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2013-04-14initial support for compute shaders (tested with bfgminer only)r600-sb-bfgminerVadim Girlin13-66/+174
2013-04-14wipVadim Girlin65-115/+18304
2013-04-14r600g: always create reverse lookup isa tablesVadim Girlin1-10/+2
2013-04-14use PIPE_LOADER_PATH env var to override library pathsVadim Girlin1-0/+1
2013-04-14clover: Use a struct to represent cl_platform_idFrancisco Jerez8-67/+154
2013-04-11i965/vs: Print error if vertex shader fails to compile.Matt Turner1-0/+4
2013-04-11i965: NULL check prog on shader compilation failure.Matt Turner2-7/+11
2013-04-11scons: Add st_cb_msaa.c to source list.José Fonseca1-0/+1
2013-04-11r600g: add get_sample_position support (v3)Dave Airlie2-122/+240
2013-04-11st/mesa: add support for ARB_texture_multisample (v3)Dave Airlie12-20/+96
2013-04-11st/mesa: add support for get sample positionDave Airlie4-0/+96
2013-04-11gallium: add get_sample_position interfaceDave Airlie1-0/+13
2013-04-11r600g: fix two issues in compressed msaa reading codeDave Airlie1-2/+2
2013-04-11i965/vs: Don't hardcode DEBUG_VS in generic vec4 code.Paul Berry5-14/+25
2013-04-11i965/vs: Generalize computation of array strides in preparation for GS.Paul Berry2-4/+16
2013-04-11i965/vs: Generalize attribute setup code in preparation for GS.Paul Berry2-22/+33
2013-04-11i965/vs: Generalize vertex emission code in preparation for GS.Paul Berry3-19/+59
2013-04-11i965/vs: rename vec4_generator::generate_vs_instruction.Paul Berry2-7/+7
2013-04-11i965/vs: Generalize data structures pointed to by vec4_generator.Paul Berry3-9/+7
2013-04-11i965/vs: Rename vec4_generator::prog to shader_prog.Paul Berry2-6/+6
2013-04-11i965/vs: move VS-specific data members to vs_vec4_visitor.Paul Berry6-88/+101
2013-04-11i965/vs: move ARB_vertex_program functions to vec4_vs_visitor.Paul Berry2-6/+8
2013-04-11i965/vs: Add virtual function make_reg_for_system_value().Paul Berry3-18/+36
2013-04-11i965/vs: Make some vec4_visitor functions virtual.Paul Berry5-11/+41
2013-04-11i965/vs: Make vec4_vs_visitor class derived from vec4_visitor.Paul Berry4-2/+37
2013-04-11i965/vs: split brw_vs_prog_data into generic and VS-specific parts.Paul Berry16-105/+155
2013-04-11i965/vs: split brw_vs_prog_key into generic and VS-specific parts.Paul Berry4-42/+48
2013-04-11i965/vs: split brw_vs_compile into generic and VS-specific parts.Paul Berry4-9/+13
2013-04-11i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.Paul Berry7-44/+49
2013-04-11i965: Generalize computation of VUE map in preparation for GS.Paul Berry2-6/+9
2013-04-11i965/vs: Make type of vec4_visitor::vp more generic.Paul Berry4-11/+11
2013-04-11i965: Rename backend_visitor::prog to shader_prog.Paul Berry7-19/+22
2013-04-11glsl: Fix (and validate) comment above glsl_type::name.Paul Berry2-2/+5
2013-04-11radeon/uvd: add UVD implementation v5Christian König17-24/+1939
2013-04-11radeon/winsys: add uvd ring support to winsys v3Christian König3-0/+31
2013-04-11st/mesa: fix UBO offsets.Dave Airlie1-0/+1
2013-04-10egl/x11: Fix initialisation of swap_intervalRalf Jung1-2/+2
2013-04-10intel: Fall back to X-tiling when larger than estimated aperture size.Kenneth Graunke1-2/+26
2013-04-10intel: Refactor code in intel_miptree_choose_tiling().Kenneth Graunke1-4/+6
2013-04-10intel: Move the max_gtt_map_object_size estimation to intel_context.Kenneth Graunke3-18/+20
2013-04-11r600g: Add support for GL_ARB_texture_buffer_rangeFredrik Höglund3-5/+11
2013-04-10i965/blorp: Remove unnecessary test in gen7_blorp_emit_depth_stencil_config.Paul Berry1-7/+5
2013-04-10r600g: fix valgrind warning on CaymanMarek Olšák1-1/+1
2013-04-10gallivm/tgsi: handle untyped movesZack Rusin2-0/+10
2013-04-10gallivm: fix loops and conditionals within GSZack Rusin2-19/+105
2013-04-10llvmpipe: implement PIPE_QUERY_SO_STATISTICSZack Rusin2-0/+21
2013-04-10gallivm: fix unsigned divide and remainder opcodesZack Rusin1-4/+33
2013-04-10gallivm: fix breakcZack Rusin1-12/+14
2013-04-10intel/hsw: Enable hiz (v2)Chad Versace2-2/+51
2013-04-10i965: Remove brw_context::depthstencil::hiz_mtChad Versace2-3/+0