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authorChad Versace <chad.versace@intel.com>2015-07-09 01:38:42 -0700
committerDaniel Vetter <daniel.vetter@ffwll.ch>2015-07-09 15:12:41 +0200
commit1055e0687f581cf988bb2239a00d1396e18ef114 (patch)
tree6d3704d390b98fb3b37ec59b10341db8a025f0ff
parentec9f932ed41622d120de52a5b525e4d77b9ef17e (diff)
drm/fourcc: Add formats R8, RG88, GR88topic/drm-misc-2015-07-13topic/drm-misc-2015-07-09
The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. CC: Peter Frühberger <peter.fruehberger@gmail.com> Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de> Cc: Benjamin Widawsky <benjamin.widawsky@intel.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Chad Versace <chad.versace@intel.com>
-rw-r--r--include/uapi/drm/drm_fourcc.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 2f295cde657e..8c5e8b91a3cb 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -34,6 +34,13 @@
/* color index */
#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
+/* 8 bpp Red */
+#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
+
+/* 16 bpp RG */
+#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
+#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
+
/* 8 bpp RGB */
#define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
#define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */