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authorThomas Gleixner <tglx@linutronix.de>2023-05-12 23:07:29 +0200
committerPeter Zijlstra <peterz@infradead.org>2023-05-15 13:44:56 +0200
commit2711b8e2b71fa3cce9c28b0f07b75882f141adfe (patch)
tree19bb6bf401793544a552de96d0488e7e267f717f /arch/x86/include/asm
parent6f0621238b7e7680d5e26c00aa4cd473314d05b2 (diff)
x86/smpboot: Switch to hotplug core state synchronization
The new AP state tracking and synchronization mechanism in the CPU hotplug core code allows to remove quite some x86 specific code: 1) The AP alive synchronization based on cpumasks 2) The decision whether an AP can be brought up again Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Tested-by: Michael Kelley <mikelley@microsoft.com> Tested-by: Oleksandr Natalenko <oleksandr@natalenko.name> Tested-by: Helge Deller <deller@gmx.de> # parisc Tested-by: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck Link: https://lore.kernel.org/r/20230512205256.529657366@linutronix.de
Diffstat (limited to 'arch/x86/include/asm')
-rw-r--r--arch/x86/include/asm/smp.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
index 0ec4c64a1981..693c9997c069 100644
--- a/arch/x86/include/asm/smp.h
+++ b/arch/x86/include/asm/smp.h
@@ -38,6 +38,8 @@ struct smp_ops {
void (*crash_stop_other_cpus)(void);
void (*smp_send_reschedule)(int cpu);
+ void (*cleanup_dead_cpu)(unsigned cpu);
+ void (*poll_sync_state)(void);
int (*cpu_up)(unsigned cpu, struct task_struct *tidle);
int (*cpu_disable)(void);
void (*cpu_die)(unsigned int cpu);
@@ -90,7 +92,8 @@ static inline int __cpu_disable(void)
static inline void __cpu_die(unsigned int cpu)
{
- smp_ops.cpu_die(cpu);
+ if (smp_ops.cpu_die)
+ smp_ops.cpu_die(cpu);
}
static inline void __noreturn play_dead(void)
@@ -123,8 +126,6 @@ void native_smp_cpus_done(unsigned int max_cpus);
int common_cpu_up(unsigned int cpunum, struct task_struct *tidle);
int native_cpu_up(unsigned int cpunum, struct task_struct *tidle);
int native_cpu_disable(void);
-int common_cpu_die(unsigned int cpu);
-void native_cpu_die(unsigned int cpu);
void __noreturn hlt_play_dead(void);
void native_play_dead(void);
void play_dead_common(void);