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2010-04-19gallivm: Remove redundant initialization of dst_vec_type.masterVinson Lee1-2/+0
2010-04-19nv50: Fix include recursion.Vinson Lee1-1/+2
2010-04-18nvfx: Fix include recursion.Vinson Lee1-1/+2
2010-04-18auxiliary: Move loop variable declaration outside for loop.Vinson Lee1-1/+2
2010-04-18nvfx: Add missing header and forward declaration.Vinson Lee1-0/+4
2010-04-18nouveau: Add missing header.Vinson Lee1-0/+2
2010-04-18r300g: Remove unnecessary headers.Vinson Lee2-3/+0
2010-04-18i915g: Remove unnecessary header.Vinson Lee1-1/+0
2010-04-18auxiliary: Initialize variable.Vinson Lee1-1/+1
2010-04-18auxiliary: Add util/u_surfaces.c to SCons build.Vinson Lee1-0/+1
2010-04-18st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/Brian Paul1-1/+1
2010-04-18st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/Brian Paul3-4/+4
2010-04-18st/mesa: remove st_texture_object::pipe fieldBrian Paul8-14/+15
2010-04-18st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/Brian Paul4-5/+5
2010-04-18st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/Brian Paul5-9/+9
2010-04-18st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/Brian Paul6-6/+6
2010-04-19r300g: implement TRUNC as floorMarek Olšák1-1/+1
2010-04-19r300/compiler: lower CEILMarek Olšák4-2/+34
2010-04-19r300/compiler: enable branch emulation for vertex shadersMarek Olšák1-21/+22
2010-04-19r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák1-20/+9
2010-04-19r300/compiler: Use memory_pool_array_reserve in deadcode eliminationNicolai Hähnle1-13/+2
2010-04-19r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emitNicolai Hähnle1-17/+2
2010-04-19r300/compiler: enable branch emulation for R500 fragment programsMarek Olšák1-4/+13
2010-04-19r300/compiler: Implement branch emulation for R300 fragment programsNicolai Hähnle8-104/+512
2010-04-18u_inlines: split pipe_surface_init in pipe_surface_reset and *_initLuca Barbieri2-3/+10
2010-04-18tgsi: add comment about potential code removalBrian Paul1-0/+6
2010-04-18softpipe: new comment and assertion for face valueBrian Paul1-0/+3
2010-04-18tgsi: replace 0xf with TGSI_WRITEMASK_XYZWBrian Paul1-2/+2
2010-04-18softpipe: fix computation of fragment[FACE] attributeBrian Paul1-3/+7
2010-04-18softpipe: clean-up and commentsBrian Paul1-40/+57
2010-04-18softpipe: document MAX_QUADSBrian Paul1-1/+6
2010-04-18r300g: more solid is_buffer_referenced implementationMarek Olšák3-11/+19
2010-04-18u_surfaces: silence warningLuca Barbieri1-1/+1
2010-04-18Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák1-1/+3
2010-04-18nvfx: move declarations before codeBrian Paul1-11/+12
2010-04-18nvfx: fix void * arithmetic warningBrian Paul1-1/+1
2010-04-18nvfx: move declarations before codeBrian Paul1-4/+9
2010-04-18llvmpipe: update commentBrian Paul1-1/+1
2010-04-18nvfx: move declarations before code to silence warningsBrian Paul3-6/+11
2010-04-18auxiliary: add util_dirty_surfaces to track dirty render temporariesLuca Barbieri1-0/+88
2010-04-18auxiliary: add util_surfaces to track a resource's pipe_surface structsLuca Barbieri3-0/+167
2010-04-18u_inlines: add function to initialize pipe_surfaceLuca Barbieri1-0/+15
2010-04-18nvfx: fix fragment program constant updatesLuca Barbieri1-1/+4
2010-04-18r300g: do not tell st that a buffer is referenced by hwMarek Olšák7-15/+33
2010-04-18r300g: save vertex buffers around u_blitter callsLuca Barbieri1-0/+1
2010-04-18u_blitter: add support for saving vertex buffersLuca Barbieri2-0/+24
2010-04-18p_compiler: add likely/unlikely macrosLuca Barbieri1-1/+39
2010-04-18r300g: fixup 0 stride buffer properly.Dave Airlie1-8/+7
2010-04-18llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...José Fonseca1-68/+67
2010-04-18softpipe: Preserve/check the signal of the number of scanlines in an edge.José Fonseca1-1/+2