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vc4
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vc4_validate_shaders.c
Age
Commit message (
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Author
Files
Lines
2018-04-09
drm/vc4: Fix memory leak during BO teardown
Daniel J Blueman
1
-0
/
+1
2017-08-08
drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.
Eric Anholt
1
-36
/
+36
2017-02-28
drm/vc4: Extend and edit documentation for output from the RST
Eric Anholt
1
-8
/
+13
2016-11-16
drm/vc4: Add fragment shader threading support
Jonas Pfeil
1
-0
/
+63
2016-11-03
drm/vc4: Fix termination of the initial scan for branch targets.
Eric Anholt
1
-11
/
+8
2016-08-30
drm/vc4: Allow some more signals to be packed with uniform resets.
Eric Anholt
1
-2
/
+8
2016-07-15
drm/vc4: Fix a "the the" typo in a comment.
Eric Anholt
1
-1
/
+1
2016-07-15
drm/vc4: Add support for branching in shader validation.
Eric Anholt
1
-16
/
+265
2016-07-15
drm/vc4: Add a bitmap of branch targets during shader validation.
Eric Anholt
1
-2
/
+112
2016-07-14
drm/vc4: Move validation's current/max ip into the validation struct.
Eric Anholt
1
-24
/
+30
2015-12-07
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Eric Anholt
1
-0
/
+513