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2013-07-17configure.ac: On some systems, "x86-64" is called "amd64"HEADmasterJean-Sébastien Pédron1-6/+6
For instance, this is the case on FreeBSD. Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-18nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0Ilia Mirkin11-3/+1815
Adds H.264 and MPEG2 codec support via VP2, using firmware from the blob. Acceleration is supported at the bitstream level for H.264 and IDCT level for MPEG2. Known issues: - H.264 interlaced doesn't render properly - H.264 shows very occasional artifacts on a small fraction of videos - MPEG2 + VDPAU shows frequent but small artifacts, which aren't there when using XvMC on the same videos Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2013-07-17configure.ac: make grep tests more portableJonathan Gray1-3/+3
Use grep -w instead of the empty string escape sequences which are less portable. Makes the grep tests function as intended on OpenBSD. Signed-off-by: Jonathan Gray <jsg@jsg.id.au> Reviewed-by: Vinson Lee <vlee@freedesktop.org> Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-17configure.ac: add OpenBSDJonathan Gray1-3/+3
Signed-off-by: Jonathan Gray <jsg@jsg.id.au> Reviewed-by: Vinson Lee <vlee@freedesktop.org> Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-17glsl: Remove comma at end of enumerator list.Vinson Lee1-1/+1
Fixes this build error on OpenBSD 5.3. In file included from ../../src/mesa/main/ff_fragment_shader.cpp:53: ./../glsl/ir_optimization.h:64: error: comma at end of enumerator list Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-17mesa: Remove commas at end of enumerator lists.Vinson Lee1-4/+4
Fixes these build errors on OpenBSD 5.3. In file included from ../../src/mesa/main/errors.h:47, from ../../src/mesa/main/imports.h:41, from ../../src/mesa/main/ff_fragment_shader.cpp:32: ../../src/mesa/main/mtypes.h:3286: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3296: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3303: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3356: error: comma at end of enumerator list Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-17docs: Import 9.1.5 release notesCarl Worth3-0/+145
And add news item for the release.
2013-07-17gallivm: (trivial) simplify lp_build_cos/lp_build_sin a tiny bitRoland Scheidegger1-7/+6
Use "or" instead of "add" (this is a classic select sequence, which at least newer llvm versions can actually recognize (3.2+?), and the "add" might prevent that - and we really don't want an add instead of an or with avx if it isn't recognized (even without avx logic ops might be cheaper)). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-17util/u_format_s3tc: handle srgb formats correctly.Roland Scheidegger2-185/+254
Instead of just ignoring the srgb/linear conversions, simply call the corresponding conversion functions, for all of pack/unpack/fetch, both for float and unorm8 versions (though some don't make a whole lot of sense, i.e. unorm8/unorm8 srgb/linear combinations). Refactored some functions a bit so don't have to duplicate all the code (there's a slight change for packing dxt1_rgb, as there will now be always 4 components initialized and sent to the external compression function so the same code can be used for all, the quite horrid and ad-hoc interface (by now) should always have worked with that). Fixes llvmpipe/softpipe piglit texwrap GL_EXT_texture_sRGB-s3tc. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-17r600g/sb: improve alu packing on caymanVadim Girlin2-15/+89
Scheduler/register allocator in r600-sb was developed and optimized on evergreen (VLIW-5) hardware, so currently it's not optimal for VLIW-4 chips. This patch should improve performance on cayman gpus due to better alu packing, but also it tends to increase register usage, so overall positive effect on performance has to be proven by real benchmarks yet. Some results with bfgminer kernel on cayman: source bytecode: 60 gprs, 3905 alu groups, sbcl before the patch: 45 gprs, 4088 alu groups, sbcl with this patch: 55 gprs, 3474 alu groups. Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-07-17r600g/sb: fix handling of new multislot instructions on caymanVadim Girlin3-5/+6
Ex-scalar instructions that became multislot on cayman do replicate result to all channels - handle them similar to DOT4. Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-07-17r600g/sb: fix debug dump code in schedulerVadim Girlin1-4/+5
Update the stale debug code for other changes related to debug output. Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-07-17r600g/sb: fix initial register allocationVadim Girlin1-0/+1
Mark values that are members of the 'same register' constraint as preallocated in ra_init pass, this will prevent incorrect reallocation in scheduler in some cases. Should fix https://bugs.freedesktop.org/show_bug.cgi?id=66713 Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-07-17r600g/sb: move chip & class name functions to sb_contextVadim Girlin4-53/+55
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-07-17r600g/sb: fix handling of PS in source bytecode on caymanVadim Girlin1-0/+5
Actually PS doesn't make sense for cayman and isn't even mentioned in cayman docs, but llvm backend currently uses it in bytecode and, assuming that hw seems to be mostly ok with it, this will allow sb to parse such source bytecode correctly. Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-07-17r600g/sb: Initialize ra_checker member variables.Vinson Lee1-1/+1
Fixes "Uninitialized scalar field" defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-17gallium/util: use explicily sized types for {un, }pack_rgba_{s, u}intEmil Velikov2-8/+8
Every function but the above four uses explicitly sized types for their src and dst arguments. Even fetch_rgba_{s,u}int follows the convention. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Signed-off-by: Marek Olšák <maraeo@gmail.com>
2013-07-17llvmpipe: use MCJIT on ARM and AArch64Kyle McMartin2-2/+9
MCJIT is the only supported LLVM JIT on AArch64 and ARM (the regular JIT has bit-rotted badly on ARM and doesn't exist on AArch64.) Signed-off-by: Kyle McMartin <kyle@redhat.com> Signed-off-by: Dave Airlie <airlied@gmail.com>
2013-07-16glsl: Fix absurd whitespace conventions in the parser.Kenneth Graunke1-1696/+1691
Historically, we indented grammar production rules with a single 8-space tab, but code inside of blocks used Mesa's 3-space indents. This meant when editing code, you had to use an 8-space tab for the first level of indentation, and 3-spaces after that. Unless you specifically configure your editor to understand this, it will get the indentation wrong on every single line you touch, which quickly devolves into a colossal waste of time. It's also inconsistent with every other file in the entire project. This patch removes all tabs and moves to a consistent 3-space indent. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-16glsl: Fail the build if the grammar contains shift/reduce errors.Kenneth Graunke1-0/+2
When working on a parser, it's very easy to accidentally introduce new shift/reduce conflicts. Failing the build guarantees they'll be noticed and fixed. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-16glsl: Silence the last shift/reduce conflict warning in the grammar.Kenneth Graunke1-1/+3
The single remaining shift/reduce conflict was the classic ELSE problem: 292 selection_rest_statement: statement . ELSE statement 293 | statement . ELSE shift, and go to state 479 ELSE [reduce using rule 293 (selection_rest_statement)] $default reduce using rule 293 (selection_rest_statement) The correct behavior here is to shift, which is what happens by default. However, resolving it explicitly will make it possible to fail the build on new errors, making them much easier to detect. The classic way to solve this is to use right associativity: http://www.gnu.org/software/bison/manual/html_node/Non-Operators.html Since there is no THEN token in GLSL, we need to fake one. %right THEN creates a new terminal symbol; the %prec directive says to use the precedence of that terminal. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-16glsl: Initialize ast_jump_statement::opt_return_value.Vinson Lee1-0/+1
opt_return_value was not initialized if mode != ast_return. Fixes "Uninitialized pointer field" defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-07-16glapi: Do not use backtrace on OpenBSD.Vinson Lee1-1/+1
execinfo.h is not available on OpenBSD. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-07-16osmesa: link against static libglapi library too to get the gl exportsMaarten Lankhorst1-3/+3
This should fix missing symbols in a osmesa built against shared glapi osmesa build. All opengl exports were missing that are defined in the static glapi, so link against both to fix this. This is a candidate for the stable series. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824 Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-07-16i965/Gen4: Zero extra coordinates for ir_texChris Forbes1-0/+4
We always emit U,V,R coordinates for this message, but the sampler gets very angry if we pass garbage in the R coordinate for at least some texture formats. Fill the remaining coordinates with zero instead. Fixes broken rendering on GM45 in Source games, and in VDrift. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65236 NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for 3DSTATE_CLEAR_PARAMS notes.Kenneth Graunke1-2/+2
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Refer people to brw_tex_layout.c rather than the BSpec.Kenneth Graunke1-2/+2
brw_tex_layout.c sets up the align_w/h fields, and has all the appropriate spec references already. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Remove old BSpec reference from BLORP's 3DSTATE_WM/PS packets.Kenneth Graunke2-5/+5
The Sandybridge code had a citation for the range of the "Maximum Number of Threads" field, and the Ivybridge code just mentioned the "BSpec" in general. That's documented in the obvious place, so people can find it without a spec reference. The real value of the comment is to say "we tried zero, and it exploded, so program it to a valid number even if pixel shading is off." Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for 3DSTATE_URB_* programming.Kenneth Graunke1-2/+3
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Update workaround flush comments for Gen6 3DSTATE_VS.Kenneth Graunke2-2/+6
Unfortunately, the workaround text never made it into the Sandybridge PRM, so we still have to refer to the BSpec. It also wasn't obvious why we needed this workaround at all, since we don't currently do VS passthrough - but BLORP can turn off the VS. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for VS PIPE_CONTROL workarounds.Kenneth Graunke1-2/+2
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Sandybridge PRM for Gen7 stencil pitch requirements.Kenneth Graunke1-9/+5
Sadly, the Ivybridge PRM can't be cited, as it is missing the relevant text for some reason. However, the Sandybridge PRM has the text Chad originally quoted, and the modern BSpec has the same text. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for multisample surface format notes.Kenneth Graunke1-13/+9
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Delete "the data cache is the sampler cache" comments on Gen7+.Kenneth Graunke1-12/+0
I cut and pasted these comments from the Gen4 code during Ivybridge enabling, and didn't understand what they meant at the time. The data cache is NOT the same as the sampler cache on Ivybridge. The sampler cache has L1 and L2 caches in addition to the L3 cache, while data port messages to the "data cache" hit L3 directly. This means that the sampler domain is technically wrong, but we stopped caring about read/write domains quite a while ago. The kernel just flushes all the caches at the end of each batchbuffer, and our render to texture code flushes the sampler caches when necessary. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the 965 PRM for "the data cache is the sampler cache".Kenneth Graunke1-3/+3
Presumably, this comment exists to justify the usage of I915_GEM_DOMAIN_SAMPLER for this relocation. At one point, this was necessary to ensure that the right flushing was done to keep caches coherent. These days, the kernel just flushes everything, so I don't think it matters. Still, the comment is interesting, so leave it in place. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for DP message descriptor fields.Kenneth Graunke1-3/+3
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for why the fake MRF range is what it is.Kenneth Graunke1-1/+1
The exact text is in the public docs, so we should cite those. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15i965: Cite the Ivybridge PRM for SFID enum values.Kenneth Graunke1-2/+1
The Ivybridge PRM adds new SFIDs and lists them in a different volume than Sandybridge, so it's worth adding a reference. I also removed the BSpec reference, as the section it referred to was moved somewhere, and I couldn't find it. This leaves one Haswell SFID without a citation, but we can add one once the PRMs are out. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-16llvmpipe: support sRGB framebuffersRoland Scheidegger4-18/+111
Just use the new conversion functions to do the work. The way it's plugged in into the blend code is quite hacktastic but follows all the same hacks as used by packed float format already. Only support 4x8bit srgb formats (rgba/rgbx plus swizzle), 24bit formats never worked anyway in the blend code and are thus disabled, and I don't think anyone is interested in L8/L8A8. Would need even more hacks otherwise. Unless I'm missing something, this is the last feature except MSAA needed for OpenGL 3.0, and for OpenGL 3.1 as well I believe. v2: prettify a bit, use separate function for packing. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-15Revert "r300g: allow HiZ with a 16-bit zbuffer"Marek Olšák1-0/+1
This reverts commit 631c631cbf5b7e84e42a7cfffa1c206d63143370. https://bugs.freedesktop.org/show_bug.cgi?id=66921 Cc: mesa-stable@lists.freedesktop.org
2013-07-15r300g/swtcl: fix a lockup in MSAA resolveMarek Olšák1-0/+7
Cc: mesa-stable@lists.freedesktop.org
2013-07-15r300g/swtcl: fix geometry corruption by uploading indices to a bufferMarek Olšák3-45/+31
The splitting of a draw call into several draw commands was broken, because the split sometimes took place in the middle of a primitive. The splitting was supposed to be dealing with the case when there are more indices than the maximum size of a CS. This commit throws that code away and uses a real index buffer instead. https://bugs.freedesktop.org/show_bug.cgi?id=66558 Cc: mesa-stable@lists.freedesktop.org
2013-07-15glsl: Reject C-style initializers with unknown types.Matt Turner1-0/+5
_mesa_ast_set_aggregate_type walks through declarations initialized with C-style aggregate initializers and stops when it runs out of LHS declarations or RHS expressions. In the example vec4 v = {{{1, 2, 3, 4}}}; _mesa_ast_set_aggregate_type would not recurse into the subexpressions (since vec4s do not contain types that can be initialized with an aggregate initializer) to set their <constructor_type>s. Later in ::hir we would dereference the NULL pointer and segfault. If <constructor_type> is NULL in ::hir we know that the LHS and RHS were unbalanced and the code is illegal. Arrays, structs, and matrices were unaffected. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-15glsl: Rework builtin_variables.cpp to reduce code duplication.Paul Berry1-761/+368
Previously, we had a separate function for setting up the built-in variables for each combination of shader stage and GLSL version (e.g. generate_110_vs_variables to generate the built-in variables for GLSL 1.10 vertex shaders). The functions called each other in ad-hoc ways, leading to unexpected inconsistencies (for example, generate_120_fs_variables was called for GLSL versions 1.20 and above, but generate_130_fs_variables was called only for GLSL version 1.30). In addition, it led to a lot of code duplication, since many varyings had to be duplicated in both the FS and VS code paths. With the advent of geometry shaders (and later, tessellation control and tessellation evaluation shaders), this code duplication was going to get a lot worse. So this patch reworks things so that instead of having a separate function for each shader type and GLSL version, we have a function for constants, one for uniforms, one for varyings, and one for the special variables that are specific to each shader type. In addition, we use a class, builtin_variable_generator, to keep track of the instruction exec_list, the GLSL parse state, commonly-used types, and a few other variables, so that we don't have to pass them around as function arguments. This makes the code a lot more compact. Where it was feasible to do so without introducing compilation errors, I've also gone ahead and introduced the variables needed for {ARB,EXT}_geometry_shader4 style geometry shaders. This patch takes care of everything except the GS variable gl_VerticesIn, the FS variable gl_PrimitiveID, and GLSL 1.50 style geometry shader inputs (using the gl_in interface block). Those remaining features will be added later. I've also made a slight nomenclature change: previously we used the word "deprecated" to refer to variables which are marked in GLSL 1.40 as requiring the ARB_compatibility extension, and are marked in GLSL 1.50 onward as requiring the compatibilty profile. This was misleading, since not all deprecated variables require the compatibility profile (for example gl_FragData and gl_FragColor, which have been deprecated since GLSL 1.30, but do not require the compatibility profile until GLSL 4.20). We now consistently use the word "compatibility" to refer to these variables. This patch doesn't introduce any functional changes (since geometry shaders haven't been enabled yet). Reviewed-by: Matt Turner <mattst88@gmail.com> v2: Rename "typ" -> "type". Add blank line between inline functions and declarations in builtin_variable_generator class. Use the standard comment "/* FALLTHROUGH */" for compatibility with static code analysis tools. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15glsl: Fix lower_named_interface_blocks to account for dereferences of consts.Paul Berry1-0/+2
In certain rare cases (such as those involving dereference of a literal constant array of structs), flatten_named_interface_blocks_declarations's rvalue visitor may be invoked on an ir_dereference_record whose variable_referenced() method returns NULL. Check for this case to avoid a segfault. Prevents crashes in piglit tests {vs,fs}-deref-literal-array-of-structs. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-15glsl: Don't allow vertex shader input arrays until GLSL 1.50.Paul Berry1-1/+1
Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We were accidentally enabling them for GLSL 1.40 (although we haven't written any tests for them, so it's not clear whether they actually work). NOTE: although this is a simple bug fix, it probably isn't sensible to cherry-pick it to stable release branches, since its only effect is to cause incorrectly-written shaders to fail to compile. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-14i965: Gen4/5: use IEEE floating point mode for GLSL shaders.Chris Forbes2-2/+17
Fixes isinf(), isnan() from GLSL 1.30 Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-14i965/vs: Gen4/5: enable front colors if back colors are writtenChris Forbes1-0/+6
Fixes undefined results if a back color is written, but the corresponding front color is not, and only backfacing primitives are drawn. Results are still undefined if a frontfacing primitive is drawn, but that's OK. The other reasonable way to fix this would have been to just pick the one color slot that was populated, but that dilutes the value of the tests. On Gen6+, the fixed function clipper and triangle setup already take care of this. Fixes 11 piglits: spec/glsl-1.10/execution/interpolation/interpolation-none-gl_Back*Color-* NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-14gallivm: (trivial) use constant instead of exp2f() functionRoland Scheidegger1-2/+3
Some lame compilers can't do exp2f() and as far as I can tell they can't do exp2() (with doubles) neither so instead of providing some workaround for that (wouldn't actually be too bad just replace with pow) and since it is used with a constant only just use the precalculated constant.
2013-07-14ilo: skip 3DSTATE_INDEX_BUFFER when possibleChia-I Wu4-59/+77
When only the offset to the index buffer is changed, we can skip the 3DSTATE_INDEX_BUFFER if we always use 0 for the offset, and add (offset / index_size) to Start Vertex Location in 3DPRIMITIVE.