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author | Zhigang Gong <zhigang.gong@linux.intel.com> | 2013-10-22 15:06:32 +0800 |
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committer | Zhigang Gong <zhigang.gong@linux.intel.com> | 2013-10-22 15:06:32 +0800 |
commit | 2bc1af2c9ea2b48dd55699bb99b99350d0fc0762 (patch) | |
tree | e853093d23352af823c89e4a31919701ed8a7913 /docs/Beignet.mdwn | |
parent | 8a97d70d650dd60d3643e6f73307c23a8505b0ff (diff) |
Bump to version 0.3.
Also update some documents accordingly.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Diffstat (limited to 'docs/Beignet.mdwn')
-rw-r--r-- | docs/Beignet.mdwn | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/docs/Beignet.mdwn b/docs/Beignet.mdwn index 86a235ea..97b568bf 100644 --- a/docs/Beignet.mdwn +++ b/docs/Beignet.mdwn @@ -101,14 +101,9 @@ do: as clCreateFromGLBuffer,clCreateFromGLRenderbuffer,clGetGLObjectInfo... Currently, the working APIs are clCreateFromGLTexture,clCreateFromGLTexture2D. -- Support for events. - - Check that NDRangeKernels can be pushed into _different_ queues from several threads. -- Support for nonblocking mode Enqueue\*Buffer. Now we only use the map extension to - implement those Enqueue\*Buffer functions. - - No state tracking at all. One batch buffer is created at each "draw call" (i.e. for each NDRangeKernels). This is really inefficient since some expensive pipe controls are issued for each batch buffer |