diff options
-rw-r--r-- | drivers/gpu/drm/i915/gt/shaders/README | 46 | ||||
-rw-r--r-- | drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm | 119 | ||||
-rw-r--r-- | drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm | 117 |
3 files changed, 282 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/gt/shaders/README b/drivers/gpu/drm/i915/gt/shaders/README new file mode 100644 index 000000000000..e7e96d7073c7 --- /dev/null +++ b/drivers/gpu/drm/i915/gt/shaders/README @@ -0,0 +1,46 @@ +ASM sources for auto generated shaders +====================================== + +The i915/gt/hsw_clear_kernel.c and i915/gt/ivb_clear_kernel.c files contain +pre-compiled batch chunks that will clear any residual render cache during +context switch. + +They are generated from their respective platform ASM files present on +i915/gt/shaders/clear_kernel directory. + +The generated .c files should never be modified directly. Instead, any modification +needs to be done on the on their respective ASM files and build instructions below +needes to be followed. + +Building +======== + +Environment +----------- + +IGT GPU tool scripts and the Mesa's i965 instruction assembler tool are used +on building. + +Please make sure your Mesa tool is compiled with "-Dtools=intel" and +"-Ddri-drivers=i965", and run this script from IGT source root directory" + +The instructions bellow assume: + * IGT gpu tools source code is located on your home directory (~) as ~/igt + * Mesa source code is located on your home directory (~) as ~/mesa + and built under the ~/mesa/build directory + * Linux kernel source code is under your home directory (~) as ~/linux + +Instructions +------------ + +~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm \ + ~/igt/lib/i915/shaders/clear_kernel/ivb.asm +~ $ cd ~/igt +igt $ ./scripts/generate_clear_kernel.sh -g ivb \ + -m ~/mesa/build/src/intel/tools/i965_asm + +~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm \ + ~/igt/lib/i915/shaders/clear_kernel/hsw.asm +~ $ cd ~/igt +igt $ ./scripts/generate_clear_kernel.sh -g hsw \ + -m ~/mesa/build/src/intel/tools/i965_asm
\ No newline at end of file diff --git a/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm b/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm new file mode 100644 index 000000000000..5fdf384bb621 --- /dev/null +++ b/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm @@ -0,0 +1,119 @@ +// SPDX-License-Identifier: MIT +/* + * Copyright © 2020 Intel Corporation + */ + +/* + * Kernel for PAVP buffer clear. + * + * 1. Clear all 64 GRF registers assigned to the kernel with designated value; + * 2. Write 32x16 block of all "0" to render target buffer which indirectly clears + * 512 bytes of Render Cache. + */ + +/* Store designated "clear GRF" value */ +mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N }; + +/** + * Curbe Format + * + * DW 1.0 - Block Offset to write Render Cache + * DW 1.1 [15:0] - Clear Word + * DW 1.2 - Delay iterations + * DW 1.3 - Enable Instrumentation (only for debug) + * DW 1.4 - Rsvd (intended for context ID) + * DW 1.5 - [31:16]:SliceCount, [15:0]:SubSlicePerSliceCount + * DW 1.6 - Rsvd MBZ (intended for Enable Wait on Total Thread Count) + * DW 1.7 - Rsvd MBZ (inteded for Total Thread Count) + * + * Binding Table + * + * BTI 0: 2D Surface to help clear L3 (Render/Data Cache) + * BTI 1: Wait/Instrumentation Buffer + * Size : (SliceCount * SubSliceCount * 16 EUs/SubSlice) rows * (16 threads/EU) cols (Format R32_UINT) + * Expected to be initialized to 0 by driver/another kernel + * Layout: + * RowN: Histogram for EU-N: (SliceID*SubSlicePerSliceCount + SSID)*16 + EUID [assume max 16 EUs / SS] + * Col-k[DW-k]: Threads Executed on ThreadID-k for EU-N + */ +add(1) g1.2<1>UD g1.2<0,1,0>UD 0x00000001UD { align1 1N }; /* Loop count to delay kernel: Init to (g1.2 + 1) */ +cmp.z.f0.0(1) null<1>UD g1.3<0,1,0>UD 0x00000000UD { align1 1N }; +(+f0.0) jmpi(1) 352D { align1 WE_all 1N }; + +/** + * State Register has info on where this thread is running + * IVB: sr0.0 :: [15:13]: MBZ, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID + * HSW: sr0.0 :: 15: MBZ, [14:13]: SliceID, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID + */ +mov(8) g3<1>UD 0x00000000UD { align1 1Q }; +shr(1) g3<1>D sr0<0,1,0>D 12D { align1 1N }; +and(1) g3<1>D g3<0,1,0>D 1D { align1 1N }; /* g3 has HSID */ +shr(1) g3.1<1>D sr0<0,1,0>D 13D { align1 1N }; +and(1) g3.1<1>D g3.1<0,1,0>D 3D { align1 1N }; /* g3.1 has sliceID */ +mul(1) g3.5<1>D g3.1<0,1,0>D g1.10<0,1,0>UW { align1 1N }; +add(1) g3<1>D g3<0,1,0>D g3.5<0,1,0>D { align1 1N }; /* g3 = sliceID * SubSlicePerSliceCount + HSID */ +shr(1) g3.2<1>D sr0<0,1,0>D 8D { align1 1N }; +and(1) g3.2<1>D g3.2<0,1,0>D 15D { align1 1N }; /* g3.2 = EUID */ +mul(1) g3.4<1>D g3<0,1,0>D 16D { align1 1N }; +add(1) g3.2<1>D g3.2<0,1,0>D g3.4<0,1,0>D { align1 1N }; /* g3.2 now points to EU row number (Y-pixel = V address ) in instrumentation surf */ + +mov(8) g5<1>UD 0x00000000UD { align1 1Q }; +and(1) g3.3<1>D sr0<0,1,0>D 7D { align1 1N }; +mul(1) g3.3<1>D g3.3<0,1,0>D 4D { align1 1N }; + +mov(8) g4<1>UD g0<8,8,1>UD { align1 1Q }; /* Initialize message header with g0 */ +mov(1) g4<1>UD g3.3<0,1,0>UD { align1 1N }; /* Block offset */ +mov(1) g4.1<1>UD g3.2<0,1,0>UD { align1 1N }; /* Block offset */ +mov(1) g4.2<1>UD 0x00000003UD { align1 1N }; /* Block size (1 row x 4 bytes) */ +and(1) g4.3<1>UD g4.3<0,1,0>UW 0xffffffffUD { align1 1N }; + +/* Media block read to fetch current value at specified location in instrumentation buffer */ +sendc(8) g5<1>UD g4<8,8,1>F 0x02190001 + + render MsgDesc: media block read MsgCtrl = 0x0 Surface = 1 mlen 1 rlen 1 { align1 1Q }; +add(1) g5<1>D g5<0,1,0>D 1D { align1 1N }; + +/* Media block write for updated value at specified location in instrumentation buffer */ +sendc(8) g5<1>UD g4<8,8,1>F 0x040a8001 + render MsgDesc: media block write MsgCtrl = 0x0 Surface = 1 mlen 2 rlen 0 { align1 1Q }; + +/* Delay thread for specified parameter */ +add.nz.f0.0(1) g1.2<1>UD g1.2<0,1,0>UD -1D { align1 1N }; +(+f0.0) jmpi(1) -32D { align1 WE_all 1N }; + +/* Store designated "clear GRF" value */ +mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N }; + +/* Initialize looping parameters */ +mov(1) a0<1>D 0D { align1 1N }; /* Initialize a0.0:w=0 */ +mov(1) a0.4<1>W 127W { align1 1N }; /* Loop count. Each loop contains 16 GRF's */ + +/* Write 32x16 all "0" block */ +mov(8) g2<1>UD g0<8,8,1>UD { align1 1Q }; +mov(8) g127<1>UD g0<8,8,1>UD { align1 1Q }; +mov(2) g2<1>UD g1<2,2,1>UW { align1 1N }; +mov(1) g2.2<1>UD 0x000f000fUD { align1 1N }; /* Block size (16x16) */ +and(1) g2.3<1>UD g2.3<0,1,0>UW 0xffffffefUD { align1 1N }; +mov(16) g3<1>UD 0x00000000UD { align1 1H }; +mov(16) g4<1>UD 0x00000000UD { align1 1H }; +mov(16) g5<1>UD 0x00000000UD { align1 1H }; +mov(16) g6<1>UD 0x00000000UD { align1 1H }; +mov(16) g7<1>UD 0x00000000UD { align1 1H }; +mov(16) g8<1>UD 0x00000000UD { align1 1H }; +mov(16) g9<1>UD 0x00000000UD { align1 1H }; +mov(16) g10<1>UD 0x00000000UD { align1 1H }; +sendc(8) null<1>UD g2<8,8,1>F 0x120a8000 + render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q }; +add(1) g2<1>UD g1<0,1,0>UW 0x0010UW { align1 1N }; +sendc(8) null<1>UD g2<8,8,1>F 0x120a8000 + render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q }; + +/* Now, clear all GRF registers */ +add.nz.f0.0(1) a0.4<1>W a0.4<0,1,0>W -1W { align1 1N }; +mov(16) g[a0]<1>UW f0.1<0,1,0>UW { align1 1H }; +add(1) a0<1>D a0<0,1,0>D 32D { align1 1N }; +(+f0.0) jmpi(1) -64D { align1 WE_all 1N }; + +/* Terminante the thread */ +sendc(8) null<1>UD g127<8,8,1>F 0x82000010 + thread_spawner MsgDesc: mlen 1 rlen 0 { align1 1Q EOT }; diff --git a/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm b/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm new file mode 100644 index 000000000000..97c7ac9e3854 --- /dev/null +++ b/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm @@ -0,0 +1,117 @@ +// SPDX-License-Identifier: MIT +/* + * Copyright © 2020 Intel Corporation + */ + +/* + * Kernel for PAVP buffer clear. + * + * 1. Clear all 64 GRF registers assigned to the kernel with designated value; + * 2. Write 32x16 block of all "0" to render target buffer which indirectly clears + * 512 bytes of Render Cache. + */ + +/* Store designated "clear GRF" value */ +mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N }; + +/** + * Curbe Format + * + * DW 1.0 - Block Offset to write Render Cache + * DW 1.1 [15:0] - Clear Word + * DW 1.2 - Delay iterations + * DW 1.3 - Enable Instrumentation (only for debug) + * DW 1.4 - Rsvd (intended for context ID) + * DW 1.5 - [31:16]:SliceCount, [15:0]:SubSlicePerSliceCount + * DW 1.6 - Rsvd MBZ (intended for Enable Wait on Total Thread Count) + * DW 1.7 - Rsvd MBZ (inteded for Total Thread Count) + * + * Binding Table + * + * BTI 0: 2D Surface to help clear L3 (Render/Data Cache) + * BTI 1: Wait/Instrumentation Buffer + * Size : (SliceCount * SubSliceCount * 16 EUs/SubSlice) rows * (16 threads/EU) cols (Format R32_UINT) + * Expected to be initialized to 0 by driver/another kernel + * Layout : + * RowN: Histogram for EU-N: (SliceID*SubSlicePerSliceCount + SSID)*16 + EUID [assume max 16 EUs / SS] + * Col-k[DW-k]: Threads Executed on ThreadID-k for EU-N + */ +add(1) g1.2<1>UD g1.2<0,1,0>UD 0x00000001UD { align1 1N }; /* Loop count to delay kernel: Init to (g1.2 + 1) */ +cmp.z.f0.0(1) null<1>UD g1.3<0,1,0>UD 0x00000000UD { align1 1N }; +(+f0.0) jmpi(1) 44D { align1 WE_all 1N }; + +/** + * State Register has info on where this thread is running + * IVB: sr0.0 :: [15:13]: MBZ, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID + * HSW: sr0.0 :: 15: MBZ, [14:13]: SliceID, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID + */ +mov(8) g3<1>UD 0x00000000UD { align1 1Q }; +shr(1) g3<1>D sr0<0,1,0>D 12D { align1 1N }; +and(1) g3<1>D g3<0,1,0>D 1D { align1 1N }; /* g3 has HSID */ +shr(1) g3.1<1>D sr0<0,1,0>D 13D { align1 1N }; +and(1) g3.1<1>D g3.1<0,1,0>D 3D { align1 1N }; /* g3.1 has sliceID */ +mul(1) g3.5<1>D g3.1<0,1,0>D g1.10<0,1,0>UW { align1 1N }; +add(1) g3<1>D g3<0,1,0>D g3.5<0,1,0>D { align1 1N }; /* g3 = sliceID * SubSlicePerSliceCount + HSID */ +shr(1) g3.2<1>D sr0<0,1,0>D 8D { align1 1N }; +and(1) g3.2<1>D g3.2<0,1,0>D 15D { align1 1N }; /* g3.2 = EUID */ +mul(1) g3.4<1>D g3<0,1,0>D 16D { align1 1N }; +add(1) g3.2<1>D g3.2<0,1,0>D g3.4<0,1,0>D { align1 1N }; /* g3.2 now points to EU row number (Y-pixel = V address ) in instrumentation surf */ + +mov(8) g5<1>UD 0x00000000UD { align1 1Q }; +and(1) g3.3<1>D sr0<0,1,0>D 7D { align1 1N }; +mul(1) g3.3<1>D g3.3<0,1,0>D 4D { align1 1N }; + +mov(8) g4<1>UD g0<8,8,1>UD { align1 1Q }; /* Initialize message header with g0 */ +mov(1) g4<1>UD g3.3<0,1,0>UD { align1 1N }; /* Block offset */ +mov(1) g4.1<1>UD g3.2<0,1,0>UD { align1 1N }; /* Block offset */ +mov(1) g4.2<1>UD 0x00000003UD { align1 1N }; /* Block size (1 row x 4 bytes) */ +and(1) g4.3<1>UD g4.3<0,1,0>UW 0xffffffffUD { align1 1N }; + +/* Media block read to fetch current value at specified location in instrumentation buffer */ +sendc(8) g5<1>UD g4<8,8,1>F 0x02190001 + render MsgDesc: media block read MsgCtrl = 0x0 Surface = 1 mlen 1 rlen 1 { align1 1Q }; +add(1) g5<1>D g5<0,1,0>D 1D { align1 1N }; + +/* Media block write for updated value at specified location in instrumentation buffer */ +sendc(8) g5<1>UD g4<8,8,1>F 0x040a8001 + render MsgDesc: media block write MsgCtrl = 0x0 Surface = 1 mlen 2 rlen 0 { align1 1Q }; +/* Delay thread for specified parameter */ +add.nz.f0.0(1) g1.2<1>UD g1.2<0,1,0>UD -1D { align1 1N }; +(+f0.0) jmpi(1) -4D { align1 WE_all 1N }; + +/* Store designated "clear GRF" value */ +mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N }; + +/* Initialize looping parameters */ +mov(1) a0<1>D 0D { align1 1N }; /* Initialize a0.0:w=0 */ +mov(1) a0.4<1>W 127W { align1 1N }; /* Loop count. Each loop contains 16 GRF's */ + +/* Write 32x16 all "0" block */ +mov(8) g2<1>UD g0<8,8,1>UD { align1 1Q }; +mov(8) g127<1>UD g0<8,8,1>UD { align1 1Q }; +mov(2) g2<1>UD g1<2,2,1>UW { align1 1N }; +mov(1) g2.2<1>UD 0x000f000fUD { align1 1N }; /* Block size (16x16) */ +and(1) g2.3<1>UD g2.3<0,1,0>UW 0xffffffefUD { align1 1N }; +mov(16) g3<1>UD 0x00000000UD { align1 1H }; +mov(16) g4<1>UD 0x00000000UD { align1 1H }; +mov(16) g5<1>UD 0x00000000UD { align1 1H }; +mov(16) g6<1>UD 0x00000000UD { align1 1H }; +mov(16) g7<1>UD 0x00000000UD { align1 1H }; +mov(16) g8<1>UD 0x00000000UD { align1 1H }; +mov(16) g9<1>UD 0x00000000UD { align1 1H }; +mov(16) g10<1>UD 0x00000000UD { align1 1H }; +sendc(8) null<1>UD g2<8,8,1>F 0x120a8000 + render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q }; +add(1) g2<1>UD g1<0,1,0>UW 0x0010UW { align1 1N }; +sendc(8) null<1>UD g2<8,8,1>F 0x120a8000 + render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q }; + +/* Now, clear all GRF registers */ +add.nz.f0.0(1) a0.4<1>W a0.4<0,1,0>W -1W { align1 1N }; +mov(16) g[a0]<1>UW f0.1<0,1,0>UW { align1 1H }; +add(1) a0<1>D a0<0,1,0>D 32D { align1 1N }; +(+f0.0) jmpi(1) -8D { align1 WE_all 1N }; + +/* Terminante the thread */ +sendc(8) null<1>UD g127<8,8,1>F 0x82000010 + thread_spawner MsgDesc: mlen 1 rlen 0 { align1 1Q EOT }; |