diff options
author | Petr Mladek <pmladek@suse.com> | 2018-04-16 13:36:46 +0200 |
---|---|---|
committer | Jiri Kosina <jkosina@suse.cz> | 2018-04-17 13:42:48 +0200 |
commit | e91c2518a5d22a07642f35d85f39001ad379dae4 (patch) | |
tree | 3a794a957564ce90514894263e995fbd27649a8c /kernel | |
parent | e1c70f32386c4984ed8ca1a7aedb9bbff9ed3414 (diff) |
livepatch: Initialize shadow variables safely by a custom callback
The existing API allows to pass a sample data to initialize the shadow
data. It works well when the data are position independent. But it fails
miserably when we need to set a pointer to the shadow structure itself.
Unfortunately, we might need to initialize the pointer surprisingly
often because of struct list_head. It is even worse because the list
might be hidden in other common structures, for example, struct mutex,
struct wait_queue_head.
For example, this was needed to fix races in ALSA sequencer. It required
to add mutex into struct snd_seq_client. See commit b3defb791b26ea06
("ALSA: seq: Make ioctls race-free") and commit d15d662e89fc667b9
("ALSA: seq: Fix racy pool initializations")
This patch makes the API more safe. A custom constructor function and data
are passed to klp_shadow_*alloc() functions instead of the sample data.
Note that ctor_data are no longer a template for shadow->data. It might
point to any data that might be necessary when the constructor is called.
Also note that the constructor is called under klp_shadow_lock. It is
an internal spin_lock that synchronizes alloc() vs. get() operations,
see klp_shadow_get_or_alloc(). On one hand, this adds a risk of ABBA
deadlocks. On the other hand, it allows to do some operations safely.
For example, we could add the new structure into an existing list.
This must be done only once when the structure is allocated.
Reported-by: Nicolai Stange <nstange@suse.de>
Signed-off-by: Petr Mladek <pmladek@suse.com>
Acked-by: Josh Poimboeuf <jpoimboe@redhat.com>
Acked-by: Miroslav Benes <mbenes@suse.cz>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'kernel')
-rw-r--r-- | kernel/livepatch/shadow.c | 82 |
1 files changed, 53 insertions, 29 deletions
diff --git a/kernel/livepatch/shadow.c b/kernel/livepatch/shadow.c index fdac27588d60..b10a0bbb7f84 100644 --- a/kernel/livepatch/shadow.c +++ b/kernel/livepatch/shadow.c @@ -113,8 +113,10 @@ void *klp_shadow_get(void *obj, unsigned long id) } EXPORT_SYMBOL_GPL(klp_shadow_get); -static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data, - size_t size, gfp_t gfp_flags, bool warn_on_exist) +static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, + size_t size, gfp_t gfp_flags, + klp_shadow_ctor_t ctor, void *ctor_data, + bool warn_on_exist) { struct klp_shadow *new_shadow; void *shadow_data; @@ -125,18 +127,15 @@ static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data, if (shadow_data) goto exists; - /* Allocate a new shadow variable for use inside the lock below */ + /* + * Allocate a new shadow variable. Fill it with zeroes by default. + * More complex setting can be done by @ctor function. But it is + * called only when the buffer is really used (under klp_shadow_lock). + */ new_shadow = kzalloc(size + sizeof(*new_shadow), gfp_flags); if (!new_shadow) return NULL; - new_shadow->obj = obj; - new_shadow->id = id; - - /* Initialize the shadow variable if data provided */ - if (data) - memcpy(new_shadow->data, data, size); - /* Look for <obj, id> again under the lock */ spin_lock_irqsave(&klp_shadow_lock, flags); shadow_data = klp_shadow_get(obj, id); @@ -150,6 +149,22 @@ static void *__klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data, goto exists; } + new_shadow->obj = obj; + new_shadow->id = id; + + if (ctor) { + int err; + + err = ctor(obj, new_shadow->data, ctor_data); + if (err) { + spin_unlock_irqrestore(&klp_shadow_lock, flags); + kfree(new_shadow); + pr_err("Failed to construct shadow variable <%p, %lx> (%d)\n", + obj, id, err); + return NULL; + } + } + /* No <obj, id> found, so attach the newly allocated one */ hash_add_rcu(klp_shadow_hash, &new_shadow->node, (unsigned long)new_shadow->obj); @@ -170,26 +185,32 @@ exists: * klp_shadow_alloc() - allocate and add a new shadow variable * @obj: pointer to parent object * @id: data identifier - * @data: pointer to data to attach to parent * @size: size of attached data * @gfp_flags: GFP mask for allocation + * @ctor: custom constructor to initialize the shadow data (optional) + * @ctor_data: pointer to any data needed by @ctor (optional) + * + * Allocates @size bytes for new shadow variable data using @gfp_flags. + * The data are zeroed by default. They are further initialized by @ctor + * function if it is not NULL. The new shadow variable is then added + * to the global hashtable. * - * Allocates @size bytes for new shadow variable data using @gfp_flags - * and copies @size bytes from @data into the new shadow variable's own - * data space. If @data is NULL, @size bytes are still allocated, but - * no copy is performed. The new shadow variable is then added to the - * global hashtable. + * If an existing <obj, id> shadow variable can be found, this routine will + * issue a WARN, exit early and return NULL. * - * If an existing <obj, id> shadow variable can be found, this routine - * will issue a WARN, exit early and return NULL. + * This function guarantees that the constructor function is called only when + * the variable did not exist before. The cost is that @ctor is called + * in atomic context under a spin lock. * * Return: the shadow variable data element, NULL on duplicate or * failure. */ -void *klp_shadow_alloc(void *obj, unsigned long id, void *data, - size_t size, gfp_t gfp_flags) +void *klp_shadow_alloc(void *obj, unsigned long id, + size_t size, gfp_t gfp_flags, + klp_shadow_ctor_t ctor, void *ctor_data) { - return __klp_shadow_get_or_alloc(obj, id, data, size, gfp_flags, true); + return __klp_shadow_get_or_alloc(obj, id, size, gfp_flags, + ctor, ctor_data, true); } EXPORT_SYMBOL_GPL(klp_shadow_alloc); @@ -197,25 +218,28 @@ EXPORT_SYMBOL_GPL(klp_shadow_alloc); * klp_shadow_get_or_alloc() - get existing or allocate a new shadow variable * @obj: pointer to parent object * @id: data identifier - * @data: pointer to data to attach to parent * @size: size of attached data * @gfp_flags: GFP mask for allocation + * @ctor: custom constructor to initialize the shadow data (optional) + * @ctor_data: pointer to any data needed by @ctor (optional) * * Returns a pointer to existing shadow data if an <obj, id> shadow * variable is already present. Otherwise, it creates a new shadow * variable like klp_shadow_alloc(). * - * This function guarantees that only one shadow variable exists with - * the given @id for the given @obj. It also guarantees that the shadow - * variable will be initialized by the given @data only when it did not - * exist before. + * This function guarantees that only one shadow variable exists with the given + * @id for the given @obj. It also guarantees that the constructor function + * will be called only when the variable did not exist before. The cost is + * that @ctor is called in atomic context under a spin lock. * * Return: the shadow variable data element, NULL on failure. */ -void *klp_shadow_get_or_alloc(void *obj, unsigned long id, void *data, - size_t size, gfp_t gfp_flags) +void *klp_shadow_get_or_alloc(void *obj, unsigned long id, + size_t size, gfp_t gfp_flags, + klp_shadow_ctor_t ctor, void *ctor_data) { - return __klp_shadow_get_or_alloc(obj, id, data, size, gfp_flags, false); + return __klp_shadow_get_or_alloc(obj, id, size, gfp_flags, + ctor, ctor_data, false); } EXPORT_SYMBOL_GPL(klp_shadow_get_or_alloc); |