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authorZhigang Gong <zhigang.gong@linux.intel.com>2013-10-22 15:06:32 +0800
committerZhigang Gong <zhigang.gong@linux.intel.com>2013-10-22 15:06:32 +0800
commit2bc1af2c9ea2b48dd55699bb99b99350d0fc0762 (patch)
treee853093d23352af823c89e4a31919701ed8a7913 /docs/Beignet.mdwn
parent8a97d70d650dd60d3643e6f73307c23a8505b0ff (diff)
Bump to version 0.3.
Also update some documents accordingly. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Diffstat (limited to 'docs/Beignet.mdwn')
-rw-r--r--docs/Beignet.mdwn5
1 files changed, 0 insertions, 5 deletions
diff --git a/docs/Beignet.mdwn b/docs/Beignet.mdwn
index 86a235ea..97b568bf 100644
--- a/docs/Beignet.mdwn
+++ b/docs/Beignet.mdwn
@@ -101,14 +101,9 @@ do:
as clCreateFromGLBuffer,clCreateFromGLRenderbuffer,clGetGLObjectInfo... Currently,
the working APIs are clCreateFromGLTexture,clCreateFromGLTexture2D.
-- Support for events.
-
- Check that NDRangeKernels can be pushed into _different_ queues from several
threads.
-- Support for nonblocking mode Enqueue\*Buffer. Now we only use the map extension to
- implement those Enqueue\*Buffer functions.
-
- No state tracking at all. One batch buffer is created at each "draw call"
(i.e. for each NDRangeKernels). This is really inefficient since some
expensive pipe controls are issued for each batch buffer