman Bertazi <krisman@suse.de> | 2023-10-04 20:05:31 -0400 |
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committer | Jens Axboe <axboe@kernel.dk> | 2023-10-05 08:38:17 -0600 |
commit | b3a4dbc89d4021b3f90ff6a13537111a004f9d07 (patch) | |
tree | 5370aedff7bdcf0925afa150f80eff925c511968 /rust | |
parent | f74c746e476b9dad51448b9a9421aae72b60e25f (diff) |
io_uring/kbuf: Use slab for struct io_buffer objects
The allocation of struct io_buffer for metadata of provided buffers is
done through a custom allocator that directly gets pages and
fragments them. But, slab would do just fine, as this is not a hot path
(in fact, it is a deprecated feature) and, by keeping a custom allocator
implementation we lose benefits like tracking, poisoning,
sanitizers. Finally, the custom code is more complex and requires
keeping the list of pages in struct ctx for no good reason. This patch
cleans this path up and just uses slab.
I microbenchmarked it by forcing the allocation of a large number of
objects with the least number of io_uring commands possible (keeping
nbufs=USHRT_MAX), with and without the patch. There is a slight
increase in time spent in the allocation with slab, of course, but even
when allocating to system resources exhaustion, which is not very
realistic and happened around 1/2 billion provided buffers for me, it
wasn't a significant hit in system time. Specially if we think of a
real-world scenario, an application doing register/unregister of
provided buffers will hit ctx->io_buffers_cache more often than actually
going to slab.
Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de>
Link: https://lore.kernel.org/r/20231005000531.30800-4-krisman@suse.de
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'rust')
0 files changed, 0 insertions, 0 deletions