diff options
author | Dmitry Osipenko <dmitry.osipenko@collabora.com> | 2022-11-23 03:13:03 +0300 |
---|---|---|
committer | Dmitry Osipenko <dmitry.osipenko@collabora.com> | 2023-01-03 14:49:59 +0300 |
commit | 69555549cfa42e10f2fdd2699ed4e34d9d4f392b (patch) | |
tree | 78ff141b0cf4f63f99b210054139a90f8bd8124f /drivers/gpu | |
parent | 2c55d703391acf7e9101da596d0c15ee03b318a3 (diff) |
drm/scheduler: Fix lockup in drm_sched_entity_kill()
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within wait_for_completion(entity_idle) due to how completion
API works.
Calling wait_for_completion() more times than complete() was invoked is a
error condition that causes lockup because completion internally uses
counter for complete/wait calls. The complete_all() must be used instead
in such cases.
This patch fixes lockup of Panfrost driver that is reproducible by killing
any application in a middle of 3d drawing operation.
Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck
Link: https://patchwork.freedesktop.org/patch/msgid/20221123001303.533968-1-dmitry.osipenko@collabora.com
Diffstat (limited to 'drivers/gpu')
-rw-r--r-- | drivers/gpu/drm/scheduler/sched_entity.c | 2 | ||||
-rw-r--r-- | drivers/gpu/drm/scheduler/sched_main.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index fe09e5be79bd..15d04a0ec623 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, init_completion(&entity->entity_idle); /* We start in an idle state. */ - complete(&entity->entity_idle); + complete_all(&entity->entity_idle); spin_lock_init(&entity->rq_lock); spsc_queue_init(&entity->job_queue); diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 31f3a1267be4..fd22d753b4ed 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -987,7 +987,7 @@ static int drm_sched_main(void *param) sched_job = drm_sched_entity_pop_job(entity); if (!sched_job) { - complete(&entity->entity_idle); + complete_all(&entity->entity_idle); continue; } @@ -998,7 +998,7 @@ static int drm_sched_main(void *param) trace_drm_run_job(sched_job, entity); fence = sched->ops->run_job(sched_job); - complete(&entity->entity_idle); + complete_all(&entity->entity_idle); drm_sched_fence_scheduled(s_fence); if (!IS_ERR_OR_NULL(fence)) { |