diff options
author | Roderick Colenbrander <roderick.colenbrander@sony.com> | 2020-11-09 23:22:28 -0800 |
---|---|---|
committer | Jiri Kosina <jkosina@suse.cz> | 2020-11-25 13:53:50 +0100 |
commit | f5dc93b7875bcb8be77baa792cc9432aaf65365b (patch) | |
tree | 38b056668354279c1d4793e167b8bcb415c9689b /drivers/hid/hid-sony.c | |
parent | b4c00e7976636f33a4f67eab436a11666c8afd60 (diff) |
HID: sony: Workaround for DS4 dongle hotplug kernel crash.
The hid-sony driver has custom DS4 connect/disconnect logic for the
DS4 dongle, which is a USB dongle acting as a proxy to Bluetooth
connected DS4.
The connect/disconnect logic works fine generally, however not in
conjunction with Steam. Steam implements its own DS4 driver using
hidraw. Both hid-sony and Steam are issuing their own HID requests
and are racing each other during DS4 dongle connect/disconnect
resulting in a kernel crash in hid-sony.
The problem is that upon a DS4 connect to the dongle, hid-sony kicks
of 'ds4_get_calibration_data' from within its dongle hotplug code.
The calibration code issues raw HID feature report for reportID 0x02.
When Steam is running, it issues a feature report for reportID 0x12
typically just prior to hid-sony requesting feature reportID 0x02.
The result is that 'ds4_get_calibration_data' receives the data Steam
requested as that's the HID report returing first. Currently this
results in it processing invalid data, which ultimately results in a
divide by zero upon a future 'dualshock4_parse_report'.
The solution for now is to check within 'ds4_get_calibration_data' to
check if we received data for the feature report we issued and if not
retry. This fixes bug 206785.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid/hid-sony.c')
-rw-r--r-- | drivers/hid/hid-sony.c | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c index 2f073f536070..c7baedfc78bd 100644 --- a/drivers/hid/hid-sony.c +++ b/drivers/hid/hid-sony.c @@ -1597,16 +1597,38 @@ static int dualshock4_get_calibration_data(struct sony_sc *sc) * of the controller, so that it sends input reports of type 0x11. */ if (sc->quirks & (DUALSHOCK4_CONTROLLER_USB | DUALSHOCK4_DONGLE)) { + int retries; + buf = kmalloc(DS4_FEATURE_REPORT_0x02_SIZE, GFP_KERNEL); if (!buf) return -ENOMEM; - ret = hid_hw_raw_request(sc->hdev, 0x02, buf, - DS4_FEATURE_REPORT_0x02_SIZE, - HID_FEATURE_REPORT, - HID_REQ_GET_REPORT); - if (ret < 0) - goto err_stop; + /* We should normally receive the feature report data we asked + * for, but hidraw applications such as Steam can issue feature + * reports as well. In particular for Dongle reconnects, Steam + * and this function are competing resulting in often receiving + * data for a different HID report, so retry a few times. + */ + for (retries = 0; retries < 3; retries++) { + ret = hid_hw_raw_request(sc->hdev, 0x02, buf, + DS4_FEATURE_REPORT_0x02_SIZE, + HID_FEATURE_REPORT, + HID_REQ_GET_REPORT); + if (ret < 0) + goto err_stop; + + if (buf[0] != 0x02) { + if (retries < 2) { + hid_warn(sc->hdev, "Retrying DualShock 4 get calibration report (0x02) request\n"); + continue; + } else { + ret = -EILSEQ; + goto err_stop; + } + } else { + break; + } + } } else { u8 bthdr = 0xA3; u32 crc; |