diff options
author | Maíra Canal <mcanal@igalia.com> | 2024-07-14 11:49:12 -0300 |
---|---|---|
committer | Maíra Canal <mcanal@igalia.com> | 2024-07-15 12:49:52 -0300 |
commit | 1fe1c66274fb80cc1ac42e0d38917d53adc7d7a3 (patch) | |
tree | 2d55830af0cbff785341abfd60ca9b767b93b4c8 | |
parent | 7c78fdbace0ff9bd2a2f1206182c054462b006af (diff) |
drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and laterdrm-misc-next-fixes-2024-07-19
`args->cfg[4]` is configured in Indirect Dispatch using the number of
batches. Currently, for all V3D tech versions, `args->cfg[4]` equals the
number of batches subtracted by 1. But, for V3D 7.1.6 and later, we must not
subtract 1 from the number of batches.
Implement the fix by checking the V3D tech version and revision.
Fixes several `dEQP-VK.synchronization*` CTS tests related to Indirect Dispatch.
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240714145243.1223131-2-mcanal@igalia.com
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 03df37a3acf5..271a6d0f5aca 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -331,7 +331,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); struct drm_v3d_submit_csd *args = &indirect_csd->job->args; - u32 *wg_counts; + struct v3d_dev *v3d = job->base.v3d; + u32 num_batches, *wg_counts; v3d_get_bo_vaddr(bo); v3d_get_bo_vaddr(indirect); @@ -344,8 +345,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; - args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * - (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; + + num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * + (wg_counts[0] * wg_counts[1] * wg_counts[2]); + + /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ + if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) + args->cfg[4] = num_batches - 1; + else + args->cfg[4] = num_batches; + + WARN_ON(args->cfg[4] == ~0); for (int i = 0; i < 3; i++) { /* 0xffffffff indicates that the uniform rewrite is not needed */ |