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authorMartino Fontana <tinozzo123@gmail.com>2023-09-24 16:13:34 +0200
committerJiri Kosina <jkosina@suse.cz>2023-10-04 21:07:04 +0200
commit928276075f169d36f34e751ea5c81dd24d3a6823 (patch)
treed2a0672b3b9d72ef4f5344f9f4a1f42372979769 /crypto
parent29aa98d0fe013e2ab62aae4266231b7fb05d47a2 (diff)
HID: nintendo: cleanup LED code
- Support player LED patterns up to 8 players. (Note that the behavior still consinsts in increasing the player number every time a controller is connected, never decreasing it. It should be as is described in https://bugzilla.kernel.org/show_bug.cgi?id=216225. However, any implementation here would stop making sense as soon as a non-Nintendo controller is connected, which is why I'm not bothering.) - Split part of `joycon_home_led_brightness_set` (which is called by hid) into `joycon_set_home_led` (which is what actually sets the LEDs), for consistency with player LEDs. - `joycon_player_led_brightness_set` won't try it to "determine which player led this is" anymore: it's already looking at every LED brightness value. - Instead of first registering the `led_classdev`, then attempting to set the LED and unregistering the `led_classdev` if it fails, first attempt to set the LED, then register the `led_classdev` only if it succeeds (the class is still filled up in either case). - If setting the player LEDs fails, still attempt setting the home LED. (I don't know there's a third party controller where this may actually happen, but who knows...) - Use `JC_NUM_LEDS` where appropriate instead of 4. - Print return codes in more places. - Use spinlock instead of mutex for `input_num`. Copy its value to a local variable, so that it can be unlocked immediately. - `input_num` starts counting from 0 - Less holding of mutexes in general. Signed-off-by: Martino Fontana <tinozzo123@gmail.com> Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'crypto')
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