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authorJosef Bacik <jbacik@fb.com>2017-11-06 16:11:58 -0500
committerJens Axboe <axboe@kernel.dk>2017-11-06 14:15:04 -0700
commit6a468d5990ecd1c2d07dd85f8633bbdd0ba61c40 (patch)
treeb3e4a8ef7e6a4a50f542afc8a3c9f2ab255032eb
parentff57dc94faec023abc267cdc45766fccff497557 (diff)
nbd: don't start req until after the dead connection logic
We can end up sleeping for a while waiting for the dead timeout, which means we could get the per request timer to fire. We did handle this case, but if the dead timeout happened right after we submitted we'd either tear down the connection or possibly requeue as we're handling an error and race with the endio which can lead to panics and other hilarity. Fixes: 560bc4b39952 ("nbd: handle dead connections") Cc: stable@vger.kernel.org Signed-off-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
-rw-r--r--drivers/block/nbd.c20
1 files changed, 7 insertions, 13 deletions
diff --git a/drivers/block/nbd.c b/drivers/block/nbd.c
index b94a735bfe3c..95cab69d9c8b 100644
--- a/drivers/block/nbd.c
+++ b/drivers/block/nbd.c
@@ -289,15 +289,6 @@ static enum blk_eh_timer_return nbd_xmit_timeout(struct request *req,
cmd->status = BLK_STS_TIMEOUT;
return BLK_EH_HANDLED;
}
-
- /* If we are waiting on our dead timer then we could get timeout
- * callbacks for our request. For this we just want to reset the timer
- * and let the queue side take care of everything.
- */
- if (!completion_done(&cmd->send_complete)) {
- nbd_config_put(nbd);
- return BLK_EH_RESET_TIMER;
- }
config = nbd->config;
if (config->num_connections > 1) {
@@ -732,6 +723,7 @@ static int nbd_handle_cmd(struct nbd_cmd *cmd, int index)
if (!refcount_inc_not_zero(&nbd->config_refs)) {
dev_err_ratelimited(disk_to_dev(nbd->disk),
"Socks array is empty\n");
+ blk_mq_start_request(req);
return -EINVAL;
}
config = nbd->config;
@@ -740,6 +732,7 @@ static int nbd_handle_cmd(struct nbd_cmd *cmd, int index)
dev_err_ratelimited(disk_to_dev(nbd->disk),
"Attempted send on invalid socket\n");
nbd_config_put(nbd);
+ blk_mq_start_request(req);
return -EINVAL;
}
cmd->status = BLK_STS_OK;
@@ -763,6 +756,7 @@ again:
*/
sock_shutdown(nbd);
nbd_config_put(nbd);
+ blk_mq_start_request(req);
return -EIO;
}
goto again;
@@ -773,6 +767,7 @@ again:
* here so that it gets put _after_ the request that is already on the
* dispatch list.
*/
+ blk_mq_start_request(req);
if (unlikely(nsock->pending && nsock->pending != req)) {
blk_mq_requeue_request(req, true);
ret = 0;
@@ -785,10 +780,10 @@ again:
ret = nbd_send_cmd(nbd, cmd, index);
if (ret == -EAGAIN) {
dev_err_ratelimited(disk_to_dev(nbd->disk),
- "Request send failed trying another connection\n");
+ "Request send failed, requeueing\n");
nbd_mark_nsock_dead(nbd, nsock, 1);
- mutex_unlock(&nsock->tx_lock);
- goto again;
+ blk_mq_requeue_request(req, true);
+ ret = 0;
}
out:
mutex_unlock(&nsock->tx_lock);
@@ -812,7 +807,6 @@ static blk_status_t nbd_queue_rq(struct blk_mq_hw_ctx *hctx,
* done sending everything over the wire.
*/
init_completion(&cmd->send_complete);
- blk_mq_start_request(bd->rq);
/* We can be called directly from the user space process, which means we
* could possibly have signals pending so our sendmsg will fail. In