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2010-04-19
gallivm: Remove redundant initialization of dst_vec_type.
master
Vinson Lee
1
-2
/
+0
2010-04-19
nv50: Fix include recursion.
Vinson Lee
1
-1
/
+2
2010-04-18
nvfx: Fix include recursion.
Vinson Lee
1
-1
/
+2
2010-04-18
auxiliary: Move loop variable declaration outside for loop.
Vinson Lee
1
-1
/
+2
2010-04-18
nvfx: Add missing header and forward declaration.
Vinson Lee
1
-0
/
+4
2010-04-18
nouveau: Add missing header.
Vinson Lee
1
-0
/
+2
2010-04-18
r300g: Remove unnecessary headers.
Vinson Lee
2
-3
/
+0
2010-04-18
i915g: Remove unnecessary header.
Vinson Lee
1
-1
/
+0
2010-04-18
auxiliary: Initialize variable.
Vinson Lee
1
-1
/
+1
2010-04-18
auxiliary: Add util/u_surfaces.c to SCons build.
Vinson Lee
1
-0
/
+1
2010-04-18
st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/
Brian Paul
1
-1
/
+1
2010-04-18
st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/
Brian Paul
3
-4
/
+4
2010-04-18
st/mesa: remove st_texture_object::pipe field
Brian Paul
8
-14
/
+15
2010-04-18
st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/
Brian Paul
4
-5
/
+5
2010-04-18
st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/
Brian Paul
5
-9
/
+9
2010-04-18
st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/
Brian Paul
6
-6
/
+6
2010-04-19
r300g: implement TRUNC as floor
Marek Olšák
1
-1
/
+1
2010-04-19
r300/compiler: lower CEIL
Marek Olšák
4
-2
/
+34
2010-04-19
r300/compiler: enable branch emulation for vertex shaders
Marek Olšák
1
-21
/
+22
2010-04-19
r300/compiler: optimize CMP for vertex shaders a bit
Marek Olšák
1
-20
/
+9
2010-04-19
r300/compiler: Use memory_pool_array_reserve in deadcode elimination
Nicolai Hähnle
1
-13
/
+2
2010-04-19
r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emit
Nicolai Hähnle
1
-17
/
+2
2010-04-19
r300/compiler: enable branch emulation for R500 fragment programs
Marek Olšák
1
-4
/
+13
2010-04-19
r300/compiler: Implement branch emulation for R300 fragment programs
Nicolai Hähnle
8
-104
/
+512
2010-04-18
u_inlines: split pipe_surface_init in pipe_surface_reset and *_init
Luca Barbieri
2
-3
/
+10
2010-04-18
tgsi: add comment about potential code removal
Brian Paul
1
-0
/
+6
2010-04-18
softpipe: new comment and assertion for face value
Brian Paul
1
-0
/
+3
2010-04-18
tgsi: replace 0xf with TGSI_WRITEMASK_XYZW
Brian Paul
1
-2
/
+2
2010-04-18
softpipe: fix computation of fragment[FACE] attribute
Brian Paul
1
-3
/
+7
2010-04-18
softpipe: clean-up and comments
Brian Paul
1
-40
/
+57
2010-04-18
softpipe: document MAX_QUADS
Brian Paul
1
-1
/
+6
2010-04-18
r300g: more solid is_buffer_referenced implementation
Marek Olšák
3
-11
/
+19
2010-04-18
u_surfaces: silence warning
Luca Barbieri
1
-1
/
+1
2010-04-18
Revert "r300g: save vertex buffers around u_blitter calls"
Marek Olšák
1
-1
/
+3
2010-04-18
nvfx: move declarations before code
Brian Paul
1
-11
/
+12
2010-04-18
nvfx: fix void * arithmetic warning
Brian Paul
1
-1
/
+1
2010-04-18
nvfx: move declarations before code
Brian Paul
1
-4
/
+9
2010-04-18
llvmpipe: update comment
Brian Paul
1
-1
/
+1
2010-04-18
nvfx: move declarations before code to silence warnings
Brian Paul
3
-6
/
+11
2010-04-18
auxiliary: add util_dirty_surfaces to track dirty render temporaries
Luca Barbieri
1
-0
/
+88
2010-04-18
auxiliary: add util_surfaces to track a resource's pipe_surface structs
Luca Barbieri
3
-0
/
+167
2010-04-18
u_inlines: add function to initialize pipe_surface
Luca Barbieri
1
-0
/
+15
2010-04-18
nvfx: fix fragment program constant updates
Luca Barbieri
1
-1
/
+4
2010-04-18
r300g: do not tell st that a buffer is referenced by hw
Marek Olšák
7
-15
/
+33
2010-04-18
r300g: save vertex buffers around u_blitter calls
Luca Barbieri
1
-0
/
+1
2010-04-18
u_blitter: add support for saving vertex buffers
Luca Barbieri
2
-0
/
+24
2010-04-18
p_compiler: add likely/unlikely macros
Luca Barbieri
1
-1
/
+39
2010-04-18
r300g: fixup 0 stride buffer properly.
Dave Airlie
1
-8
/
+7
2010-04-18
llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...
José Fonseca
1
-68
/
+67
2010-04-18
softpipe: Preserve/check the signal of the number of scanlines in an edge.
José Fonseca
1
-1
/
+2
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