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authorJiri Kosina <jkosina@suse.cz>2013-06-27 11:54:51 +0200
committerJiri Kosina <jkosina@suse.cz>2013-06-27 11:54:51 +0200
commit701ba533f6587aaf402a9bb732548503263d2b23 (patch)
treefaa421e067cd7b915c99d6c19685e568a356aebc
parentd09bbfd2a8408a995419dff0d2ba906013cf4cc9 (diff)
Input: make gamepad API keycodes more clear
Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are legacy definitions and not an accidental typos that need their own key codes. Suggested-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
-rw-r--r--include/uapi/linux/input.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h
index 8f82ad29fc30..d584047b072b 100644
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -506,15 +506,15 @@ struct input_keymap_entry {
#define BTN_DEAD 0x12f
#define BTN_GAMEPAD 0x130
-#define BTN_A 0x130
#define BTN_SOUTH 0x130
-#define BTN_B 0x131
+#define BTN_A BTN_SOUTH
#define BTN_EAST 0x131
+#define BTN_B BTN_EAST
#define BTN_C 0x132
-#define BTN_X 0x133
#define BTN_NORTH 0x133
-#define BTN_Y 0x134
+#define BTN_X BTN_NORTH
#define BTN_WEST 0x134
+#define BTN_Y BTN_WEST
#define BTN_Z 0x135
#define BTN_TL 0x136
#define BTN_TR 0x137