diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index a6c3760da6ed..da08ddb01d21 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -5,16 +5,16 @@ * DOC: Broadcom V3D scheduling * * The shared DRM GPU scheduler is used to coordinate submitting jobs - * to the hardware. Each DRM fd (roughly a client process) gets its - * own scheduler entity, which will process jobs in order. The GPU - * scheduler will round-robin between clients to submit the next job. + * to the hardware. Each DRM fd (roughly a client process) gets its + * own scheduler entity, which will process jobs in order. The GPU + * scheduler will schedule the clients with a FIFO scheduling algorithm. * * For simplicity, and in order to keep latency low for interactive * jobs when bulk background jobs are queued up, we submit a new job * to the HW only when it has completed the last one, instead of - * filling up the CT[01]Q FIFOs with jobs. Similarly, we use - * drm_sched_job_add_dependency() to manage the dependency between bin and - * render, instead of having the clients submit jobs using the HW's + * filling up the CT[01]Q FIFOs with jobs. Similarly, we use + * `drm_sched_job_add_dependency()` to manage the dependency between bin + * and render, instead of having the clients submit jobs using the HW's * semaphores to interlock between them. */ |