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authorTopi Pohjolainen <topi.pohjolainen@intel.com>2017-11-21 16:12:50 +0200
committerTopi Pohjolainen <topi.pohjolainen@intel.com>2017-11-21 16:12:50 +0200
commit2d2e71f1fe58c714c56466c29a7f568b011a1908 (patch)
tree9725233901c2ae0a513003dde92ba007c855add8
parent4a0e772a6dd099e4bcf9321c3d7d9cc6a796aac4 (diff)
glsl-es-1.00: Test for mediump rsq()fp16
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
-rw-r--r--tests/spec/glsl-es-1.00/execution/mediump_rsq.shader_test31
1 files changed, 31 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/mediump_rsq.shader_test b/tests/spec/glsl-es-1.00/execution/mediump_rsq.shader_test
new file mode 100644
index 000000000..ed3284842
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/mediump_rsq.shader_test
@@ -0,0 +1,31 @@
+[require]
+GL ES >= 2.0
+GLSL ES >= 1.00
+
+[vertex shader]
+#version 100
+
+precision highp float;
+
+attribute vec4 piglit_vertex;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 100
+
+precision mediump float;
+
+uniform vec4 color;
+void main()
+{
+ gl_FragColor = vec4(0.0, 0.5 / inversesqrt(color.g), 0.0, 1.0);
+}
+
+[test]
+uniform vec4 color 0.0 2.0 0.0 0.0
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.7071 0.0 1.0