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authorReynaldo H. Verdejo Pinochet <reynaldo@collabora.com>2012-10-10 11:50:28 -0300
committerSebastian Dröge <sebastian.droege@collabora.co.uk>2012-10-18 14:35:18 +0200
commit73d865091c6766664d2117852fbdc0ac8a0ecfd0 (patch)
treea37fb546facf85ad79ce0952fe02b48485377bfb /ext
parent846e77871bf45259687812a77c6c05f61c6007c5 (diff)
eglglessink: GLSL: Planar YUV converters optimization
- Use consts for the transform's offset and cofficients values - Use dot product instead of mult and add - Avoid unneeded texture lookups
Diffstat (limited to 'ext')
-rw-r--r--ext/eglgles/gsteglglessink.c46
1 files changed, 26 insertions, 20 deletions
diff --git a/ext/eglgles/gsteglglessink.c b/ext/eglgles/gsteglglessink.c
index 1949b7985..c5495208c 100644
--- a/ext/eglgles/gsteglglessink.c
+++ b/ext/eglgles/gsteglglessink.c
@@ -264,18 +264,21 @@ static const char *frag_PLANAR_YUV_prog = {
"precision mediump float;"
"varying vec2 opos;"
"uniform sampler2D Ytex,Utex,Vtex;"
+ "const vec3 offset = vec3(-0.0625, -0.5, -0.5);"
+ "const vec3 rcoeff = vec3(1.164, 0.000, 1.596);"
+ "const vec3 gcoeff = vec3(1.164,-0.391,-0.813);"
+ "const vec3 bcoeff = vec3(1.164, 2.018, 0.000);"
"void main(void) {"
- " float r,g,b,y,u,v;"
+ " float r,g,b;"
+ " vec3 yuv;"
" vec2 nxy = opos.xy;"
- " y=texture2D(Ytex,nxy).r;"
- " u=texture2D(Utex,nxy).r;"
- " v=texture2D(Vtex,nxy).r;"
- " y=1.1643*(y-0.0625);"
- " u=u-0.5;"
- " v=v-0.5;"
- " r=y+1.5958*v;"
- " g=y-0.39173*u-0.81290*v;"
- " b=y+2.017*u;"
+ " yuv.x=texture2D(Ytex,nxy).r;"
+ " yuv.y=texture2D(Utex,nxy).r;"
+ " yuv.z=texture2D(Vtex,nxy).r;"
+ " yuv += offset;"
+ " r = dot(yuv, rcoeff);"
+ " g = dot(yuv, gcoeff);"
+ " b = dot(yuv, bcoeff);"
" gl_FragColor=vec4(r,g,b,1.0);"
"}"
};
@@ -285,18 +288,21 @@ static const char *frag_NV12_NV21_prog = {
"precision mediump float;"
"varying vec2 opos;"
"uniform sampler2D Ytex,UVtex;"
+ "const vec3 offset = vec3(-0.0625, -0.5, -0.5);"
+ "const vec3 rcoeff = vec3(1.164, 0.000, 1.596);"
+ "const vec3 gcoeff = vec3(1.164,-0.391,-0.813);"
+ "const vec3 bcoeff = vec3(1.164, 2.018, 0.000);"
"void main(void) {"
- " float r,g,b,y,u,v;"
+ " float r,g,b;"
+ " vec3 yuv;"
" vec2 nxy = opos.xy;"
- " y=texture2D(Ytex,nxy).r;"
- " u=texture2D(UVtex,nxy).%c;"
- " v=texture2D(UVtex,nxy).%c;"
- " y=1.1643*(y-0.0625);"
- " u=u-0.5;"
- " v=v-0.5;"
- " r=y+1.5958*v;"
- " g=y-0.39173*u-0.81290*v;"
- " b=y+2.017*u;"
+ " yuv.x=texture2D(Ytex,nxy).r;"
+ " yuv.y=texture2D(UVtex,nxy).%c;"
+ " yuv.z=texture2D(UVtex,nxy).%c;"
+ " yuv += offset;"
+ " r = dot(yuv, rcoeff);"
+ " g = dot(yuv, gcoeff);"
+ " b = dot(yuv, bcoeff);"
" gl_FragColor=vec4(r,g,b,1.0);"
"}"
};