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authorThomas Hellstrom <thellstrom@vmware.com>2021-05-04 23:57:36 -0400
committerZack Rusin <zackr@vmware.com>2021-05-11 13:37:04 -0400
commit75156a887b6cea6e09d83ec19f4ebfd7c86265f0 (patch)
tree0088b21dff5e2b6b2ef9546d707fa84b4fe61cdc /drivers/gpu/drm/vmwgfx
parent2cc8bfeeb7366a24f3ad726c05117984b89a90e1 (diff)
drm/vmwgfx: Mark a surface gpu-dirty after the SVGA3dCmdDXGenMips command
The SVGA3dCmdDXGenMips command uses a shader-resource view to access the underlying surface. Normally accesses using that view-type are not dirtying the underlying surface, but that particular command is an exception. Mark the surface gpu-dirty after a SVGA3dCmdDXGenMips command has been submitted. This fixes the piglit getteximage-formats test run with SVGA_FORCE_COHERENT=1 Fixes: a9f58c456e9d ("drm/vmwgfx: Be more restrictive when dirtying resources") Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Zack Rusin <zackr@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-3-zackr@vmware.com
Diffstat (limited to 'drivers/gpu/drm/vmwgfx')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index ab752b102c9e..ca5360efa172 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -2763,12 +2763,24 @@ static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXGenMips) =
container_of(header, typeof(*cmd), header);
- struct vmw_resource *ret;
+ struct vmw_resource *view;
+ struct vmw_res_cache_entry *rcache;
- ret = vmw_view_id_val_add(sw_context, vmw_view_sr,
- cmd->body.shaderResourceViewId);
+ view = vmw_view_id_val_add(sw_context, vmw_view_sr,
+ cmd->body.shaderResourceViewId);
+ if (IS_ERR(view))
+ return PTR_ERR(view);
- return PTR_ERR_OR_ZERO(ret);
+ /*
+ * Normally the shader-resource view is not gpu-dirtying, but for
+ * this particular command it is...
+ * So mark the last looked-up surface, which is the surface
+ * the view points to, gpu-dirty.
+ */
+ rcache = &sw_context->res_cache[vmw_res_surface];
+ vmw_validation_res_set_dirty(sw_context->ctx, rcache->private,
+ VMW_RES_DIRTY_SET);
+ return 0;
}
/**