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kernel void __cl_copy_buffer_to_image_3d(__read_only image3d_t image, global uchar* buffer,
unsigned int region0, unsigned int region1, unsigned int region2,
unsigned int dst_origin0, unsigned int dst_origin1, unsigned int dst_origin2,
unsigned int src_offset)
{
int i = get_global_id(0);
int j = get_global_id(1);
int k = get_global_id(2);
uint4 color = (uint4)(0);
int4 dst_coord;
if((i >= region0) || (j>= region1) || (k>=region2))
return;
dst_coord.x = dst_origin0 + i;
dst_coord.y = dst_origin1 + j;
dst_coord.z = dst_origin2 + k;
src_offset += (k * region1 + j) * region0 + i;
color.x = buffer[src_offset];
write_imageui(image, dst_coord, color);
}
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