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#include "utest_helper.hpp"
static void compiler_fill_gl_image(void)
{
const size_t w = EGL_WINDOW_WIDTH;
const size_t h = EGL_WINDOW_HEIGHT;
uint32_t color0 = 0x123456FF;
uint32_t color1 = 0x789ABCDE;
uint32_t *resultColor0;
uint32_t *resultColor1;
GLuint tex;
if (eglContext == EGL_NO_CONTEXT) {
fprintf(stderr, "There is no valid egl context. Ignore this case.\n");
return;
}
// Setup kernel and images
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
// Must set the all filters to GL_NEAREST!
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL);
glGenerateMipmap(GL_TEXTURE_2D);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, w/2, h/2, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL);
OCL_CREATE_KERNEL("test_fill_gl_image");
//Create cl image from miplevel 0
OCL_CREATE_GL_IMAGE(buf[0], 0, GL_TEXTURE_2D, 0, tex);
// Run the kernel
OCL_SET_ARG(0, sizeof(cl_mem), &buf[0]);
OCL_SET_ARG(1, sizeof(color0), &color0);
globals[0] = w;
globals[1] = h;
locals[0] = 16;
locals[1] = 16;
glFinish();
OCL_ENQUEUE_ACQUIRE_GL_OBJECTS(0);
OCL_NDRANGE(2);
OCL_FLUSH();
OCL_ENQUEUE_RELEASE_GL_OBJECTS(0);
// Check result
resultColor0 = new uint32_t[w * h];
if (resultColor0 == NULL)
assert(0);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, resultColor0);
for (uint32_t j = 0; j < h; ++j)
for (uint32_t i = 0; i < w; i++)
OCL_ASSERT(resultColor0[j * w + i] == color0);
//Create cl image from miplevel 1
OCL_CREATE_GL_IMAGE(buf[1], 0, GL_TEXTURE_2D, 1, tex);
OCL_SET_ARG(0, sizeof(cl_mem), &buf[1]);
OCL_SET_ARG(1, sizeof(color1), &color1);
globals[0] = w/2;
globals[1] = h/2;
OCL_ENQUEUE_ACQUIRE_GL_OBJECTS(1);
OCL_NDRANGE(2);
OCL_FLUSH();
OCL_ENQUEUE_RELEASE_GL_OBJECTS(1);
// Check result
resultColor1 = new uint32_t[(w/2)*(h/2)];
glGetTexImage(GL_TEXTURE_2D, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, resultColor1);
for (uint32_t j = 0; j < h/2; ++j)
for (uint32_t i = 0; i < w/2; i++)
OCL_ASSERT(resultColor1[j * (w/2) + i] == color1);
delete[] resultColor0;
delete[] resultColor1;
}
MAKE_UTEST_FROM_FUNCTION(compiler_fill_gl_image);
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