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authorJens Axboe <axboe@kernel.dk>2023-09-11 13:35:42 -0600
committerJens Axboe <axboe@kernel.dk>2023-09-21 12:02:30 -0600
commitfc68fcda049108478ee4704d8a3ad3e05cc72fd0 (patch)
tree628bbba215abe4381465f113adb4fe8959924933 /io_uring/rw.h
parentd2d778fbf9964e4e5b8d7420eba8ec5ce938e794 (diff)
io_uring/rw: add support for IORING_OP_READ_MULTISHOT
This behaves like IORING_OP_READ, except: 1) It only supports pollable files (eg pipes, sockets, etc). Note that for sockets, you probably want to use recv/recvmsg with multishot instead. 2) It supports multishot mode, meaning it will repeatedly trigger a read and fill a buffer when data is available. This allows similar use to recv/recvmsg but on non-sockets, where a single request will repeatedly post a CQE whenever data is read from it. 3) Because of #2, it must be used with provided buffers. This is uniformly true across any request type that supports multishot and transfers data, with the reason being that it's obviously not possible to pass in a single buffer for the data, as multiple reads may very well trigger before an application has a chance to process previous CQEs and the data passed from them. Reviewed-by: Gabriel Krisman Bertazi <krisman@suse.de> Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'io_uring/rw.h')
-rw-r--r--io_uring/rw.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/io_uring/rw.h b/io_uring/rw.h
index 4b89f9659366..c5aed03d42a4 100644
--- a/io_uring/rw.h
+++ b/io_uring/rw.h
@@ -23,3 +23,5 @@ int io_writev_prep_async(struct io_kiocb *req);
void io_readv_writev_cleanup(struct io_kiocb *req);
void io_rw_fail(struct io_kiocb *req);
void io_req_rw_complete(struct io_kiocb *req, struct io_tw_state *ts);
+int io_read_mshot_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe);
+int io_read_mshot(struct io_kiocb *req, unsigned int issue_flags);